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Author Topic: [EXPANSION] Mega Man Powered Up [Release v1f]  (Read 156748 times)

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December 19, 2010, 08:31:18 PM
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Offline Myroc

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[EXPANSION] Mega Man Powered Up [Release v1f]
« on: December 19, 2010, 08:31:18 PM »
Powered Up v1f - MediaFire

Powered Up Skin Pack - MediaFire

v1f changelog
(click to show/hide)

v1e changelog
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v1d changelog
(click to show/hide)

Pointlessly concise changelog of v1d map edits courtesy of Bunny Must Die, Yo. He put so much thought into it that I didn't have the heart to omit it.
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v1c changelog
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v1b Changelog
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Old Versions
Powered Up v1e
Powered Up v1d
Powered Up v1a
Powered Up v1b
Powered Up v1c

Credits

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December 19, 2010, 08:35:09 PM
Reply #1

Offline The_Broker

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Re: [EXPANSION] Mega Man Powered Up
« Reply #1 on: December 19, 2010, 08:35:09 PM »
Time Man and Oil Man (sprites and weapons) may or may not be in the Mega Man 8 expansion due to them being in Rock Man 8 FC. Might want to wait and see if that is true.

December 19, 2010, 08:37:36 PM
Reply #2

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #2 on: December 19, 2010, 08:37:36 PM »
Quote from: "The_Broker"
Time Man and Oil Man (sprites and weapons) may or may not be in the Mega Man 8 expansion due to them being in Rock Man 8 FC. Might want to wait and see if that is true.
Oh dear. I was not aware of this. That might complicate matters.

December 19, 2010, 08:53:41 PM
Reply #3

Offline The_Broker

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Re: [EXPANSION] Mega Man Powered Up
« Reply #3 on: December 19, 2010, 08:53:41 PM »
Quote from: "Myroc"
Oh dear. I was not aware of this. That might complicate matters.

Well even if they are sir, their stages will assuredly not be made. So that's one thing your expansion can address. And if the characters/weapons aren't added, your expansion can add those things too.

December 19, 2010, 09:00:38 PM
Reply #4

Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #4 on: December 19, 2010, 09:00:38 PM »
Hello.

Give me tilesets and I'll do your maps.
(Oil Man and Time Man, although your idea of re-doing maps sounds verrry similar to the Upgraded Maps project)

And have a shot at Oil Slider. Making no promises here but eheh.

December 19, 2010, 09:03:53 PM
Reply #5

Offline Korby

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Re: [EXPANSION] Mega Man Powered Up
« Reply #5 on: December 19, 2010, 09:03:53 PM »
Someone redoing maps does not mean someone is stealing your idea.

Anyway, the mention of footholders made me die a little inside.

December 19, 2010, 09:05:01 PM
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Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #6 on: December 19, 2010, 09:05:01 PM »
You're signed up for Oil Slider then. Ashley is working on the Time Slow, and Lakister is going to sprite weapon icons. He's also going to try and dig up tilesets for the maps.

Quote from: "Korby"
Someone redoing maps does not mean someone is stealing your idea.

Anyway, the mention of footholders made me die a little inside.
I'm an evil man, what can I say.

December 19, 2010, 09:06:32 PM
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Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #7 on: December 19, 2010, 09:06:32 PM »
Quote from: "Korby"
Someone redoing maps does not mean someone is stealing your idea.


I never said he was stealing Skye's idea.
Not mine...whatever.

Just considering that we'd have 3 of the MM1 maps.

EDIT: Myroc, do you want me to make it float or not? I think it did in PU but it might be a little tricky.

December 19, 2010, 09:07:20 PM
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Offline Korby

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Re: [EXPANSION] Mega Man Powered Up
« Reply #8 on: December 19, 2010, 09:07:20 PM »
The more the merrier.

Plus, these guys are actually coding more gimmicks.

December 19, 2010, 09:08:59 PM
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Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #9 on: December 19, 2010, 09:08:59 PM »
Quote from: "Korby"
Plus, these guys are actually coding more gimmicks.
Well, we're contemplating that at least. So far we probably will have fire pillars in Fire Man's stage.

December 19, 2010, 09:09:13 PM
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Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #10 on: December 19, 2010, 09:09:13 PM »




Moosic

December 19, 2010, 09:10:55 PM
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Offline Alucard

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Re: [EXPANSION] Mega Man Powered Up
« Reply #11 on: December 19, 2010, 09:10:55 PM »
Quote from: "Yellow Devil"




Moosic

DAMN! I was about to do that!

GODAMMIT MYROC! IF YOU DIDN'T POST I WOULD'VE BEATEN YELLOW DEVIL TO IT!

December 19, 2010, 09:12:32 PM
Reply #12

Offline Myroc

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Re: [EXPANSION] Mega Man Powered Up
« Reply #12 on: December 19, 2010, 09:12:32 PM »
Quote from: "Alucard"
GODAMMIT MYROC! IF YOU DIDN'T POST I WOULD'VE BEATEN YELLOW DEVIL TO IT!
Quote from: "Myroc"
I'm an evil man, what can I say.

Also, ohgodspoilers.

Edit: YD, Lakister suggests that Oil Slider should float on top of water, but if implementing this is too hard, it can be overlooked.

December 19, 2010, 09:18:50 PM
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Offline Max

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Re: [EXPANSION] Mega Man Powered Up
« Reply #13 on: December 19, 2010, 09:18:50 PM »
Quote from: "Myroc"
Edit: YD, Lakister suggests that Oil Slider should float on top of water, but if implementing this is too hard, it can be overlooked.

I can make it float on Death Water in Waveman's stage because that's a sector and is coded as such wheras the water in say, Ice Man's stage would likely sink as it would go staight to the bottom.
I'll see what I can do.

December 19, 2010, 09:38:16 PM
Reply #14

Offline Ashley

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Re: [EXPANSION] Mega Man Powered Up
« Reply #14 on: December 19, 2010, 09:38:16 PM »
I'm thinking about basing the Time Slow off Atomic Fire, if I can figure out what this last part of the code means..

Then, I'll just have it act as half a Time Stopper, so the person using it can move at normal speed, but everything around them would be half their speed.

I'm not sure if I could enable weapon switching during, but I could default the megabuster to be used if firing is active during the Time Slow..

Also, I can make the Bots, given the skins are made for me to use.
I'm also attempting to make the Music 8-bit.