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Author Topic: Megaman Battle Network Chrono X!  (Read 43621 times)

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August 26, 2011, 05:43:11 PM
Reply #45

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #45 on: August 26, 2011, 05:43:11 PM »
Thanks for playing our game.

No one from our team suggested anything about a Navi skin. That was an idea suggested by someone else that got deleted.

August 27, 2011, 03:54:26 AM
Reply #46

Offline Proto Man

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Re: Megaman Battle Network Chrono X!
« Reply #46 on: August 27, 2011, 03:54:26 AM »
Well if there does come a time where this game has multiplayer it would be nice for having skins for player's Navis.

August 29, 2011, 10:06:50 PM
Reply #47

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #47 on: August 29, 2011, 10:06:50 PM »
This next update is a small sample of Chrono X's PVP function. Max made this out of boredom while Max needed to await for some key sprites. This example shows how the process of networking works in Game Maker using 39dll. The network is as optimized as possible. (Be mindful that GameMaker sucks with online play). Any bugs you find are lag and not programming errors. After you tested it, please voice your opinion if you think it should be incorporated into demo4.

Setup:
1. Download Hamachi
2. Add player-to-be-versed in the same Hamachi network
3. Choose a player to be the "Host" and "Client" after successfully running the game.
4. The Client types the Host's HAMACHI IP and then clicks OK.
5. Have fun.

Link: http://www.mediafire.com/?zdts8ud198iiq5p

September 11, 2011, 08:46:07 PM
Reply #48

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #48 on: September 11, 2011, 08:46:07 PM »
Welp, our previous webhost decided to cancel our service based on the fact that we didn't have at least 5 unique visitors in 30 days (lie)and allowed anonymous posting (also lie). So, we had no choice but to move to a new TEMPORARY webhost Site:

Site: http://mmbnchronox.0fees.net

We will get a paid host in the near future, but this is here just so the fans can still check updates. The forum is not up-to-date however, as our latest backup was only from 8/14/2011. So if you've registered any accounts, or made any posts since then, they are lost.  We apologize for any inconveinence.

September 11, 2011, 11:19:27 PM
Reply #49

Offline Magnet Dood

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Re: Megaman Battle Network Chrono X!
« Reply #49 on: September 11, 2011, 11:19:27 PM »
We need a CrystalMan.EXE.

I don't even like the Battle Network series, but I still want one.

September 13, 2011, 12:03:26 AM
Reply #50

Offline Proto Man

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Re: Megaman Battle Network Chrono X!
« Reply #50 on: September 13, 2011, 12:03:26 AM »
Needs Bass EXE.  Dark MegaMan and Dark ProtoMan.

September 13, 2011, 08:58:12 PM
Reply #51

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #51 on: September 13, 2011, 08:58:12 PM »
Bass.EXE will be in the game for sure (he was in demo3 as a secret boss), but as for the last two, I cannot say.

October 11, 2011, 11:23:39 PM
Reply #52

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #52 on: October 11, 2011, 11:23:39 PM »
Hey guys, time for the results of the Mr. Famous contest + some info about the project.

Before I say the winner though, I'd just like to thank each and everyone of you guys who took the time to enter. There were a lot of good entries and it was really hard for us to decide on a winner.

That being said, the winner is...Sheri Young with the Navi Cactus Man.EXE!





(left is original design, right is official CX artwork)

While the idea of a Cactus themed Navi might seem silly at first, we believe that out of all of the Navi ideas submitted that Cactus Man was by far the most creative and well thought out Navi submitted. Congrats again to Sheri for winning, and to everyone else who didn't, we're sorry, but there is always next time so keep at it!

Now, time for some new screenshots:





October 20, 2011, 11:40:43 AM
Reply #53

Offline KillerChair

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Re: Megaman Battle Network Chrono X!
« Reply #53 on: October 20, 2011, 11:40:43 AM »
Cactusman huh?...
Interresting. It kinda breaks the pattern of having non-elemental navis for him though ;)

October 21, 2011, 02:27:27 AM
Reply #54

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #54 on: October 21, 2011, 02:27:27 AM »
This is true. Then again, we can always use some characteristics that cacti share as a justification for being Null Element. The jury is out on this one, though.

October 24, 2011, 03:25:30 AM
Reply #55

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #55 on: October 24, 2011, 03:25:30 AM »
Our forum is brand spankin' new! Hope to see you guys post once again.

To celebrate the move, here is a new wallpaper. The wallpaper comes in
1600 X 900 - 1280 X 1024 - 1280 X 800
resolution sizes. I'm posting the smallest one here, if you want another size, get on the site and grab it.

http://www.mmbnchronox.com/Chrono%20X%2 ... 80X800.jpg

October 25, 2011, 08:31:21 PM
Reply #56

Offline KillerChair

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Re: Megaman Battle Network Chrono X!
« Reply #56 on: October 25, 2011, 08:31:21 PM »
I might check in soon again ;)

Also... How's the next demo coming along?

October 27, 2011, 03:02:28 AM
Reply #57

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #57 on: October 27, 2011, 03:02:28 AM »
Going good. Trying to finish up the last stretch, which is taking quite a bit of time.

October 27, 2011, 07:45:12 PM
Reply #58

Offline PressStart

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Re: Megaman Battle Network Chrono X!
« Reply #58 on: October 27, 2011, 07:45:12 PM »
I wrote up a review of your third demo here:
http://megaman4smashbros.wordpress.com/ ... -chrono-x/

Really impressive job on recreating the BN engine! I could only guess at the number of BN fans you're making happy right now.

November 01, 2011, 08:12:40 AM
Reply #59

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #59 on: November 01, 2011, 08:12:40 AM »
Wow, thanks for the review. Our team appreciates it. Only thing I would like to say is that you missed a new virus that was made (inside VendingMachineComp), but it's kind of hidden, so, it's forgivable.

But, yes, we've made quite a few people happy with the game's accuracy. After all, they need to feel like they're playing a BN game. *thumbs up*