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Author Topic: Megaman Battle Network Chrono X!  (Read 43623 times)

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March 19, 2012, 02:51:12 AM
Reply #75

Offline LlamaHombre

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Re: Megaman Battle Network Chrono X!
« Reply #75 on: March 19, 2012, 02:51:12 AM »
You're all so good at what you do that it's insane.

I'm so greatly looking forward to this.

March 19, 2012, 03:36:31 AM
Reply #76

Offline Red

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Re: Megaman Battle Network Chrono X!
« Reply #76 on: March 19, 2012, 03:36:31 AM »
oh man that's sevenly awesome and amazing

same as llama, greatly looking forward to thisss

April 07, 2012, 07:38:32 PM
Reply #77

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #77 on: April 07, 2012, 07:38:32 PM »
Hey all! We just released a new wallpaper to celebrate the newest art we released of QuickX Memento.

Just click on the sizes to take you to the wallpaper.


1920 X 1080

1366 X 768

1200 X 800


Enjoy!

May 11, 2012, 03:37:06 AM
Reply #78

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #78 on: May 11, 2012, 03:37:06 AM »
Welcome, Chrono X fans. By the time you read this, it might be May 11th, 2012, depending on where you live, but as of May 10th, Chrono X is officially 3 years old!

We had 3 presents we want to share on May 10th, however, it seems as though one of the gifts will arrive late. Still, that leaves us with two sets of gifts to show today.


The first is the revised Chrono X history, complete with a recording on the biggest events from Aug 2nd, 2011 to May 10th, 2012, done by me.

The second is two tracks released by Soulred12 that will be heard in the upcoming demo. These are two tracks you already heard, but now with using the new soundfont. One is original, and one is a revision.


http://www.mmbnchronox.com/CanYouBreathe.mp3
http://www.mmbnchronox.com/CentralTownII.mp3

Enjoy. The first is Dungeon#1's theme and the second one should be obvious.


Now, the third and final gift is the biggest one, but, like I said, it will have to come a bit later, so be patient, okay?

Here's to Chrono X's third year!

May 14, 2012, 02:21:05 PM
Reply #79

Offline Hallan Parva

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Re: Megaman Battle Network Chrono X!
« Reply #79 on: May 14, 2012, 02:21:05 PM »
Airvent Comp... ?

No... wait, don't tell me...

Did you got permission to use Higure-san's AirconMan.EXE!?

May 15, 2012, 11:09:55 PM
Reply #80

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #80 on: May 15, 2012, 11:09:55 PM »
Airvent Theme is Raven's dungeon theme in Demo 3.2  What you're hearing is a new rendition of it.


And Higure-san is a freelancer artist for us, so we may use any/none of his concept arts.

May 30, 2012, 05:00:04 PM
Reply #81

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #81 on: May 30, 2012, 05:00:04 PM »
Hello Everyone!

I have two items that I want to give today. The first is another piece of promotional art and the other is something downloadable! As I'm sure you can guess, we got another wallpaper for you fans to sink your teeth into. This time it's...!



1920 X 1080
1366x768
1200x800

Yep, It's FreezeX this time. If you like it, use it as your desktop's wallpaper!

 This second gift is something that MaxRock been working on from some time. Don't worry, He has still been working on Demo 4, but there were times where he couldn't. And when he couldn't he worked on this. You will all get to download and try a piece of it today! Ladies and gentlemen, I present to you... the first public test build of MegaMan Battle Network - Chrono X on the Android!

DOWNLOAD HERE: LINK

It's not as extensive as the PC demos, as it only has one battle included, but nevertheless, we still want you guys to test this and provide feedback.
The requirements to run it are Android 2.2 & up, 256mb of RAM, armv6/armv7/mips CPU + 17mb of free space.
Also, no worries. Like I wrote above, Chrono X's 4th Demo is almost done.

June 02, 2012, 02:43:13 AM
Reply #82

Offline Hallan Parva

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Re: Megaman Battle Network Chrono X!
« Reply #82 on: June 02, 2012, 02:43:13 AM »
Chrono X on ANDROID!?

*brain explodes*

My body is ready.



Oh, would the Android version also have multiplayer, or is that a PC-only perk?

June 05, 2012, 03:21:16 PM
Reply #83

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #83 on: June 05, 2012, 03:21:16 PM »
We are not yet sure if it will have multiplayer yet.  We still need to decide a lot of things regarding it.

October 11, 2012, 05:26:30 PM
Reply #84

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #84 on: October 11, 2012, 05:26:30 PM »
Hey there! It's Killer here with the latest information behind our game. In order to tie things over until the demo releases (which, if real-life circumstances permit, shouldn't be too far now), I decided to release a few screenshots showing just SOME of the improvements we've made. We have no doubt that the 4th demo will be superior in every way, especially since we are swapping out the placeholder graphics for newer, fresher ones! Don’t worry, doing this in particular doesn't hold up the programming side of things, but it’s always nice to see some new things now and again, right?

Anyway, time for some screenies!




Despite being busy with life,  MaxRock managed to get a few more cut-scenes done. This marks the latest one. Looks like Mr.Prog will give MegaMan a helpful item!



We finally managed to put in a fresh Internet Background! Like it? Just try not to feel too bad for the Mettaur.



That sure is a familiar sight, isn’t it?

 

Mayl’s got some new stuff in her room! Can you spot all the changes?



Wait... Totems!? A version 2 of two viruses!? Why so strong!? I don't want to spoil it, but this is a mandatory fight.  Should be fun for most of you~

 

Anyone remember these doors? There’s always some sort of nice prize behind one of these, but this one is a purple mystery data. Hmm…


That's all for today.  If you're checking the site, then you'll notice the counter is at 97% Woot!

October 11, 2012, 06:16:07 PM
Reply #85

Offline Zard1084

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Re: Megaman Battle Network Chrono X!
« Reply #85 on: October 11, 2012, 06:16:07 PM »
My thoughts so far i LOVE IT!!! but some minor issue's like megaman move's slower then the GBA version... but i bet those get fixed very quickly (i was using the Pc demo btw i dont have a android phone)
Edit: oh the double post got removed lol

October 11, 2012, 06:22:23 PM
Reply #86

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #86 on: October 11, 2012, 06:22:23 PM »
You are the first person to say that MegaMan moves any slower. Perhaps it was a problem with your PC? Private Message me your computer's specs and we'll see.

Not to worry, though. Demo 4 has been highly optimized to run smoother on older computers.

October 11, 2012, 06:28:03 PM
Reply #87

Offline Zard1084

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Re: Megaman Battle Network Chrono X!
« Reply #87 on: October 11, 2012, 06:28:03 PM »
I have windows 7 and my games work fine and i do mean ALL my games i think its because i'm used to being able to move megaman at lighting quick speeds (most likely due to me pressing my keybored buttons at super fast rate that the game can't pick it up quickly...) but the game itself works smoothly

Edit: edits are in blue

October 11, 2012, 06:54:45 PM
Reply #88

Offline LlamaHombre

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Re: Megaman Battle Network Chrono X!
« Reply #88 on: October 11, 2012, 06:54:45 PM »
My first thought when reading these updates is "beautiful". You're doing a great job, and I continue to be excited for this project.

Keep up the good work!

October 18, 2012, 03:46:41 AM
Reply #89

Offline Zeta.EXE

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Re: Megaman Battle Network Chrono X!
« Reply #89 on: October 18, 2012, 03:46:41 AM »
I Got my name from your game! :mrgreen: