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Author Topic: Class based modification (v9fh)  (Read 1342815 times)

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February 22, 2011, 09:55:57 PM
Reply #120

Offline arkman

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #120 on: February 22, 2011, 09:55:57 PM »
it really isn't that complicated, the hardest part is the custom weapons which depend on the robot master being made.
most robot masters just need one custom weapon, and the rest is more or less provided for in game, (search snake doesn't change much from megaman's to snakman, magnet missile is more or less the same,)

the hardest part would be balancing, and that is mostly handled by YD.

February 22, 2011, 10:12:16 PM
Reply #121

Offline MLDKF

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #121 on: February 22, 2011, 10:12:16 PM »
So, how do I shoot Primary, Primary Alt, Secondary, and Secondary Alt?

February 22, 2011, 10:16:02 PM
Reply #122

Offline arkman

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #122 on: February 22, 2011, 10:16:02 PM »
?

the weapons work like normal weapons, altfire would be controled by whatever key it is assigned on your keyboard,
secondary weapons are literally just another weapon to select.

February 22, 2011, 10:30:38 PM
Reply #123

Offline MLDKF

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #123 on: February 22, 2011, 10:30:38 PM »
Yeah, I just figured that out. Also, there was no Magnet Man or Break Man

February 22, 2011, 10:43:11 PM
Reply #124

Offline Mr. X

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #124 on: February 22, 2011, 10:43:11 PM »
Quote
You'll have to use Player Setup to access a few classes, damn screen limits  :|

They're in the pack, though.

February 22, 2011, 10:49:33 PM
Reply #125

Offline Max

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #125 on: February 22, 2011, 10:49:33 PM »
MM1 has won the poll, hoorah!
All the classes are basically Megaman...

Anyway, signups if you will, I'll start with Cut and work clockwise. Should be done soonish.

February 22, 2011, 10:50:17 PM
Reply #126

Offline arkman

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #126 on: February 22, 2011, 10:50:17 PM »
FIREMAN
called

February 22, 2011, 10:53:04 PM
Reply #127

Offline Max

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #127 on: February 22, 2011, 10:53:04 PM »
Arkman, revise Fire so he is more like his ingame counterpart please!

February 22, 2011, 10:54:28 PM
Reply #128

Offline arkman

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #128 on: February 22, 2011, 10:54:28 PM »
of course, do you really think I would leave him as he is?
I just really wanted him, obvious mm1 fav.

February 22, 2011, 10:54:57 PM
Reply #129

Offline Korby

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #129 on: February 22, 2011, 10:54:57 PM »
'ey, YD, if I send you what I have for MM5 so far, will you host it?

February 22, 2011, 10:56:03 PM
Reply #130

Offline Max

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #130 on: February 22, 2011, 10:56:03 PM »
...why? I'd rather leave it until the whole thing is done... unless you mean testing wise?

February 22, 2011, 10:56:21 PM
Reply #131

Offline TheBladeRoden

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #131 on: February 22, 2011, 10:56:21 PM »
Where is the signup list?

February 22, 2011, 10:57:24 PM
Reply #132

Offline Max

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #132 on: February 22, 2011, 10:57:24 PM »
My head.

February 22, 2011, 10:59:01 PM
Reply #133

Offline Korby

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #133 on: February 22, 2011, 10:59:01 PM »
Testing purposes.

February 22, 2011, 11:08:12 PM
Reply #134

Offline ice

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #134 on: February 22, 2011, 11:08:12 PM »
do you think it'd be possible to give each class a slight defense to the class they have a advantage over (shadowman's especialy) it was bad in v1a when sparkman could frag shadowman in 2 hits. and as said in the game, maby a "slight" speed nerf to topman (I flew off the side quite a few times and it was waaaaaaaaay too easy to come up behind someone and do heavy damage with the spin) also, bring back the smokebombs.

also needleman is alot beter now

also, will there be something on the lines of bumo bombs?