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Author Topic: Class based modification (v9fh)  (Read 1342866 times)

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February 22, 2011, 11:15:08 PM
Reply #135

Offline MagnetMan497

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #135 on: February 22, 2011, 11:15:08 PM »
I might do the MM6 one

February 22, 2011, 11:29:11 PM
Reply #136

Offline ice

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #136 on: February 22, 2011, 11:29:11 PM »
may I try my hand at quickman?

February 22, 2011, 11:34:20 PM
Reply #137

Offline Max

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #137 on: February 22, 2011, 11:34:20 PM »
Do classes that need to be done! Don't do MM6... or MM2... yet.

February 22, 2011, 11:35:26 PM
Reply #138

Offline MagnetMan497

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #138 on: February 22, 2011, 11:35:26 PM »
Well which ones need to be done and why?

February 22, 2011, 11:41:40 PM
Reply #139

Offline Max

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #139 on: February 22, 2011, 11:41:40 PM »
I'm doing MM1! Anyway, change of plans. I'm not accepting any classes except those from a select few, I'm getting alot of people joining up and tbh I don't really need it.

Sorry.

February 22, 2011, 11:45:46 PM
Reply #140

Offline MagnetMan497

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #140 on: February 22, 2011, 11:45:46 PM »
Well, i guess I can make one as a side project for myself then

February 22, 2011, 11:46:26 PM
Reply #141

Offline Myroc

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #141 on: February 22, 2011, 11:46:26 PM »
Quote from: "ice"
also, bring back the smokebombs.
Weren't smoke bombs pretty much completely useless?  :|

February 22, 2011, 11:53:41 PM
Reply #142

Offline arkman

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #142 on: February 22, 2011, 11:53:41 PM »
actually throw a few, and don't move. shadowman is invisible so while they are thinking you might have skeedled off to the side you can be ready with an instagib muramasa to the face  :p

February 23, 2011, 03:08:48 AM
Reply #143

Offline ice

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #143 on: February 23, 2011, 03:08:48 AM »
Permition to sprite 1st person veiws? like for cutman, reaching up and throwing, or fireman holding up his buster, or iceman holding up his hand in a O shape while blowing? I could do some sprites for the mm3 classes too. Also if you want, I can send you some of my work so you can decide whether or not I'm right for the job

February 23, 2011, 05:24:29 AM
Reply #144

Offline Korby

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #144 on: February 23, 2011, 05:24:29 AM »
Normally, I would object, but with your superb work on Racing Joe's hud, I shall vouch for you.

Also, these are relevant to your interests.
(click to show/hide)

February 23, 2011, 09:22:28 AM
Reply #145

Offline Max

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #145 on: February 23, 2011, 09:22:28 AM »
Quote from: "ice"
Permition to sprite 1st person veiws? like for cutman, reaching up and throwing, or fireman holding up his buster, or iceman holding up his hand in a O shape while blowing? I could do some sprites for the mm3 classes too. Also if you want, I can send you some of my work so you can decide whether or not I'm right for the job


Do you mind doing SparkMan's needlehands too?

Thanks!

Quote from: "MagnetMan497"
Well, i guess I can make one as a side project for myself then

Don't release it.

February 23, 2011, 02:25:10 PM
Reply #146

Offline sipfried

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Re: Class based modification (V1B - MM3 RELEASE)
« Reply #146 on: February 23, 2011, 02:25:10 PM »
1 hey breakman like to protoman why do you not proto?
2 do more class plz mm2 or 4
3 why is hard to use topman,s spin?

February 23, 2011, 02:42:09 PM
Reply #147

Offline Max

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Re: Class based modification (V1B - MM3 RELEASE)
« Reply #147 on: February 23, 2011, 02:42:09 PM »
1. Breakman is from MM3 and Protoman is in all of them.
2. Maybe
3. It isn't.

English good for brain.

ALSO, a slight question, I was considering making Megaman spawn with a Rush Coil and Rush Jet, do you think this would be overpowered?

February 23, 2011, 02:55:44 PM
Reply #148

Offline sipfried

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Re: Class based modification (V1B - MM3 RELEASE)
« Reply #148 on: February 23, 2011, 02:55:44 PM »
exaly iam dutch

and by topman is got 1 second to use it and megaman faster

February 23, 2011, 04:06:46 PM
Reply #149

Offline ice

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Re: Class based modification (V1B - MM3 RELEASE)
« Reply #149 on: February 23, 2011, 04:06:46 PM »
Quote from: "Yellow Devil"
1. Breakman is from MM3 and Protoman is in all of them.
2. Maybe
3. It isn't.

English good for brain.

ALSO, a slight question, I was considering making Megaman spawn with a Rush Coil and Rush Jet, do you think this would be overpowered?

We already know how OP everyone can get with rush jet *cough*Celebi*cough* plus, with megaman getting rushjet and rushcoil 1st that would make people use megaman alot more than any other class