0 Members and 1 Guest are viewing this topic.
Hmm... I'm concerned about the MM1 classes. Most of them originally doesn't have an secondary attack/move, so I thought up these:*Cut Man:Status - Short HP but fast.Main attack - Rolling CutterCut Man flicks his head scissors. No tweaks needed, I guess. Infinite. Alternate Attack - Chasing CutterCut Man flicks a bigger cutter, as seen in Megaman: Powered Up. It have the same mechanics as Search Snake, but bigger. It's one-hit KO, but it needs a large time until be used again.I really like the Cut Man class ideas you have, especially the critical attack from MMPU. This is good.*Guts Man:Status - High HP but slow.Main attack - Super ArmGuts Man uses his arm, lifting a boulder to chuck on the opponents. No tweaks needed, I guess. Infinite.Alternate attack - Guts StompGuts Man stomps the ground, stunning opponents near. Works as Hard Man's alternate attack, but no damage is dealt.No damage means Guts Man loses in corridors. Remember, Super Arm disappears on contact with a ceiling, so in stages with low roofs like Cut Man and Skull Man... he's screwed.Maybe as Guts Man lands and stuns enemies, you could have bits of rock fall around Guts randomly, potentially damaging people.*Ice Man:Status - Same as Megaman's.Main attack - Ice SlasherIce Man jumps as he spits three Ice Slashers. No tweaks on the projectile. Work the same as Needle Man's alternate attack.Alternate attack - Icicle ShieldIce Man summons an icicle to defend. Acts as a shield, but it stays on the summoned place. Disappears after some time. Basically, a mix of Proto Shield and Item-1. No damage dealt.The Icicle Shield should fall from the sky like in MMPU to potentially spear someone unaware! Also, maybe a limit of 3 icicles on-stage at once?*Bomb Man:Status - Slightly more HP.Main attack - Hyper BombBomb Man throws a bomb. Tweaking: the bomb blasts when touch the floor, as suggested.Alternate attack - Giga BombBomb Man summons a giant bomb with a bigger explosion radius. It has the same mechanics as the in-game Hyper Bomb, as in it need a time to blast.Fire rate: as slow as charging a Proto Buster.If it charges like Proto Buster, expect some Giga Spam. Make the cooldown time a bit longer.*Fire Man:Status - Same as Megaman's.Main attack - Fire TrapFire Man shoots the "fire traps" like the original game. No tweaks on the projectile, I guess. Infinite.Alternate attack - Fire WaveFire Man shoots a "fire" Water Wave, as seen in Megaman: Powered Up. First, he "reflects" projectiles with a Fire Storm for a split second, then shoot. The sprites are those from Flame Man's weapon, but acts as the Wave. Need a time to recharge.This is good, though I recommend using custom sprites for the Flame Wave!*Elec Man:Status - Short HP but fast.Main attack - Thunder BeamElec Man shoots his trusty Thunder Beam. No tweaks needed, I guess. Infinite.Alternate attack - Thunder BoltElec Man summons a thunder pillar at short range, as seen in Megaman: Powered Up. Powerful damage but slow fire rate.It should make thunder pillars where the target is standing like in MMPU. A strafer will dodge it no problemo but people camping or walking back and forth will run right into it!
*Cut Man:Status - Short HP but fast.Main attack - Rolling CutterCut Man flicks his head scissors. No tweaks needed, I guess. Infinite. Alternate Attack - Chasing CutterCut Man flicks a bigger cutter, as seen in Megaman: Powered Up. It have the same mechanics as Search Snake, but bigger. It's one-hit KO, but it needs a large time until be used again.I like this idea. Maybe adding a wall jump would be pretty cool too.*Guts Man:Status - High HP but slow.Main attack - Super ArmGuts Man uses his arm, lifting a boulder to chuck on the opponents. No tweaks needed, I guess. Infinite.Alternate attack - Guts StompGuts Man stomps the ground, stunning opponents near. Works as Hard Man's alternate attack, but no damage is dealt.If it deals no damage, maybe something to buff it a little more? Perhaps a bigger radius? Or heck, have a Guts punch as a secondary weapon, if it contacts an enemy it pushes them back and deals damage.*Ice Man:Status - Same as Megaman's.Main attack - Ice SlasherIce Man jumps as he spits three Ice Slashers. No tweaks on the projectile. Work the same as Needle Man's alternate attack.Alternate attack - Icicle ShieldIce Man summons an icicle to defend. Acts as a shield, but it stays on the summoned place. Disappears after some time. Basically, a mix of Proto Shield and Item-1. No damage dealt.I like the shield idea but I think this will end up capturing people like Item-1, causing massive cheapness.*Bomb Man:Status - Slightly more HP.Main attack - Hyper BombBomb Man throws a bomb. Tweaking: the bomb blasts when touch the floor, as suggested.Alternate attack - Giga BombBomb Man summons a giant bomb with a bigger explosion radius. It has the same mechanics as the in-game Hyper Bomb, as in it need a time to blast.Fire rate: as slow as charging a Proto Buster.I suggest making him more like the Demoman from TF2. Have his secondary weapon act like the stickybomb launcher, and the normal bombs shouldn't be an instant kill (maybe half-hp on an average HP character (IE Mega).*Fire Man:Status - Same as Megaman's.Main attack - Fire TrapFire Man shoots the "fire traps" like the original game. No tweaks on the projectile, I guess. Infinite.Alternate attack - Fire WaveFire Man shoots a "fire" Water Wave, as seen in Megaman: Powered Up. First, he "reflects" projectiles with a Fire Storm for a split second, then shoot. The sprites are those from Flame Man's weapon, but acts as the Wave. Need a time to recharge.I'm cool with this. *drums* Perhaps the fire wave projectile should act like water wave? (Unless it's a horizontal sweeping wave instead of a vertical-esque one.)*Elec Man:Status - Short HP but fast.Main attack - Thunder BeamElec Man shoots his trusty Thunder Beam. No tweaks needed, I guess. Infinite.Alternate attack - Thunder BoltElec Man summons a thunder pillar at short range, as seen in Megaman: Powered Up. Powerful damage but slow fire rate.Maybe experiment with the altfire, making it like the Yurei's lightning strikes, which bounce off of the walls and rip through enemies.