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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1497233 times)

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January 23, 2016, 03:33:01 AM
Reply #7050

Offline Watzup7856

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Re: Class based modification (v8b)
« Reply #7050 on: January 23, 2016, 03:33:01 AM »
Grenade Man is a big problem.

Not only is the rage gimmick stupid as fuck, the Grenadageddon is possibly the stupidest fucking thing I've ever seen in a video game. Don't just punish players for playing the game, it should kill them too. Yea that's a great idea.

January 23, 2016, 04:38:39 AM
Reply #7051

Offline Orange juice :l

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Re: Class based modification (v8b)
« Reply #7051 on: January 23, 2016, 04:38:39 AM »
Grenademageddon's fuse needs to, at minimum, allow a class with normal walking speed to get from point blank to outside the danger zone with at least a second to spare (before considering unfavorable terrain, slowing effects, or other hazards)

January 23, 2016, 06:57:13 AM
Reply #7052

Offline Bikdark

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Re: Class based modification (v8b)
« Reply #7052 on: January 23, 2016, 06:57:13 AM »
If you're gonna complain about grenademan, at least complain about something that's actually a problem

January 25, 2016, 12:42:41 PM
Reply #7053

Offline Emmanuelf06

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Re: Class based modification (v8b)
« Reply #7053 on: January 25, 2016, 12:42:41 PM »
I wanted ask, Fireman, Ringman or Napalmman have a real rapidfire, so the damage was reduced, for the fun or shooting quickly, but isnt too much fast for the little damage? I know it's for a way to play it...
But when you spam with some class and don't kill them, it feels weird.
What about if you nerf slightly the rapidfire and make a damage a bit better ?...
GeminiMan nerf (ammo) is a good idea but its hard to use him, i suppose, it's to force us to not spam the clone.

February 20, 2016, 01:19:40 AM
Reply #7054

Offline MusashiAA

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Re: Class based modification (v8b)
« Reply #7054 on: February 20, 2016, 01:19:40 AM »
So I wanted to create a public Discord server pertinent to this mod. I asked once in a server, someone said yes, that's good enough for me.

https://discord.gg/0q5TXBVoNKraIWCv

Make use of it for complaints, comments, idle chat, voice chats for matches, anything. I'll try to keep an eye on it, making up rules as it goes, if it even goes.

March 16, 2016, 04:02:40 PM
Reply #7055

Offline Lebowski

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Re: Class based modification (v8b)
« Reply #7055 on: March 16, 2016, 04:02:40 PM »
I was wondering if it'd be possible for Crashman's crash bombs to be solid. An example of this being I shoot a crash bomb at a wall, and am able to jump on it to gain some height and/or get to a vantage point. I know a possible annoyance that could come from this is if I were to aim them at the ground, it'd probably stop players in their tracks (Unless it was rounded like a tiny hill maybe?). Sorry if my point isn't clear on this, if it's not let me know and I'll try to be more specific.

March 30, 2016, 06:32:01 PM
Reply #7056

Offline ScrapHeap

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Re: Class based modification (v8b)
« Reply #7056 on: March 30, 2016, 06:32:01 PM »
So are we gonna ignore topman's 20-damage-driveby's that only seem to not be a problem for hardman? How about how Crashman's hitstun that literally makes it a game-ender being hit at full health as anyone except aforementioned hardman?

March 30, 2016, 06:54:02 PM
Reply #7057

Offline Ceridran

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Re: Class based modification (v8b)
« Reply #7057 on: March 30, 2016, 06:54:02 PM »
Quote
So are we gonna ignore topman's 20-damage-driveby's?

that damage is pathetic

March 30, 2016, 07:00:12 PM
Reply #7058

Offline ScrapHeap

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Re: Class based modification (v8b)
« Reply #7058 on: March 30, 2016, 07:00:12 PM »
You're not seeing the problem here. He's doing almost 25 damage per GRAZED HIT. At the speed he goes and the rate that recharges? If you're not hit full on you're dying in about 3 seconds anyway.

And then there's crashman. Why the actual hell did he get a damage buff? He was completely fine before, but now he's just a faceroll.

March 30, 2016, 10:22:49 PM
Reply #7059

Offline Orange juice :l

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Re: Class based modification (v8b)
« Reply #7059 on: March 30, 2016, 10:22:49 PM »
The topman and crashman buffs (which we're aware were way too strong) are part of Bandaid so please direct bandaid-related comments to viewtopic.php?f=37&t=10146

March 30, 2016, 11:57:51 PM
Reply #7060

Offline ScrapHeap

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Re: Class based modification (v8b)
« Reply #7060 on: March 30, 2016, 11:57:51 PM »
My apologies, I'll go rant over there.

April 08, 2016, 02:13:35 AM
Reply #7061

Offline Teleclast

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Re: Class based modification (v8b)
« Reply #7061 on: April 08, 2016, 02:13:35 AM »
So right now in CTF I noticed that when this is on I lose all weapons when I grab the flag.

Is there a way to disable this? Unfortunately running a search on this thread came up with nothing for 'CTF'.

April 08, 2016, 02:50:33 PM
Reply #7062

Offline Bikdark

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I THINK
« Reply #7062 on: April 08, 2016, 02:50:33 PM »
Thats intended, iirc. Hit your chasecan button, and you'll see that you turn into mm10's weapon archive thing. You revert back when you drop the flag or capture it

April 08, 2016, 04:55:16 PM
Reply #7063

Offline Isaac940

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Re: Class based modification (v8b)
« Reply #7063 on: April 08, 2016, 04:55:16 PM »
Yeah, you're intended to morph into the Weapon Archive to prevent stupidly easy captures with classes like Quick/Gyro. However, unless it works online and is just not working offline, something may have broke along the way. From what I can tell the skin isn't changing like it used to and i thought the archive could use copyweps, but you seem to not be collecting them now.

April 08, 2016, 08:56:32 PM
Reply #7064

Offline Orange juice :l

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Re: Class based modification (v8b)
« Reply #7064 on: April 08, 2016, 08:56:32 PM »
The idea is nice and all but it really goes both ways. Unless you have a flashman to cover your booty you're gonna get hunted down by a slashman or similar- CTF doesn't really work that well in classes at the moment and I don't suspect it ever can be, barring something drastic.