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Author Topic: Class based modification (v9fh)  (Read 1342865 times)

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August 02, 2016, 06:50:40 PM
Reply #7110

Offline Dittoman

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Re: Class based modification (v8c)
« Reply #7110 on: August 02, 2016, 06:50:40 PM »
I'd like to try this out. What version of MM8BDM does the most recent update of this mod work with?

Edit: Also, best-ever seems to be down. Where's a mirror for the mod?

August 02, 2016, 06:56:35 PM
Reply #7111

Offline RifleGod

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Re: Class based modification (v8c)
« Reply #7111 on: August 02, 2016, 06:56:35 PM »
WAIT

You still haven't tried this? Everyone plays this online, so this is a very hard mod to avoid.

The version to play this is V4c, for now.

August 02, 2016, 07:00:29 PM
Reply #7112

Offline Dittoman

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Re: Class based modification (v8c)
« Reply #7112 on: August 02, 2016, 07:00:29 PM »
Well, to be perfectly honest, I haven't really touched online. The closest thing I've gotten to that is playing with a friend over LAN.

Ok, I've got V4C. But I need the mod itself. Does anyone have a link other than best-ever (since that doesn't work)?

August 02, 2016, 07:09:01 PM
Reply #7113

Offline MusashiAA

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Re: Class based modification (v8c)
« Reply #7113 on: August 02, 2016, 07:09:01 PM »
http://allfearthesentinel.net/download?file=classes-v8ch.pk3

To further justify this post: we (Celebi) are (is) working hard on the fixes needed to make the mod compatible with v5a, especially after the team color overhaul (prepare for slime). Next update should be v8d with some new class additions, but no full MM9 classes yet: these need to be rediscussed and possibly redesigned.

In order to hopefully spark some more discussion, I'll leave you with this: we have been discussing the replacement of the armor system classes have, with straight up HP values. So far, the proposed armor-to-HP values are:

(click to show/hide)

Certain abilities will retain the damage multiplier reduction as part of their design.

Also, reminder that you can join the CBM Discord server to also discuss and suggest things in a more direct manner: https://discord.gg/5GmKJSE

August 02, 2016, 07:12:15 PM
Reply #7114

Offline Dittoman

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Re: Class based modification (v8c)
« Reply #7114 on: August 02, 2016, 07:12:15 PM »
Thank you very much! I'll start playing this now!

August 03, 2016, 01:23:58 AM
Reply #7115

Offline Orange juice :l

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Re: Class based modification (v8c)
« Reply #7115 on: August 03, 2016, 01:23:58 AM »
I'm all for health in place of armor except for one thing, squishier classes should restore less HP on pickup/other healing effects than the default 15/40. As for whether it would go the other way is more of a tossup.

August 03, 2016, 01:31:17 AM
Reply #7116

Offline Bikdark

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Re: Class based modification (v8c)
« Reply #7116 on: August 03, 2016, 01:31:17 AM »
Well, how it CURRENTLY works is that squishy classes restore "less" hp than bulkier counterparts. They receive the same amount, but the hp of lower armor values is worth less and vice versa. I'm not entirely sure how I WANT it to be, because as we all know, a Hardman munching hp pellets is just as problematic as a Quickman munching hp pellets.

Btw I'm hype as shit for Tornadoman. I love Tblow so fuckin much dude you have no idea

August 05, 2016, 10:01:45 PM
Reply #7117

Offline MusashiAA

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Re: Class based modification (v8c)
« Reply #7117 on: August 05, 2016, 10:01:45 PM »
Onto more important stuff


August 16, 2016, 10:15:41 AM
Reply #7118

Offline ProjectHazoid

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Re: Class based modification (v8c)
« Reply #7118 on: August 16, 2016, 10:15:41 AM »
I couldn't sleep. So I did some stuff.

https://www.dropbox.com/s/zcprzqem1gqompg/hubcapsbespinnin_goldenaxeupdate.rar?dl=0

I'm posting this because here because I wasn't sure if Discord fully received it before I left the chat.  Discord apparently had a chat message history flub or something recently, so I Dropbox'd this time, for those that were there but missed it. In addition to the Yamato and BRG HUD spin tweaks I made it also includes "dinner".

You don't have to use these sprites if you don't need to.

August 18, 2016, 06:13:20 AM
Reply #7119

Offline Raze

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Re: Class based modification (v8c)
« Reply #7119 on: August 18, 2016, 06:13:20 AM »
I noticed Clownman under the right hands can cause a bit too much damage with the Touching end of his Lightning Chain as opposed to the actual chain. I've noticed that half my team is pretty much gone when Clownman can touch you simply compared to the chain hitting. Any plans to nerf it (or adjust it somehow?)

September 05, 2016, 12:27:09 AM
Reply #7120

Offline MusashiAA

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Re: Class based modification (v8c)
« Reply #7120 on: September 05, 2016, 12:27:09 AM »
classes-v8d-beta is out

http://allfearthesentinel.net/download?file=classes-v8d-beta.pk3

CHANGELOG:

http://pastebin.com/raw/jD28Kirh

This is another public beta, so same procedure as v8c-beta. Report broken things here and there and werehogever we may be present, if we forgot anything please tell us.

This is a v5a compat update, so things are perhaps more likely to have been missed.

September 05, 2016, 11:42:20 AM
Reply #7121

Offline GameAndWatcher

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Re: Class based modification (v8c)
« Reply #7121 on: September 05, 2016, 11:42:20 AM »
classes-v8d-beta is out



CHANGELOG:

http://pastebin.com/raw/jD28Kirh
I'm loving how Trio's working in both concept and execution, but I'm not sure I understand the logic behind certain weapons getting certain rages (Super Arm getting Giga Homing Sniper, Needle Cannon getting Giga Water Balloon, and a few others that I'll have to refresh my memory on).

September 05, 2016, 03:31:33 PM
Reply #7122

Offline Xhatahx

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Re: Class based modification (v8c)
« Reply #7122 on: September 05, 2016, 03:31:33 PM »
For some reason, many projectiles have their pallete messed with e.g. Burner Man's Wave Burner.
Also, the class help screen doesn't work while you're playing.
I'm hyped as shit for the remaining MM9 classes. I'd like to see how you'd handle Splash Woman.
EDIT: Drill Man can drill on bottomless pits. Why?

September 05, 2016, 08:14:00 PM
Reply #7123

Offline Beed28

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Re: Class based modification (v8c)
« Reply #7123 on: September 05, 2016, 08:14:00 PM »
Rock and Rockman don't have bots.

Also, the Alien bot uses the Dr. Wily class for some reason.

September 05, 2016, 08:31:50 PM
Reply #7124

Offline GameAndWatcher

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Re: Class based modification (v8c)
« Reply #7124 on: September 05, 2016, 08:31:50 PM »
Rock and Rockman don't have bots.

Also, the Alien bot uses the Dr. Wily class for some reason.
That's because they're using the Vanilla botlist. Alien's bot probably had a MUCH older version of Wily's Class in mind and has yet to have been updated. And there is no Rock(man) in the vanilla botlist, but I'm sure the classes team could easily add them.