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Class based modification (v9fh)
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Topic: Class based modification (v9fh) (Read 1342746 times)
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February 22, 2011, 07:38:10 PM
Reply #90
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #90 on:
February 22, 2011, 07:38:10 PM »
And that's my answer to Ice's question.
Logged
February 22, 2011, 07:43:54 PM
Reply #91
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #91 on:
February 22, 2011, 07:43:54 PM »
sooo, is that a maby when you get to the mm4-6 one?
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February 22, 2011, 07:48:26 PM
Reply #92
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #92 on:
February 22, 2011, 07:48:26 PM »
I'll slap him in if I do MM4.
GOOD NEWS! Messatsu should be hosting this soonish.
Logged
February 22, 2011, 07:52:41 PM
Reply #93
Ashley
Warrior
Date Registered: November 20, 2010, 02:17:35 AM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #93 on:
February 22, 2011, 07:52:41 PM »
Things of note.
When using Sparkman's altfire, you see a little spark shock on the side where your health bar is.
Same with Snakeman's altfire. You see a mini snakeman in the exact same spot.
(click to show/hide)
Snakeman/Needleman's altfire, possibly others, uses a Hard Knuckle sprite whenever they shoot.
(click to show/hide)
Logged
February 22, 2011, 07:56:06 PM
Reply #94
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #94 on:
February 22, 2011, 07:56:06 PM »
Hey guys, look, progress!
(click to show/hide)
They fly farther and bounce farther!
Accurate colors? In MY Class mod? It's more likely than you think...
You didn't shoot your buster...what's that?
Oh!
Napalm Man also has a rechargeable ammo bar, this time for ammo. Napalm Bombs use 2(14 shots) and Napalm Missiles use 10(2 shots). He's 0.09 faster than Megaman, but he's a LOT slower on strafe, 'cause treads can't really strafe.
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February 22, 2011, 07:57:07 PM
Reply #95
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #95 on:
February 22, 2011, 07:57:07 PM »
Fixed.
Those frames were around for 0 tics though, I certainly didn't notice them.
@Korby
Napalm's bombs fire 2 at a time and they don't bounce.
Logged
February 22, 2011, 08:01:13 PM
Reply #96
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #96 on:
February 22, 2011, 08:01:13 PM »
YD: I know he fires two, but that would require editing Napalm Man's sprites for it to not be weird. I CAN make them not bounce though, but I kinda like it...
Logged
February 22, 2011, 08:04:16 PM
Reply #97
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #97 on:
February 22, 2011, 08:04:16 PM »
Edit their firing so they appear on each side of him.
If I recall correctly his napalm bombs also used a different sprite...
Maybe I'll ignore the poll for now and do MM5? I don't want Korby to do alllll the work
Logged
February 22, 2011, 08:05:58 PM
Reply #98
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #98 on:
February 22, 2011, 08:05:58 PM »
Ivory's helpin' a bit. Xe's doin', if I recall, Star Man.
Also, I still need the practice.
Gyro's gyro attack was different as well, and these changes will be made in the final version.
I know how to spawn two, but Napalm Man's attacking needs to be different 'cause he'd be firing two out of one arm.
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February 22, 2011, 08:08:56 PM
Reply #99
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #99 on:
February 22, 2011, 08:08:56 PM »
Ah... I guess you could make them fire in different directions from the same place or something? Maybe just forget it.
Why was I not told about all these people doing things?
Who is Xe?
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February 22, 2011, 08:12:07 PM
Reply #100
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #100 on:
February 22, 2011, 08:12:07 PM »
First question about information: wombats
Second question: "Xe" is the term I use for Ivory's gender. X is a variable and therefore unknown, so Ivory could be either a He or a She, therefore Xe. Except, we've pretty much established him as a he, sooo....I guess it's mostly just a nickname now.
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February 22, 2011, 08:19:11 PM
Reply #101
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #101 on:
February 22, 2011, 08:19:11 PM »
Oh, that's kinda cool. I'll go ahead and reserve Wave and Charge.
MM1 is winning at the moment anyway so... yeah.
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February 22, 2011, 08:20:35 PM
Reply #102
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #102 on:
February 22, 2011, 08:20:35 PM »
Also, I should probably tell you, we're doing one weapon and one altfire max.
You don't necessarily NEED an altfire, but if it fits, there can be one.
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February 22, 2011, 08:26:13 PM
Reply #103
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #103 on:
February 22, 2011, 08:26:13 PM »
It's not like any of the classes ever really need an alt weapon, I did it for Snake and Shadow to be original, as the weapons weren't in MM3.
I have a good idea for Charge : He can only move forward.
'Cause he's a train, get it?
Logged
February 22, 2011, 08:32:25 PM
Reply #104
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: Class based modification (V1A - MM3 RELEASE)
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Reply #104 on:
February 22, 2011, 08:32:25 PM »
Actually, I was doing both Crystal and Star.
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Class based modification (v9fh)