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Author Topic: Class based modification (v9fh)  (Read 1342746 times)

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February 22, 2011, 07:38:10 PM
Reply #90

Offline Max

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #90 on: February 22, 2011, 07:38:10 PM »
And that's my answer to Ice's question.

February 22, 2011, 07:43:54 PM
Reply #91

Offline ice

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #91 on: February 22, 2011, 07:43:54 PM »
sooo, is that a maby when you get to the mm4-6 one?

February 22, 2011, 07:48:26 PM
Reply #92

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #92 on: February 22, 2011, 07:48:26 PM »
I'll slap him in if I do MM4.

GOOD NEWS! Messatsu should be hosting this soonish.

February 22, 2011, 07:52:41 PM
Reply #93

Offline Ashley

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #93 on: February 22, 2011, 07:52:41 PM »
Things of note.

When using Sparkman's altfire, you see a little spark shock on the side where your health bar is.
Same with Snakeman's altfire. You see a mini snakeman in the exact same spot.
(click to show/hide)

Snakeman/Needleman's altfire, possibly others, uses a Hard Knuckle sprite whenever they shoot.
(click to show/hide)

February 22, 2011, 07:56:06 PM
Reply #94

Offline Korby

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #94 on: February 22, 2011, 07:56:06 PM »
Hey guys, look, progress!
(click to show/hide)

February 22, 2011, 07:57:07 PM
Reply #95

Offline Max

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #95 on: February 22, 2011, 07:57:07 PM »
Fixed.

Those frames were around for 0 tics though, I certainly didn't notice them.

@Korby
Napalm's bombs fire 2 at a time and they don't bounce.

February 22, 2011, 08:01:13 PM
Reply #96

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #96 on: February 22, 2011, 08:01:13 PM »
YD: I know he fires two, but that would require editing Napalm Man's sprites for it to not be weird. I CAN make them not bounce though, but I kinda like it...

February 22, 2011, 08:04:16 PM
Reply #97

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #97 on: February 22, 2011, 08:04:16 PM »
Edit their firing so they appear on each side of him.

If I recall correctly his napalm bombs also used a different sprite...

Maybe I'll ignore the poll for now and do MM5? I don't want Korby to do alllll the work :)

February 22, 2011, 08:05:58 PM
Reply #98

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #98 on: February 22, 2011, 08:05:58 PM »
Ivory's helpin' a bit. Xe's doin', if I recall, Star Man.
Also, I still need the practice.

Gyro's gyro attack was different as well, and these changes will be made in the final version.

I know how to spawn two, but Napalm Man's attacking needs to be different 'cause he'd be firing two out of one arm.

February 22, 2011, 08:08:56 PM
Reply #99

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #99 on: February 22, 2011, 08:08:56 PM »
Ah... I guess you could make them fire in different directions from the same place or something? Maybe just forget it.

Why was I not told about all these people doing things?

Who is Xe?

February 22, 2011, 08:12:07 PM
Reply #100

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #100 on: February 22, 2011, 08:12:07 PM »
First question about information: wombats

Second question: "Xe" is the term I use for Ivory's gender. X is a variable and therefore unknown, so Ivory could be either a He or a She, therefore Xe. Except, we've pretty much established him as a he, sooo....I guess it's mostly just a nickname now.

February 22, 2011, 08:19:11 PM
Reply #101

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #101 on: February 22, 2011, 08:19:11 PM »
Oh, that's kinda cool. I'll go ahead and reserve Wave and Charge.

MM1 is winning at the moment anyway so... yeah.

February 22, 2011, 08:20:35 PM
Reply #102

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #102 on: February 22, 2011, 08:20:35 PM »
Also, I should probably tell you, we're doing one weapon and one altfire max.
You don't necessarily NEED an altfire, but if it fits, there can be one.

February 22, 2011, 08:26:13 PM
Reply #103

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #103 on: February 22, 2011, 08:26:13 PM »
It's not like any of the classes ever really need an alt weapon, I did it for Snake and Shadow to be original, as the weapons weren't in MM3.

I have a good idea for Charge : He can only move forward.
'Cause he's a train, get it?

February 22, 2011, 08:32:25 PM
Reply #104

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Re: Class based modification (V1A - MM3 RELEASE)
« Reply #104 on: February 22, 2011, 08:32:25 PM »
Actually, I was doing both Crystal and Star.