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Author Topic: Game modes  (Read 4802 times)

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October 24, 2009, 07:22:00 AM
Reply #15

Anonymous

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« Reply #15 on: October 24, 2009, 07:22:00 AM »
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October 24, 2009, 11:55:20 AM
Reply #16

Offline Frits

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  • Date Registered: October 01, 2009, 02:21:34 PM

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Re: Game modes
« Reply #16 on: October 24, 2009, 11:55:20 AM »
How about the Yurei vs the rest. One player gets to be the overpowered yurei and the rest is human and tries to kill her.

October 24, 2009, 03:29:46 PM
Reply #17

Offline CarThief

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Re: Game modes
« Reply #17 on: October 24, 2009, 03:29:46 PM »
I wouldnt mind both idea's, L4D style survival (with a big but linear map, and plenty of supplies, and some unique events, i guess?), of course, the ghouls should probaly respawn. Maybe a ghoul that acts similar to the witch in L4D can be added, that's best off avoided (and probaly not player controlled).

The playable boss class vs large group of humans idea is also nice, but players will be quite difficult as an boss, it is likely one of the two sides will rape the other with well used abilities, while most bosses hit like a truck, yet they're stupid and/or avoidable.

I hope for some L4D-ish gameplay, hehe... Maybe it would even work if it was like normal survival coop, except with ghouls, of course.

October 24, 2009, 05:50:29 PM
Reply #18

Offline Frits

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Re: Game modes
« Reply #18 on: October 24, 2009, 05:50:29 PM »
Quote from: "CarThief"
The playable boss class vs large group of humans idea is also nice, but players will be quite difficult as an boss, it is likely one of the two sides will rape the other with well used abilities, while most bosses hit like a truck, yet they're stupid and/or avoidable.

Ever played hidden:source? That's what i really meant.

Also l4d-ish survival mode would rock, with bronze,silver and gold medals :D