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Author Topic: SmashBro's Wall of Blueprints (TOP SECRET - HUSHITY HUSH)  (Read 23058 times)

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January 03, 2011, 07:36:01 PM
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Offline Hallan Parva

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SmashBro's Wall of Blueprints (TOP SECRET - HUSHITY HUSH)
« on: January 03, 2011, 07:36:01 PM »
Here are all my blueprints! Come take a look around, and map to your heart's content.



OLDEST ~ Time Man Clocktower
(click to show/hide)

COMPLETED (AMP, RocPack) ~ The Cage 2.0
(click to show/hide)

COMPLETED (AMP) ~ Sword Base
(click to show/hide)

GutsMan, Inc.
(click to show/hide)

Chemic Plant
(click to show/hide)

SPECIAL ~ Radius Thrust
(click to show/hide)

Chaos Shrine
(click to show/hide)

Pandaemonium
(click to show/hide)

Avalon Island
(click to show/hide)
NEWEST ~ Rock Club
(click to show/hide)
NEWEST ~ Sanctuary Subterfuge
(click to show/hide)

January 03, 2011, 07:45:01 PM
Reply #1

Offline Korby

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Re: SmashBro's Useless Wall of Blueprints
« Reply #1 on: January 03, 2011, 07:45:01 PM »
Unless you want really tall gears, I'm pretty sure Time Man's Clocktower is impossible.

January 03, 2011, 08:06:27 PM
Reply #2

Offline Ivory

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Re: SmashBro's Useless Wall of Blueprints
« Reply #2 on: January 03, 2011, 08:06:27 PM »
I can think of one method to pull it off. But it's certainly nothing a map newbie(no offense) could do. Nor would it even be practical at all.
You're best off not bothering with the gears.

January 03, 2011, 08:40:11 PM
Reply #3

Offline RenegadeX5

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Re: SmashBro's Useless Wall of Blueprints
« Reply #3 on: January 03, 2011, 08:40:11 PM »
*sits down and thinks* Unless ya set down a LOTTA 'conveyors' that will push you around in a circular formation...

January 03, 2011, 08:50:37 PM
Reply #4

Offline tsukiyomaru0

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Re: SmashBro's Useless Wall of Blueprints
« Reply #4 on: January 03, 2011, 08:50:37 PM »
Quote from: "RenegadeX5"
*sits down and thinks* Unless ya set down a LOTTA 'conveyors' that will push you around in a circular formation...
Exactly that.

January 04, 2011, 12:57:55 AM
Reply #5

Offline Ryuga_knight

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Re: SmashBro's Useless Wall of Blueprints
« Reply #5 on: January 04, 2011, 12:57:55 AM »
Cool ideas but you'll need a pro mapper to pull it off.

January 04, 2011, 01:17:35 AM
Reply #6

Offline TERRORsphere

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Re: SmashBro's Useless Wall of Blueprints
« Reply #6 on: January 04, 2011, 01:17:35 AM »
Make your own god darn map  :ugeek:

February 14, 2011, 01:17:44 AM
Reply #7

Offline Sonix the NMH

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Re: SmashBro's Useless Wall of Blueprints
« Reply #7 on: February 14, 2011, 01:17:44 AM »
well u could just make the animation thing make it look like its turning and junk...btw can i map timemans?

February 14, 2011, 08:57:00 PM
Reply #8

Offline Hallan Parva

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Re: SmashBro's Useless Wall of Blueprints
« Reply #8 on: February 14, 2011, 08:57:00 PM »
First off, necropost FTL.
Second off, don't lock this Ivory :p

To answer your question, go ahead and make the map. I don't mind.
I also have a few new blueprints... and I completely forgot about this thread. I'll post them if you want.

June 21, 2011, 06:24:22 PM
Reply #9

Offline Hallan Parva

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Re: SmashBro's Useless Wall of Blueprints
« Reply #9 on: June 21, 2011, 06:24:22 PM »
Necropost FTL :lol: but there's a good reason for it:
Quote from: "Bluebrawl"
Could you post more blueprints? I'm interested in trying my hand at mapping these.
HOOOOOOOLYYYYYYYYYY SHEEEEEEEEEEEEEETTTTTTTTT :cool:

Come back in a couple of days!

June 22, 2011, 02:55:37 AM
Reply #10

Offline WheelieCarbonate

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #10 on: June 22, 2011, 02:55:37 AM »
Hey look I'm not the only one who draws maps on pen and paper before in DoomBuilder.

June 22, 2011, 03:24:56 PM
Reply #11

Offline Myroc

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #11 on: June 22, 2011, 03:24:56 PM »
I might try to implement the Cage blueprint. I'll toss you a word if I come up with anything.

June 23, 2011, 11:55:47 PM
Reply #12

Offline Mendez

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #12 on: June 23, 2011, 11:55:47 PM »
Quote from: "Myroc"
I might try to implement the Cage blueprint. I'll toss you a word if I come up with anything.
Want to collaborate on the maps together? I think we need to make a few sections a little wider, but I think we can both go and recreate the design just fine.

June 24, 2011, 08:18:03 PM
Reply #13

Offline Mendez

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #13 on: June 24, 2011, 08:18:03 PM »
Alright mang, I got the basic layout of the cage, I think. Not very accurate. Those damn graph lines are so faded I can't tell how long each section is supposed to be exactly. In any case, enjoy this.
(click to show/hide)
Here's the thing I want to hear from you: Would you like for me to recreate the actual Halo Reach map (Gray and blue textures all day erry day), or would you like for me to just use something more creative? I don't know what to go with, although I am leaning more toward recreating the actual map.

June 25, 2011, 01:54:24 PM
Reply #14

Offline Myroc

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #14 on: June 25, 2011, 01:54:24 PM »
I've already done the layout myself in Doom Builder but I'd be happy to take a look at yours as well to see what can be improved on both versions. I based the textures in my map on Stone Man's, Magnet Man's and Cloud Man's textures, although this is subject to change. Also, there is some sliiiiight changes in layout to make it flow a tad better.