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Author Topic: SmashBro's Wall of Blueprints (TOP SECRET - HUSHITY HUSH)  (Read 23059 times)

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June 25, 2011, 02:55:21 PM
Reply #15

Offline LlamaHombre

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #15 on: June 25, 2011, 02:55:21 PM »
Noticed a flaw in your blueprint: If you use the "wind cannon" or whatever it was in Halo, you'll smack right into a wall.

It's an easy fix, but I wanted to point that out.

EDIT: Wait, oops. There's a sector around the map. My bad.

June 25, 2011, 07:06:02 PM
Reply #16

Offline Korby

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #16 on: June 25, 2011, 07:06:02 PM »
Ohhh, I just remembered what map this is.
(click to show/hide)
For a reference, if you need one.

June 26, 2011, 06:57:01 PM
Reply #17

Offline Trollman

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #17 on: June 26, 2011, 06:57:01 PM »
Damn you draw blueprints better than me

June 27, 2011, 06:03:27 PM
Reply #18

Offline Hallan Parva

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #18 on: June 27, 2011, 06:03:27 PM »
DAAAAAAAAYUM that looks nice! I didn't think you'd actually do it that fast! :cool:

In reality, "The Cage 2.0" was loosely based off of Halo Reach's The Cage, but certain things were changed to make it more "deathmatch friendly". For example the pillbox where the shotgun was had been removed and changed to open-air land, and some ledges were put in the mountain for things like Top Spin. As far as textures is concerned, I'm saying "go for it". As long as it looks nice I really don't care which look you're going for, I'm just glad you're actually making my blueprint a reality!

As for the faded graph lines, sorry but that's how my scanner works. :? Here's a hint though: all lines are 45 degree angles. Another thing: the Bass Buster and Super Adaptor platforms next to each other (by the Ballade pit) are the same size. Other than that, I'm fine with changing the lengths of platforms and such to make the map flow better.

I want to finish things here by saying "thank you very much" to everyone helping out on this. You can't believe how much you guys just made my day when I saw everything here. Thanks for everything, I really appreciate you guys helping me out! Keep up the good work!

June 27, 2011, 06:53:59 PM
Reply #19

Offline Myroc

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #19 on: June 27, 2011, 06:53:59 PM »
Here are two pictures of my version of the map without items. The layout itself is pretty much finalized, I just need to add weapons and powerups to it.

Speaking of which, I intend to pretty much ignore your weapon layout because it seems ludicrously imbalanced but I'll include some similar weapons as long as they fit.

(click to show/hide)

June 27, 2011, 06:54:47 PM
Reply #20

Offline Korby

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #20 on: June 27, 2011, 06:54:47 PM »
It's very yellow.

June 27, 2011, 07:08:45 PM
Reply #21

Offline Hallan Parva

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #21 on: June 27, 2011, 07:08:45 PM »
Very yellow, indeed :geek:

I see a lot of areas are enclosed by walls and ceiling. Can you still boost-jump with the fan to the Freeze Cracker area? As far as weapon balance goes I'm now VERY aware of how imbalanced it is.

Change out Ballade Cracker, it's easy to get and pretty powerful to boot.
Charge Kick is meant to be Sprint. If not the kick, maybe Scorch Wheel?
I don't think Copy Vision is finished yet... better ask the MM&B guys about it.
I like the Hyper Bombs, they look fun to throw in the pit...
Plant Barrier is supposedly Drop Shield but it seems rather useless...
Top Spin's supposed to be powerful, it's on a high ledge. Maybe switch to Slash Claw.
Magnet Missiles are fine. That's where the Sniper Rifle was anyway.
Freeze Cracker's fine, too. It's not that powerful anyway.
You can change Yamato Spear and Atomic Fire to whatever you want, really.
Maybe add Item-1 somewhere so you can get to the Bass/Adaptor poles easier?

June 27, 2011, 07:27:51 PM
Reply #22

Offline Korby

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #22 on: June 27, 2011, 07:27:51 PM »
Sorry bud, don't think I'll be able to let you use Copy Vision. May I suggest Treble Sentry?

June 27, 2011, 07:47:51 PM
Reply #23

Offline Myroc

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #23 on: June 27, 2011, 07:47:51 PM »
The Fan was replaced with a ladder. It's also on the other side of the bridge.

I will take care of the weapon selection as I see fit as well. Treble Sentry is already in, though. I was never planning on including custom weapons.

June 28, 2011, 05:00:29 PM
Reply #24

Offline Hallan Parva

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #24 on: June 28, 2011, 05:00:29 PM »
The fan was kind of the whole point...

Where the fan used to be, it allowed you to quickly exit a dead-end, but you had to think because you were entering a high-traffic area with many pathways. If you moved the fan to the Freeze Cracker area, it allows someone to quickly escape a high-traffic area, with nearly zero penalties because they jump over to an isolated dead-end.

Also, the fan was there because that's where The Cage put their man cannon.

June 28, 2011, 05:06:55 PM
Reply #25

Offline Myroc

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #25 on: June 28, 2011, 05:06:55 PM »
Oops, once again I read too fast. The Fan's still there next to the freeze cracker area, but there's also a fan leading back, so you can cross both ways. I wouldn't call the left-side a low-traffic area, seeing as both Thunder Bolt, Crash Bomb and Treble Sentry is on the left half of the map, as well as other things.

The UPPER fan, close to the Atomic Fire, is replaced with a ladder, and is on the other side of the bridge leading to Eddie/Random Weapon on your blueprint.

June 29, 2011, 01:54:15 PM
Reply #26

Offline Hallan Parva

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #26 on: June 29, 2011, 01:54:15 PM »
Alright, I think I understand now. One more question though: if the upper fan's where the teleporter was (on the other side of the bridge), then how do you get to the Top Spin?

June 29, 2011, 03:34:14 PM
Reply #27

Offline Mendez

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #27 on: June 29, 2011, 03:34:14 PM »
You know guys, I still wanna help since, you know, I originally asked and all. I know I'm slow, but give me some time. I'll make something. Eventually....
I'm such a noobish mapper ):

June 29, 2011, 03:41:47 PM
Reply #28

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #28 on: June 29, 2011, 03:41:47 PM »
You're not a noob mapper! And even if you were (which you're not), it's still good because I'm not a mapper at all! I would really appreciate your help, Bluebrawl. After all, it's because of you that people are doing my work for me noticing my stage designs.

Hey Myroc, slow down a bit, okay? :p

June 29, 2011, 05:36:26 PM
Reply #29

Offline Myroc

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Re: SmashBro's No-Longer-Useless Wall of Blueprints
« Reply #29 on: June 29, 2011, 05:36:26 PM »
Quote from: "SmashBroPlusB"
then how do you get to the Top Spin?
First thing? It's now Gravity Hold. Top Spin seemed a tad too powerful for this map, while Gravity Hold seemed to fit perfectly with the vast amounts of height variation. Oh, and you reach it with Item-1.

Quote from: "Bluebrawl"
You know guys, I still wanna help since, you know, I originally asked and all. I know I'm slow, but give me some time. I'll make something. Eventually....
I'm such a noobish mapper ):
Quote from: "SmashBroPlusB"
Hey Myroc, slow down a bit, okay? :p
No can do, lads. I map at a pace I see fit, and will release it when I deem it to be ready to be released. I don't mind you working on your own version of it, hell, just ask and I'll even help you with stuff, but I'm not delaying my own version just because of it.