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Author Topic: SmashBro's Wall of Blueprints (TOP SECRET - HUSHITY HUSH)  (Read 23060 times)

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February 21, 2012, 06:54:39 AM
Reply #60

Offline Knux

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Re: SmashBro's Wall of Blueprints (making BB a happy person)
« Reply #60 on: February 21, 2012, 06:54:39 AM »
Some questions. Am I allowed to:

- Build more on the map, or do I have to follow the blueprint exactly?
- Use custom textures/music or do I have to use the stock ones only?

February 21, 2012, 12:39:18 PM
Reply #61

Offline Hallan Parva

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Re: SmashBro's Wall of Blueprints (making BB a happy person)
« Reply #61 on: February 21, 2012, 12:39:18 PM »
You're allowed to interpret the blueprints however you want. If it was just exact builds I'd be out of business! Just look at the contrast between "Smash Plant" (Roc Pack) and "Lava Lake" (AMP) for starters. It's the same blueprint, but vastly different stages. As for textures and music I don't really care as long as it's in good taste. I also request a copy of every map created from my blueprints, if you don't mind.

I know Blue's probably loading the missiles at my house right now because I said "in a week" and it's been at least three... so I guess I can put up my progress so far at the very least.

March 06, 2012, 09:21:34 PM
Reply #62

Offline Knux

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Re: SmashBro's Wall of Blueprints (making BB a happy person)
« Reply #62 on: March 06, 2012, 09:21:34 PM »
Since I am taking a break from editing my CTF maps (read: stressful stuff), I believe I will begin this map later on today. Not sure what I'll do with it, though. I think CSCM has enough maps from me (wanna leave space for others).

EDIT: If you could though, make a description of the things with a list. I have a hard time following your post, for some reason.

April 13, 2012, 01:44:15 AM
Reply #63

Offline Hallan Parva

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Re: SmashBro's Wall of Blueprints (MAPPY BIRTHDAY)
« Reply #63 on: April 13, 2012, 01:44:15 AM »
This took a bit longer to post than I had originally planned, but a least I got it up before midnight!

Happy birthday Bluebrawl. Thanks for putting up with my shit and making maps for me bro.

Here's a special blueprint just for you: Radius Thrust, the most popular bar in all of Cutter's Cove.



It's late over here and I had enough trouble putting up the blueprint in the first place... so a description will arrive tomorrow.

April 13, 2012, 02:57:25 AM
Reply #64

Offline TheDoc

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Re: SmashBro's Wall of Blueprints (MAPPY BIRTHDAY)
« Reply #64 on: April 13, 2012, 02:57:25 AM »
Reminds me of Hotel Megaman that Finitezero did.

April 13, 2012, 08:59:06 AM
Reply #65

Offline Hallan Parva

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Re: SmashBro's Wall of Blueprints (MAPPY BIRTHDAY)
« Reply #65 on: April 13, 2012, 08:59:06 AM »
NO

do NOT use that language around HERE young man!


Hotel Mega Man was basically three squares stacked on top of one another with more squares for rooms sticking out the sides and in the middle with a fourth large square on top as a roof. The layout was fine as far as hotels are concerned but absolutely HORRID for any actual gameplay. The fact that it had four floors didn't help much either. Also it was made by a furry for a roleplay group aaaaaaaaaaaaaaaaa

Radius Thrust is designed to look like a real-world location, yes, but it can also function in actual gameplay. The main floor and the lounge are wide-open areas good for sweeping attacks, whereas the lobby and the kitchen are more tightly-enclosed spaces useful for bouncing projectiles off the walls. Think of it like CSCM's Wily Kottage: some areas are pretty small and the whole map is shaped like someone's house, but you can still play a game of Deathmatch, Last Man Standing, or whatever else with reasonable success, and it's a fun map to play. Also it was Bluebrawl's birthday so I made him a thing that's not a square aaaaaaaaaaaaaaaaa

Also while I'm here and nobody else but Kapus is here too, I thought I might let you guys know that I'm posting two new blueprints in the next few days. I just wanted to get Radius Thrust up yesterday as soon as I could. Also, does anyone know what goes on a pirate ship besides cannons and treasure chests?

April 13, 2012, 09:47:20 AM
Reply #66

Offline Myroc

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Re: SmashBro's Wall of Blueprints (MAPPY BIRTHDAY)
« Reply #66 on: April 13, 2012, 09:47:20 AM »
Quote from: "SmashBroPlusB"
Think of it like CSCM's Wily Kottage: some areas are pretty small and the whole map is shaped like someone's house, but you can still play a game of Deathmatch, Last Man Standing, or whatever else with reasonable success
Good one.

The map itself seems fairly decent, but I'd respect it a tad more if the kitchen also connected to the main area by a corridor to the right of the lounge table, otherwise it feels relatively linear. It's also ridiculously small, barely enough to fit three or four people at the most. Interesting concept, though. Definitely has potential.

April 13, 2012, 10:45:54 AM
Reply #67

Offline Hallan Parva

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notice how I said "reasonable" success, Myroc
« Reply #67 on: April 13, 2012, 10:45:54 AM »
... Surprisingly enough I never thought of putting a corridor there. That's actually not a bad idea.

Also I'm not sure if your concept of player size is the same as mine. Those circles next to the bar? Those are bar stools. People sit on those. Yes the map is small but it's not THAT small, I was thinking the map could comfortably house somewhere around 4 to 8 players and could fit up to 12 without feeling like cramped MM1CUT armpit.

I'd gauge the map somewhere around Guts Man's size, but since it lacks vertical variety it will undoubtedly feel smaller than that. It's certainly larger than Cut Man or Flame Man though.

April 13, 2012, 11:30:44 AM
Reply #68

Offline Myroc

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Re: SmashBro's Wall of Blueprints (MAPPY BIRTHDAY)
« Reply #68 on: April 13, 2012, 11:30:44 AM »
I'm not sure how you intend to expand the map to such a size without everything seeming disproportioned to no end. It appears like the map was designed as if a player occupied a 2x2 square of graph paper area, at least in relation to all the objects placed around the map, the various tables, the arcade machines, etc, with the only exception being the bar stools which are comparatively tiny in size, and at that size the map sure as hell can't house more than four without being cramped.

On the other side of the spectrum, if players only occupied a single graph paper square, then one would feel as if the map had been designed for giants, something that would feel right at home in CSCM, which isn't a good thing. Granted, it would give players a bit more room to maneuver, but that would result in a good deal of the map being flat space.

You need a more clear concept of what the size of an actual player is, and then reproportion the map after that. Although I'm sure that any mapmakers who would recreate this map would probably restructure it as they see fit, so maybe I'm just nitpicking.

April 13, 2012, 11:50:03 AM
Reply #69

Offline Hallan Parva

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Re: SmashBro's Wall of Blueprints (MAPPY BIRTHDAY)
« Reply #69 on: April 13, 2012, 11:50:03 AM »
Yes, I was intending for players to occupy a space of about 1.6 squares; one square would be a small / skinny platform like the edges of Blizzard Man's boat, whereas two squares would be a "comfortable" area for a player, like the large floating ice blocks on that same map. I guess I thought eight players would be a reasonable limit, though I can certainly see where you're coming from with the four player limit.

Regardless, thanks for the input. I always appreciate comments and criticism as it helps me to become better with my designs.

April 13, 2012, 12:58:51 PM
Reply #70

Offline xColdxFusionx

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Re: SmashBro's Wall of Blueprints (MAPPY BIRTHDAY)
« Reply #70 on: April 13, 2012, 12:58:51 PM »
Fun fact: That's actually the exact same scale as Doom Builder's default grid. [/themoreyouknow]

April 14, 2012, 02:20:24 AM
Reply #71

Offline Hallan Parva

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Re: SmashBro's Wall of Blueprints (MAPPY BIRTHDAY)
« Reply #71 on: April 14, 2012, 02:20:24 AM »
hey remember how I said I was putting up more maps

guess what I DIDN'T LIE THIS TIME


Chaos Shrine (warning: not original)
(click to show/hide)
Pandaemonium
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EDIT: updated the frontpage with map tags I'M SO FANCY

April 14, 2012, 03:36:18 PM
Reply #72

Offline fortegigasgospel

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Re: SmashBro's Wall of Blueprints (MAPPY BIRTHDAY)
« Reply #72 on: April 14, 2012, 03:36:18 PM »
Quote from: "SmashBroPlusB"
hey remember how I said I was putting up more maps

guess what I DIDN'T LIE THIS TIME


Chaos Shrine (warning: not original)
(click to show/hide)
Pandaemonium
(click to show/hide)

EDIT: updated the frontpage with map tags I'M SO FANCY

Not bad, but if I'm making a Chaos Shrine I'm going straight out of FF1 baby.  :cool:

April 21, 2012, 03:41:15 PM
Reply #73

Offline Hallan Parva

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Re: SmashBro's Wall of Blueprints (duel returns OH NOOOOOO)
« Reply #73 on: April 21, 2012, 03:41:15 PM »
I am on a roll guys

thank Bluebrawl for bringing back my love of mapping


Avalon Island
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Rock Club
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Sanctuary Subterfuge
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April 21, 2012, 08:43:20 PM
Reply #74

Offline Beed28

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Re: SmashBro's Wall of Blueprints (duel returns OH NOOOOOO)
« Reply #74 on: April 21, 2012, 08:43:20 PM »
Quote from: "SmashBroPlusB"
Sanctuary Subterfuge
My reaction:
(click to show/hide)

Seriously, a Mega Man Legends themed map? That would be like the best thing ever. Someone has to make that.