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Think of it like CSCM's Wily Kottage: some areas are pretty small and the whole map is shaped like someone's house, but you can still play a game of Deathmatch, Last Man Standing, or whatever else with reasonable success
hey remember how I said I was putting up more mapsguess what I DIDN'T LIE THIS TIMEChaos Shrine (warning: not original) (click to show/hide)numbers denote elevation levels, W for walls, CH is a chair, blah blah blahshamelessly copied directly from Dissidia Final FantasyS is for statues, I was thinking Guts Man but if someone could sprite Garland THAT WOULD BE FUCKING AWESOMEI am such a bad personPandaemonium (click to show/hide)Elevation levels work a bit differently on this map. Numbers close to each other can be jumped between, but numbers with a larger gap can't. For example, a player can jump from a 2 to a 3 but they can't jump from a 2 to a 4 without using something like Item-1 / Rush Coil / another player's head. Most of the elevations are whole numbers but the two "stairs" sections use 2.6 and 3.3 if you can't read it."Floor Effect" describes this map's gimmick. When the round starts, some floors will be coloured blue, some will have red textures, and some will have a neutral purplish tint to them. Every 45 seconds an alarm will sound which alerts players to a stage change; blue panels will become red and floors which were red will turn blue. If a player stands on a red panel for too long they will take damage (preferably a spike will come out of the floor and poke 'em in the bum or somethin'); blue panels are safe like regular floors but they are coloured to let players know that they might become dangerous in the future.Platforms (marked A and B) slowly float up and down. Their changing elevations are so players can have an easier time jumping between the platforms. The pits (or "Void Zones") don't instakill the player but will instead throw them upward (as if they touched a floor made of pure Wind Storm) at a cost of 10 damage. Also I mistakenly used the letter B for two different things so if you see a B by itself on a one-square panel with no number to the left of it I think it's safe to assume that's a moving platform.Arrows mark ramps and the jagged lines in pencil represent the separation between normal areas and coloured ones. Oh, and I somehow forgot to mark a ramp in the bottom-right of the map (it's in between a 3R and a 4) so keep that in mind.This map was inspired by Dissidia Final Fantasy but I wasn't a huge fan of their layout so I made a new one. Also if I directly ported the layout there would be pits EVERYWHERE and some jumps would be impossible to make with Mega Man.EDIT: updated the frontpage with map tags I'M SO FANCY
[09:02:49 PM] Harpy Lady: I think it's cool.[09:02:59 PM] Bumper Smash Man: are you fucking serious[09:03:18 PM] Harpy Lady: Yeah, it's not TOO over-the-top is it?[09:03:51 PM] Harpy Lady: I mean, there's traps everywhere[09:04:03 PM] Harpy Lady: but it's a good layout and you can still move around[09:04:27 PM] Harpy Lady: It's like if that IX pyramid stage had a little brother ^_^[09:04:36 PM] Bumper Smash Man: LOL[09:04:51 PM] Bumper Smash Man: you're going to make me spit out my soda[09:05:02 PM] Harpy Lady: lol
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