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Author Topic: SmashBro's Wall of Blueprints (TOP SECRET - HUSHITY HUSH)  (Read 23056 times)

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May 02, 2012, 04:43:49 PM
Reply #75

Offline Hinatediz

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Re: SmashBro's Wall of Blueprints (duel returns OH NOOOOOO)
« Reply #75 on: May 02, 2012, 04:43:49 PM »
You do requests?

if it so... can you make a Map Blueprint for a Abandoned Flooded Subway themed map?

i'm starting on working on maps, and i'm starting with my abilities, so why not?

June 15, 2012, 08:48:24 PM
Reply #76

Offline Hallan Parva

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Re: SmashBro's Wall of Blueprints (TOP SECRET - HUSHITY HUSH
« Reply #76 on: June 15, 2012, 08:48:24 PM »

Quote from: "Human Destroyer"
ACS HELL KJSDBJSBFJKBSFJDK

Seriously I can't do ACS get someone else to do that part
yeah somebody help we need saving


HD's doing the hard part with all those blasted sectors, we just need someone to move them around. I can't explain much more since this is supposed to be SUPER NINJA SECRECY but if you can help then let me know!


also Hinatediz I forgot you had a face
I'll get your request done soon okay bro

June 15, 2012, 09:01:03 PM
Reply #77

Offline Magnet Dood

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Re: SmashBro's Wall of Blueprints (TOP SECRET - HUSHITY HUSH
« Reply #77 on: June 15, 2012, 09:01:03 PM »
If it's 3D floors you need, that's completly impossible, just warning you. All the intersections at the different sectors will create huge problems.

June 15, 2012, 09:03:16 PM
Reply #78

Offline Hallan Parva

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Re: SmashBro's Wall of Blueprints (TOP SECRET - HUSHITY HUSH
« Reply #78 on: June 15, 2012, 09:03:16 PM »
what no

3D Floors are for quitters. :lol:


Really, these are all pieces of a big "floor". Like, imagine you have a puzzle on the table. Although there are tons of different pieces, the whole thing's still flat. Basically I need a sort of hydraulic lift installed to your table so the puzzle pieces can move up or down to create levels of elevation.

Wow, that metaphor was awful.

June 15, 2012, 09:06:39 PM
Reply #79

Offline DarkAura

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Tappin' Dat ACS.
« Reply #79 on: June 15, 2012, 09:06:39 PM »
A puzzle box? room? I'm here for ya, sorta. *readies his body*

June 15, 2012, 09:09:55 PM
Reply #80

Offline fortegigasgospel

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Re: SmashBro's Wall of Blueprints (TOP SECRET - HUSHITY HUSH
« Reply #80 on: June 15, 2012, 09:09:55 PM »
Quote from: "SmashBroPlusB"
what no

3D Floors are for quitters. :lol:


Really, these are all pieces of a big "floor". Like, imagine you have a puzzle on the table. Although there are tons of different pieces, the whole thing's still flat. Basically I need a sort of hydraulic lift installed to your table so the puzzle pieces can move up or down to create levels of elevation.

Wow, that metaphor was awful.
If the floors are just moving up and down thats not too hard. I've seen a map do it before. And Shade has the wobbling floor. And my CTF map is all about moving floors up and down.

June 15, 2012, 09:30:16 PM
Reply #81

Offline Magnet Dood

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Re: SmashBro's Wall of Blueprints (TOP SECRET - HUSHITY HUSH
« Reply #81 on: June 15, 2012, 09:30:16 PM »
Oh, yeah. Right.

There's still some obvious intersections in places where sectors are inside other sectors, though- you might have to fix that.

June 15, 2012, 09:39:22 PM
Reply #82

Offline Hallan Parva

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Re: SmashBro's Wall of Blueprints (TOP SECRET - HUSHITY HUSH
« Reply #82 on: June 15, 2012, 09:39:22 PM »
Actually, those are planned to be different sectors. You know, to avoid errors.

The plan was just to select multiple sectors and move them at once as a group. In between the moves all sectors would reset anyway, so nothing would look strange or anything.

I can't go further than that though, because again, INVISIBLE RONALD DECK and all.