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Author Topic: Flanny's Basement of Stuff. LR - Bamboo Forest  (Read 25293 times)

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January 07, 2011, 11:11:17 PM
Reply #30

Offline tsukiyomaru0

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #30 on: January 07, 2011, 11:11:17 PM »
I did. Now to wait.

January 07, 2011, 11:42:32 PM
Reply #31

Offline XutaWoo

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #31 on: January 07, 2011, 11:42:32 PM »
By the way, use upper unpegged for lowered ceilings and lower unpegged for raised floors.

Not lowering or raising (unless you want to make the platform look like it's growing), but basically the sides of a height difference need those to look proper.

January 08, 2011, 12:50:08 AM
Reply #32

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #32 on: January 08, 2011, 12:50:08 AM »
Progress Report -
-Did what the guy there said about lower unpegged and upper unpegged, but noticed nothing.
-Started making the inside part of the mansion(45% done)

Making the inside part of the mansion took me longer than it should..(1 hour and 30 mins to be exact.) That was because I had some problems with textures, that I fixed. Then, I made some more stuff and put in the textures, just to notice I was using the wrong one. Re-placed them all. Fixed some of the places I forgot(didnt notice any other one, reall) And added some lanterns at certain places. Tomorrow I will continue.

January 08, 2011, 02:01:07 PM
Reply #33

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #33 on: January 08, 2011, 02:01:07 PM »
Flanny has something to say to all of you.

(click to show/hide)

January 08, 2011, 03:10:49 PM
Reply #34

Offline Max

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #34 on: January 08, 2011, 03:10:49 PM »
Flanny eats torches

January 08, 2011, 03:29:33 PM
Reply #35

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #35 on: January 08, 2011, 03:29:33 PM »
Quote from: "Yellow Devil"
Flanny eats torches
I've added some Big Health and Big Weapon Energies, so it would make sense xD

Alright! Im done with the map! Just need Ash to help me with MAPINFO...

January 08, 2011, 06:51:23 PM
Reply #36

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #36 on: January 08, 2011, 06:51:23 PM »
I decided to record a video of the whole stage. Oy.

Link on the first post.

January 08, 2011, 07:05:17 PM
Reply #37

Offline tsukiyomaru0

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #37 on: January 08, 2011, 07:05:17 PM »
Quote from: "Flandre Scarlet"
I decided to record a video of the whole stage. Oy.

Link on the first post.
Going to check in the speed of light.
*creates Time Paradox*

January 08, 2011, 07:28:41 PM
Reply #38

Offline XutaWoo

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #38 on: January 08, 2011, 07:28:41 PM »
To be honest, it looks pretty terrible for a DM map!

Aside from looking pretty bad (use more textures, really), there seems to be only one path to everything, plus all the corridors are small as hell. These are both two bad things for DM.

However, for Robenza, the gameplay seems much more fit than the normal maps. After all, the tight corridors and lack of paths makes it easier to ambush and corner people. So there's that.

January 08, 2011, 07:37:03 PM
Reply #39

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #39 on: January 08, 2011, 07:37:03 PM »
Quote from: "XutaWoo"
To be honest, it looks pretty terrible for a DM map!

Aside from looking pretty bad (use more textures, really), there seems to be only one path to everything, plus all the corridors are small as hell. These are both two bad things for DM.

However, for Robenza, the gameplay seems much more fit than the normal maps. After all, the tight corridors and lack of paths makes it easier to ambush and corner people. So there's that.

I used enough textures already, in my opinion. And yes, I know its bad for DM. I made it thinking about roboenza. I've only put the DM weapons in there In case someone wanted to use it for deathmatch or any other mode that doesnt give you weapons at the beggining.
As I said and will repeat - I made the map thinking about roboenza.

January 08, 2011, 07:52:10 PM
Reply #40

Offline XutaWoo

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #40 on: January 08, 2011, 07:52:10 PM »
well okay then

But if you don't want to use any more textures, you should probably reuse some of the others just to keep the interior from looking so plain and same-y.

January 08, 2011, 08:10:59 PM
Reply #41

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #41 on: January 08, 2011, 08:10:59 PM »
I've changed the textures from the inside depending on what section they were in. I've put the most beautiful textures(in my opinion) after the beggining, and I put some that I didnt think were SO great in the beggining. I was restricted to only-red textures in the interior.

January 08, 2011, 08:13:06 PM
Reply #42

Offline tsukiyomaru0

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #42 on: January 08, 2011, 08:13:06 PM »
The poll is broken... I can't vote.

January 08, 2011, 08:16:51 PM
Reply #43

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #43 on: January 08, 2011, 08:16:51 PM »
Fixed(Or not much.). Now you can at least vote.. For some reason, the options went crazy.

January 08, 2011, 11:21:43 PM
Reply #44

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #44 on: January 08, 2011, 11:21:43 PM »
I shouted. Want to know why?

CUS I SUCCEDED IN MAKING MAPINFO! ITS WORKING! *-*

Going to put download link soon! Wooo! *-*

Edit: Download link available.