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Author Topic: Flanny's Basement of Stuff. LR - Bamboo Forest  (Read 25297 times)

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April 27, 2011, 08:34:53 AM
Reply #90

Offline Flandre Scarlet

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Re: Flanny's Basement of Stuff. LR - Hong (Heavy fix) Shiki(
« Reply #90 on: April 27, 2011, 08:34:53 AM »
The fixes were:

Hong:
1 - Change in the attack animation
2 - Offset correction so she doesnt bounce around while moving
3 - adjusting the colour on the hat
4 - Changing her mouth
5 - Changing her hat

I think that, if there's something to fix, it's something Minor that I didn't notice.

Shikieiki
1 - Change in the offsets in certain animations
2 - Changing the position of her mouth in a certain animation

And that was it.

April 27, 2011, 04:28:21 PM
Reply #91

Offline Mr. X

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Re: Flanny's Basement of Stuff. LR - Hong (Heavy fix) Shiki(
« Reply #91 on: April 27, 2011, 04:28:21 PM »
Quote from: "Alucard"
Dear god, how many of these fixes will you MAKE?!?

...Meiling better have boobs as her heavy fix.

I'm glad you're concerned about a lack of boobs on an 8-bit sprite.

April 27, 2011, 09:25:34 PM
Reply #92

Offline Alucard

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Re: Flanny's Basement of Stuff. LR - Hong (Heavy fix) Shiki(
« Reply #92 on: April 27, 2011, 09:25:34 PM »
VGS is/has putting/already put boobs in his Centaurwoman skin, and last I checked, even in the manga, Centaurwoman lacked boobs.

April 27, 2011, 09:28:05 PM
Reply #93

Offline Flandre Scarlet

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Re: Flanny's Basement of Stuff. LR - Hong (Heavy fix) Shiki(
« Reply #93 on: April 27, 2011, 09:28:05 PM »
You're really going to argue about that?

April 30, 2011, 04:16:30 PM
Reply #94

Offline Flandre Scarlet

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Re: Flanny's Basement of Stuff. LR - Mokou (Fixed - 2)
« Reply #94 on: April 30, 2011, 04:16:30 PM »
Mokou was fixed. Again.

She's TOTALLY not a Can.

May 06, 2011, 09:39:43 PM
Reply #95

Offline Flandre Scarlet

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Re: Flanny's Basement of Stuff. LR - Mokou (Fixed - 2)
« Reply #95 on: May 06, 2011, 09:39:43 PM »
Keine released. Will release Hakutaku tomorrow, 100% sure.

May 06, 2011, 09:46:02 PM
Reply #96

Offline Alucard

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Re: Flanny's Basement of Stuff. LR - Mokou (Fixed - 2)
« Reply #96 on: May 06, 2011, 09:46:02 PM »
Title needs a fix.

May 07, 2011, 12:39:16 AM
Reply #97

Offline Flandre Scarlet

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Re: Flanny's Basement of Stuff. LR - Keine Kamishirasawa (Fi
« Reply #97 on: May 07, 2011, 12:39:16 AM »
We all knew it would happen sooner or later.
Yeah..

May 07, 2011, 12:49:17 AM
Reply #98

Offline tsukiyomaru0

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Re: Flanny's Basement of Stuff. LR - Mokou (Fixed - 2)
« Reply #98 on: May 07, 2011, 12:49:17 AM »
Quote from: "Flandre Scarlet"
Keine released. Will release Hakutaku tomorrow, 100% sure.
I was going to remark "Let me guess: Kimo Keine/Hakutaku Keine comes next.", and then I read this.

May 07, 2011, 03:28:13 PM
Reply #99

Offline Flandre Scarlet

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Re: Flanny's Basement of Stuff. LR - Keine Kami. (Hakutaku)
« Reply #99 on: May 07, 2011, 03:28:13 PM »
Hakutaku Keine released.

May 09, 2011, 06:45:36 PM
Reply #100

Offline Flandre Scarlet

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Re: Flanny's Basement of Stuff. LR - Keine Kami. (Hakutaku)
« Reply #100 on: May 09, 2011, 06:45:36 PM »
Ok so, released two maps. Go and check'em.

May 09, 2011, 08:49:18 PM
Reply #101

Offline Hallan Parva

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Re: Flanny's Basement of Stuff. LR - Flame pro. + Knight. ar
« Reply #101 on: May 09, 2011, 08:49:18 PM »
Quote from: "Flandre Scarlet"
Map: Flame Processing
...WAT. *checks CSCM Map Pack list*
Is this SSW's map surrounded by LAVA instead of ICE? :p

...
Kidding! Lemme take a look... *DL's*

May 09, 2011, 10:58:18 PM
Reply #102

Offline Flandre Scarlet

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Re: Flanny's Basement of Stuff. LR - Flame pro. + Knight. ar
« Reply #102 on: May 09, 2011, 10:58:18 PM »
Blame myroc for the map'sname!

The previous name was REALLY COOKIN' FLAMES OF THE BURNING HELLS, but that was way too good for you guys, so I changed it.  :ugeek:

May 10, 2011, 08:56:06 AM
Reply #103

Offline Myroc

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Re: Flanny's Basement of Stuff. LR - Flame pro. + Knight. ar
« Reply #103 on: May 10, 2011, 08:56:06 AM »
It was a joke!

Regardless, it still beats the oh ye gods huge name that Flan suggested.

May 14, 2011, 08:23:20 PM
Reply #104

Offline Tesseractal

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Re: Flanny's Basement of Stuff. LR - Flame pro. + Knight. ar
« Reply #104 on: May 14, 2011, 08:23:20 PM »
Flame Processing is good! I always knew you could make a normal map, Flan.

<____________<

In seriousness, I like the map, and you could submit it to CSCM like this. Main suggestion is: Add "Block Monsters" to the linedefs to keep bots from walking into pits. The only issues I have are with deathmatch placements; weapon selection is kind of bland (sure, it's flame processing, but all fire/bomb weapons get old) - Crystal Eye, metal blades, etc. SOMETHING to spice it up. The other is energy placements - Having 3 small weapon/life energies on a single step makes it hard to separate them (for different weapons etc.) and the traditional way to go is to place one life and weapon energy on each step. (example: Star Man's stage by magnet missiles) Layout otherwise looks fine.