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Author Topic: Starfox Dogfight  (Read 17456 times)

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January 19, 2011, 04:55:53 PM
Reply #15

Offline ice

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Re: Starfox Dogfight
« Reply #15 on: January 19, 2011, 04:55:53 PM »
"Do a barrel roll" is actually one of peppy's rare roaming strings.
also for the release, I'm planing on releasing the demo when we have atleast 4 stages (maby a ctf one in there too) and all the skins are done.

at the current rate its going it will be done in maby a month and a half
(I work fast)

January 23, 2011, 07:01:08 PM
Reply #16

Offline PowerGloveNinja

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Re: Starfox Dogfight
« Reply #16 on: January 23, 2011, 07:01:08 PM »
I ripped these sprites from the SNES Starfox. Maybe you could use these as the HUD.
(click to show/hide)

January 23, 2011, 09:31:49 PM
Reply #17

Offline ice

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Re: Starfox Dogfight
« Reply #17 on: January 23, 2011, 09:31:49 PM »
Quote from: "PowerGloveNinja"
I ripped these sprites from the SNES Starfox. Maybe you could use these as the HUD.
(click to show/hide)
I was trying to figure out how to get those, thanks

January 23, 2011, 09:34:23 PM
Reply #18

Offline ice

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Re: Starfox Dogfight
« Reply #18 on: January 23, 2011, 09:34:23 PM »
Also I have a idea for a easter egg. I'll give one hint. corneria bridge

also, anyone here know how to make a altfire sheild weapon? I need to make a barrel roll item, and I need help with smartbomb spriting.

January 25, 2011, 07:36:30 AM
Reply #19

Offline ice

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Re: Starfox Dogfight
« Reply #19 on: January 25, 2011, 07:36:30 AM »
apparently there is a snes style wolfen in existance in starfox 2

anyone want to make this skin?

(I need atleast one post not from me before this becomes a quad post)

January 31, 2011, 02:57:49 AM
Reply #20

Offline ice

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Re: Starfox Dogfight
« Reply #20 on: January 31, 2011, 02:57:49 AM »
Should I add a invasion mode in the demo? yes or no

the enemys will be random ones like invaders (Duh) and other assorted ones

(No idea why but for some weird reason I can no longer make a poll because I keep getting weird results in stead of yes and no, so PLEASE post your answer)

January 31, 2011, 03:29:40 AM
Reply #21

Offline Blaze Yeager

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Re: Starfox Dogfight
« Reply #21 on: January 31, 2011, 03:29:40 AM »
Quote from: "ice"
Should I add a invasion mode in the demo? yes or no

the enemys will be random ones like invaders (Duh) and other assorted ones

(No idea why but for some weird reason I can no longer make a poll because I keep getting weird results in stead of yes and no, so PLEASE post your answer)
Go for it...i'd love to kill some enemies

February 15, 2011, 03:00:41 AM
Reply #22

Offline TheBladeRoden

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Re: Starfox Dogfight
« Reply #22 on: February 15, 2011, 03:00:41 AM »
How is this project coming along?

February 16, 2011, 04:07:48 PM
Reply #23

Offline ice

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Re: Starfox Dogfight
« Reply #23 on: February 16, 2011, 04:07:48 PM »
I'm putting it on hold for now untill I finish the raceing mod, but i'll get back on this very soon. Also with all of my practice with scripts, it will go ALOT more smoothly. Also this is not a private project and help will be VERY apriciated because as things are now, I'm the one doing all the work. I still need some more maps and some ideas for some CTF and invasion maps. Also spriters are welcome to help at any time.

I have far too many projects going at once so I i'm going to very busy for a while

May 13, 2011, 03:20:00 AM
Reply #24

Offline ice

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Re: Starfox Dogfight
« Reply #24 on: May 13, 2011, 03:20:00 AM »
ugh, I hate how noone seems to post on this forums at all, anyone for making this a pk3 for mm8bdm?

May 13, 2011, 05:39:34 PM
Reply #25

Offline TheBladeRoden

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Re: Starfox Dogfight
« Reply #25 on: May 13, 2011, 05:39:34 PM »
You should post somewhere your whole project list and their order of priority

and I support completing this mod

May 13, 2011, 09:05:22 PM
Reply #26

Offline ice

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Re: Starfox Dogfight
« Reply #26 on: May 13, 2011, 09:05:22 PM »
I added powerglove ninja's hud sprites he ripped and this is how it looks atm



I can easily code all of the weapons now, the weapons are as follows

arwing:
Laser, basic main fire
twinlaser, it fires 2 lasers at the same time
hyperlaser, they fire a more powerfull blue twinlaser
chargebomb, can be fired by any weapon, hold mainfire charge then fire a semi homing shot
altfire for all weps, barrelroll, they deflect shots for about a second

tank:
cannon, fires very powerfull shots, they move rather slowly but do heavy damage
chargebomb, same as arwing

(a class I'm toying with)
Ground troop:
laser pistol, fires very fast rapid weak shots
alfire, reflector, it reflects shots from you

items:
smart bomb: fires a very powerfull bomb
Laser: gives a laser upgrade
silver ring: refills a 3rd or your sheild gauge
gold ring: collecting 3 gives you an extended life bar

May 13, 2011, 11:53:43 PM
Reply #27

Offline MidnightTH

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Re: Starfox Dogfight
« Reply #27 on: May 13, 2011, 11:53:43 PM »
Great work so far, Im looking foward to play this.

May 18, 2011, 09:30:03 PM
Reply #28

Offline ice

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Re: Starfox Dogfight
« Reply #28 on: May 18, 2011, 09:30:03 PM »
-_-; well this tread is useless where it is now, I guess I have no choice but to modify it for mm8bdm, lock or move please

May 18, 2011, 10:32:29 PM
Reply #29

Offline Korby

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Re: Starfox Dogfight
« Reply #29 on: May 18, 2011, 10:32:29 PM »
No, it's fine, you can keep it here!

You don't have to change it because of doom discussion being exploded!