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January 09, 2011, 10:37:04 PM
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Offline ice

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Starfox Dogfight
« on: January 09, 2011, 10:37:04 PM »
It all started when I was making a landmaster skin for mm8bdm and well, it somehow inspired me to make a new doom mod, Starfox Dogfight



(I made new textures for the map so it would look more like hatina base and less, megamanish)

I cant do it alone though and I'll need some help.

Skins:
Snes arwing: Done
N64 arwing:
Wolfen: front, back, and side done
Wolfen II:
Landaster: thanks to thebladeroden for the sprites to his avater pic
cats paw: (katt monroe's ship):
invader:
Cornerian fighter: Making that
(feel free to add more ideas)

map ideas:
SNES Corneria: Done
CTF map: working on one

Hud design:
Healthbar (Done)
bombs

Misc art:
Tittle screen: (wants to make it more unique)


Classes: Done

If you need some references, this is a good place to start
http://starfox.wikia.com/wiki/Main_Page

January 10, 2011, 01:13:20 AM
Reply #1

Offline TheBladeRoden

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Re: Starfox Dogfight
« Reply #1 on: January 10, 2011, 01:13:20 AM »
Telekinetic Amplifier skin!

January 10, 2011, 02:25:14 AM
Reply #2

Offline ice

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Re: Starfox Dogfight
« Reply #2 on: January 10, 2011, 02:25:14 AM »
Quote from: "TheBladeRoden"
Telekinetic Amplifier skin!
its going to be a boss (including the demonface mode one)

Also this is going to be the Demo one 1st then we'll update from there.

January 11, 2011, 07:10:54 PM
Reply #3

Offline ice

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Re: Starfox Dogfight
« Reply #3 on: January 11, 2011, 07:10:54 PM »
UPDATE:
Weapons are done and coded

January 11, 2011, 09:19:46 PM
Reply #4

Offline ice

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Re: Starfox Dogfight
« Reply #4 on: January 11, 2011, 09:19:46 PM »
Here's the 1st map, starfox 64's cornera battlemap, with a snes twist

unfortunatly, I cant get this texture to work though due to the doom pallets

January 11, 2011, 10:46:40 PM
Reply #5

Offline MidnightTH

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Re: Starfox Dogfight
« Reply #5 on: January 11, 2011, 10:46:40 PM »
Sweet! Awesome mod.

January 12, 2011, 10:04:07 AM
Reply #6

Offline Disco

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Re: Starfox Dogfight
« Reply #6 on: January 12, 2011, 10:04:07 AM »
Whoa

January 12, 2011, 11:30:25 PM
Reply #7

Offline ice

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Re: Starfox Dogfight
« Reply #7 on: January 12, 2011, 11:30:25 PM »
I'm not sure how I should make the sprites look (I rarely sprite past 8bit) but heres the wolfen's sprites (XD I coulden't resist I had a paprcraft wolfen in my room)

(I know, they look horrid, but they do look like they could pass as a SNES style wolfen)

also update on the projects status

sound effects: Done

music: Done

Bots and Bot chats: Done (could use some more work)

weapons: laser, twin laser, hyper lasers done (not finished: Landmaster laser, red laser, smart bombs and I'm still tweaking the fireing rate of the lasers)

skins: (SNES?) wolfen 75% complete, the rest are not started yet

Classes: Done (for some reason skins dont work on tank bots)
Maps:
Corneria: 100% done
Katina:
Venom:

Skultag things (Flags, termenators, and other things): Ally cursor is done but the rest is not started.

You can help speed up some things by helping though, just PM me for detales

January 13, 2011, 05:54:14 AM
Reply #8

Offline ice

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Re: Starfox Dogfight
« Reply #8 on: January 13, 2011, 05:54:14 AM »
Corneria is now 100% complete

Now to do a CTF map

January 17, 2011, 03:34:32 PM
Reply #9

Offline ice

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Re: Starfox Dogfight
« Reply #9 on: January 17, 2011, 03:34:32 PM »
tripple post/update:

The internet was out for the past few days and I was playing starfox and well, I got bored and made a arwing skin. I also made classes

Ship:

Pros:
very fast moving
upgradable weapons (hyper laser can kill in 6 hits)
can fly
Fast fire rate

Cons:
weak main laser
Hard to focus fire when your opponent knows your coming

Tank:
Pros:

very good strafing
powerful main cannon (can kill in 4 shots)
high jump (the tanks DO have rockets in the game, and it will make stuff easier to reach in the tank class)

Cons:

Bounded to the ground
nowhere near as fast as the arwing
slower fireing rate and shot speed

(also I took away a script that forced you to go forward in the ship class because for some reason, with no gravity, the ship will drasticly increase speed till it can move across the lvl in half a second instead of 5)

also dispite the fact the tank class has more cons than the ship class, I had a war with bot on bot and the tank class won almost every time.

If you want to be an official tester, just PM me
P.S. What ever you do, DON'T llama someone

January 17, 2011, 10:42:01 PM
Reply #10

Offline squidgy617

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Re: Starfox Dogfight
« Reply #10 on: January 17, 2011, 10:42:01 PM »
I'm surprised there aren't more posts here. This looks very interesting. I suppose I'll need Doom 2 to play this?

January 17, 2011, 11:20:59 PM
Reply #11

Offline ice

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Re: Starfox Dogfight
« Reply #11 on: January 17, 2011, 11:20:59 PM »
Not at all, I asked CutmanMike is I can use the MM8BDM SGC Demoas a base so it runs just like the demo

January 18, 2011, 09:32:56 PM
Reply #12

Offline squidgy617

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Re: Starfox Dogfight
« Reply #12 on: January 18, 2011, 09:32:56 PM »
Oh, wow! I will definitely try this when it comes out.

Do you suppose its possible to make a message system like the one used in the games? I might decide to mod this when its out. I think it'd be fun to make a variety of different ships and whatnot.

January 18, 2011, 09:54:31 PM
Reply #13

Offline ice

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Re: Starfox Dogfight
« Reply #13 on: January 18, 2011, 09:54:31 PM »
Quote from: "squidgy617"
Oh, wow! I will definitely try this when it comes out.

Do you suppose its possible to make a message system like the one used in the games? I might decide to mod this when its out. I think it'd be fun to make a variety of different ships and whatnot.
By message system do you mean like the quit messages? I have 2 for that so far
"You should of done a barrel roll"
"Cant let you do that!

but yeah, you can make mod it (not sure how I should make the full thing, snes style or what, but the "snes"wolfen and the snes arwing fits nicely in it though)

January 19, 2011, 12:27:36 AM
Reply #14

Offline squidgy617

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Re: Starfox Dogfight
« Reply #14 on: January 19, 2011, 12:27:36 AM »
Actually, I was referring to the messages they use in-game, like Peppy's "do a barrel roll." You know, their transmissions.
Also, when do you think this will be released?