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Mega Man 8-bit Deathmatch
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DECORATE and ACS Modifications
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8-10 Weapons
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Topic: 8-10 Weapons (Read 44257 times)
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January 12, 2011, 09:29:10 PM
Reply #105
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: 8-10 Weapons
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Reply #105 on:
January 12, 2011, 09:29:10 PM »
Err nope it was fine as it was...
(click to show/hide)
Anyway I thought keeping the blue-on-blue weapon pickups would make the expansion weapons easily recognizable at a distance.
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January 12, 2011, 09:48:21 PM
Reply #106
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: 8-10 Weapons
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Reply #106 on:
January 12, 2011, 09:48:21 PM »
Nah. You should use the MM8BDM official icons.
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January 13, 2011, 02:19:25 AM
Reply #107
brawlman9876
MM8BDM Extender
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Date Registered: March 13, 2010, 03:21:20 AM
Re: 8-10 Weapons
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Reply #107 on:
January 13, 2011, 02:19:25 AM »
having trouble with the front-side view for the wheel cutter.
AND BEFORE A CERTAIN SOMEONE SAYS SOMETHING
i already looked at the metal blade, and i'm still having some trouble.
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January 13, 2011, 02:21:00 AM
Reply #108
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: 8-10 Weapons
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Reply #108 on:
January 13, 2011, 02:21:00 AM »
Look at metal blade.
Ah. Okay.
Whatever.
Thought you guys would like to see this.
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January 13, 2011, 04:02:02 AM
Reply #109
Kapus
MM8BDM Extender
Master of Hiccup
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Date Registered: November 22, 2010, 06:40:07 AM
Re: 8-10 Weapons
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Reply #109 on:
January 13, 2011, 04:02:02 AM »
Looks good. Slightly weaker than I imagined, but I guess it makes up for the ammo.
I like how you kept on dying.
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January 13, 2011, 04:08:20 AM
Reply #110
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: 8-10 Weapons
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Reply #110 on:
January 13, 2011, 04:08:20 AM »
Believe me. It was stronger at one point. But then I nagged Korby with the fact that with full health and full ammo, Triple Blade rarely ever loses at close range. So it got more ammo and nerfed down. And it's much, much better.
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January 13, 2011, 01:30:50 PM
Reply #111
KillerChair
Standard Member
Date Registered: August 24, 2010, 11:27:42 PM
Re: 8-10 Weapons
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Reply #111 on:
January 13, 2011, 01:30:50 PM »
Looks fine to me.
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January 13, 2011, 01:38:47 PM
Reply #112
tsukiyomaru0
MM8BDM Extender
Date Registered: November 07, 2010, 05:01:56 PM
Re: 8-10 Weapons
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Reply #112 on:
January 13, 2011, 01:38:47 PM »
Yamato Spear-like, but shoots all three at once. Dunno of the interval.
Apparently, for now, Yamato Spear > Triple Blade.
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January 13, 2011, 06:00:56 PM
Reply #113
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: 8-10 Weapons
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Reply #113 on:
January 13, 2011, 06:00:56 PM »
I know it fired quickly in-game, but I think the Triple Blade should be more powerful but with a lower rate of fire.
Anyway, the Solar Blaze. Going well, pretty easy, but the spawning of the waves... The Weapons template didn't really explain it that well so can someone explain what the (X,X,X,X) means? I know it's the spawning location, but with X goes with which direction? Cheers.
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January 13, 2011, 06:21:05 PM
Reply #114
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: 8-10 Weapons
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Reply #114 on:
January 13, 2011, 06:21:05 PM »
The first X is Angle, if that's what you meant.
On air shooter(or triple blade) the first x is -15 and 15. That gives it its shotgun quality.
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January 13, 2011, 06:23:22 PM
Reply #115
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: 8-10 Weapons
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Reply #115 on:
January 13, 2011, 06:23:22 PM »
So for firing left and right I'll make two 'spawnitems', one with -90 as the first and the other 90?
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January 13, 2011, 06:34:41 PM
Reply #116
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: 8-10 Weapons
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Reply #116 on:
January 13, 2011, 06:34:41 PM »
If you want them to be essentially Elec Beam but in front of you? Yeah. Keep in mind that if you're standing next to someone, every single projectile is gonna hit 'em.
Also, I tested it. Triple Blade and Yamato Spear are equal. They kill in equal times at point blank AND from a few yards away.
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January 13, 2011, 06:40:53 PM
Reply #117
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: 8-10 Weapons
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Reply #117 on:
January 13, 2011, 06:40:53 PM »
Evidently it doesn't work, when it explodes it leaves one behind and one forward, however these don't even move.
Evidently A_SpawnItemEx works different to A_FireCustomProjectile so I'll have to do me some snooping to see how it works
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January 13, 2011, 06:43:29 PM
Reply #118
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: 8-10 Weapons
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Reply #118 on:
January 13, 2011, 06:43:29 PM »
Ohh, you wanted A_SpawnItemEx.
WELL THEN.
USE THE ZDOOM WIKI.
I cannot stress this enough!
http://zdoom.org/wiki/A_SpawnItemEx
You'll notice near the top it mentions xvelocity. That's what you need.
Also, I tested slowing down the firing rate and beefing up the damage. It's not as fun a weapon when it's like that.
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January 13, 2011, 06:45:00 PM
Reply #119
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: 8-10 Weapons
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Reply #119 on:
January 13, 2011, 06:45:00 PM »
Quote from: "Yellow Devil"
I'll have to do me some snooping to see how it works
What did you think I was doing?
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Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
DECORATE and ACS Modifications
»
8-10 Weapons