Advanced Search

Author Topic: 8-10 Weapons  (Read 44252 times)

0 Members and 1 Guest are viewing this topic.

January 11, 2011, 06:19:01 PM
Reply #45

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: 8-10 Weapons
« Reply #45 on: January 11, 2011, 06:19:01 PM »
I don't trust any rips that aren't from sprites inc. Black hole bomb and Concrete Shot should have transparency where it's black in places.

January 11, 2011, 06:20:01 PM
Reply #46

Offline Max

  • MM8BDM Extender

  • i ate those food
  • ************
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: 8-10 Weapons
« Reply #46 on: January 11, 2011, 06:20:01 PM »
Sprites INC doesn't have any 9/10 weapon rips. Not even on the forums!

January 11, 2011, 06:27:16 PM
Reply #47

Offline NitroBro

  • MM8BDM MM7 Contributor
  • *
  • Date Registered: October 15, 2010, 01:18:16 AM

    • View Profile
    • http://www.youtube.com/watch?v=I-sH53vXP2A
Re: 8-10 Weapons
« Reply #47 on: January 11, 2011, 06:27:16 PM »
when in doubt....
Quote from: "BradeDude"
stare at your tv 'til your eyes bleed

January 11, 2011, 06:48:32 PM
Reply #48

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: 8-10 Weapons
« Reply #48 on: January 11, 2011, 06:48:32 PM »
Quote from: "Yellow Devil"
Sprites INC doesn't have any 9/10 weapon rips. Not even on the forums!

They do on the forums! Somewhere...

January 11, 2011, 06:56:43 PM
Reply #49

Offline NitroBro

  • MM8BDM MM7 Contributor
  • *
  • Date Registered: October 15, 2010, 01:18:16 AM

    • View Profile
    • http://www.youtube.com/watch?v=I-sH53vXP2A
Re: 8-10 Weapons
« Reply #49 on: January 11, 2011, 06:56:43 PM »
im checking the leafshield weapon.txt and im guessing "repulsion" deflects bullets, is there a code to make repulsion hurt? im sorta getting the hang of this

January 11, 2011, 07:06:27 PM
Reply #50

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: 8-10 Weapons
« Reply #50 on: January 11, 2011, 07:06:27 PM »
A_Explode is what you're after but it doesn't push you back at all. You'll have to call both A_Explode and the repulsion function (I can't remember what it's called) in the Pickup state.

January 11, 2011, 07:09:17 PM
Reply #51

Offline VGS2

  • Standard Member
  • Date Registered: October 27, 2010, 11:53:43 PM

    • View Profile
    • http://www.youtube.com/user/VGS2
Re: 8-10 Weapons
« Reply #51 on: January 11, 2011, 07:09:17 PM »
Quote from: "Yellow Devil"
Sprites INC doesn't have any 9/10 weapon rips. Not even on the forums!
A member called Metal Man X posted this there.


Hope they're of use.

January 11, 2011, 07:15:50 PM
Reply #52

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: 8-10 Weapons
« Reply #52 on: January 11, 2011, 07:15:50 PM »
Quote from: "Yellow Devil"
Sprites INC doesn't have any 9/10 weapon rips. Not even on the forums!
Quote from: "tsukiyomaru0"

from Official Megaman 10 Rip Thread
Glasses... you might need them.

January 11, 2011, 07:19:10 PM
Reply #53

Offline Max

  • MM8BDM Extender

  • i ate those food
  • ************
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: 8-10 Weapons
« Reply #53 on: January 11, 2011, 07:19:10 PM »
Thanks buddy! Much clearer rips.

January 11, 2011, 07:22:50 PM
Reply #54

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: 8-10 Weapons
« Reply #54 on: January 11, 2011, 07:22:50 PM »
Quote from: "Yellow Devil"
Thanks buddy! Much clearer rips.
It was on Page 3 here alllllllll time! XD

January 11, 2011, 08:45:32 PM
Reply #55

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: 8-10 Weapons
« Reply #55 on: January 11, 2011, 08:45:32 PM »
Sweet, now I have sounds AND sprites for Triple Blade.

Quick question though, the sound at :41 on that video IS the sound for triple blade, yes?

January 11, 2011, 08:59:49 PM
Reply #56

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: 8-10 Weapons
« Reply #56 on: January 11, 2011, 08:59:49 PM »
Yeah, that's triple blade.

January 11, 2011, 09:07:15 PM
Reply #57

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: 8-10 Weapons
« Reply #57 on: January 11, 2011, 09:07:15 PM »
Good to know.
Triple Blade may be finished today!


These are the sprites I made and am using.
The only problem I have with them is that front/r looks more like a wedge than a blade.

January 11, 2011, 09:29:49 PM
Reply #58

Offline Max

  • MM8BDM Extender

  • i ate those food
  • ************
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: 8-10 Weapons
« Reply #58 on: January 11, 2011, 09:29:49 PM »
Quote from: "tsukiyomaru0"
Quote from: "Yellow Devil"
Thanks buddy! Much clearer rips.
It was on Page 3 here alllllllll time! XD

I meant the MM9 ones.

Be sure to upload pics Korby! Does it curve up or out?

January 11, 2011, 09:35:07 PM
Reply #59

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: 8-10 Weapons
« Reply #59 on: January 11, 2011, 09:35:07 PM »
I think I'm going to have it switch between firing tilted to the left to firing tilted to the right.
For example.
Code: [Select]
|    /                    |
|   / __ switches to__    |
Every time you fire. A few other choices is just making it essentially a non-arcing air shooter, and making it unaimable(similar to charge kick) but it will be a vertical weapon, like in the original.