Advanced Search

Author Topic: MM8BDM Weapon Competiton #1 - THE WINNER  (Read 34020 times)

0 Members and 1 Guest are viewing this topic.

January 18, 2011, 02:20:42 PM
Reply #60

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #60 on: January 18, 2011, 02:20:42 PM »
Considering I only have 4 days left, I should probably code the rest of my weapon.

January 18, 2011, 02:22:24 PM
Reply #61

Offline Max

  • MM8BDM Extender

  • i ate those food
  • ************
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #61 on: January 18, 2011, 02:22:24 PM »
Mine is done, but I'll only give you a clue to what it is!

(click to show/hide)

January 18, 2011, 02:28:13 PM
Reply #62

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #62 on: January 18, 2011, 02:28:13 PM »
...You made Tackle Fire into a weapon?

January 18, 2011, 02:34:57 PM
Reply #63

Offline Max

  • MM8BDM Extender

  • i ate those food
  • ************
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #63 on: January 18, 2011, 02:34:57 PM »
Maybe

January 18, 2011, 07:49:28 PM
Reply #64

Offline MagnetMan497

  • Standard Member
  • Date Registered: November 13, 2010, 04:48:53 PM

    • View Profile
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #64 on: January 18, 2011, 07:49:28 PM »
I tried to compile the ACS for WCOLORS, and this came up:

Line 6 in file "UsersPublicDoom Builder 2CompilersHexenWCOLORS.acs" ...
UsersPublicDoom Builder 2CompilersHexenWCOLORS.acs:6: Couldn't find include file "custom/newweapon.txt".

How can I fix that?

January 18, 2011, 08:21:34 PM
Reply #65

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #65 on: January 18, 2011, 08:21:34 PM »
Quote from: "MagnetMan497"
I tried to compile the ACS for WCOLORS, and this came up:

Line 6 in file "UsersPublicDoom Builder 2CompilersHexenWCOLORS.acs" ...
UsersPublicDoom Builder 2CompilersHexenWCOLORS.acs:6: Couldn't find include file "custom/newweapon.txt".

How can I fix that?
Check line 6 and compare with nearby lines or with the template.

January 18, 2011, 08:29:13 PM
Reply #66

Offline MagnetMan497

  • Standard Member
  • Date Registered: November 13, 2010, 04:48:53 PM

    • View Profile
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #66 on: January 18, 2011, 08:29:13 PM »
K.

On another note... the coding part was easy. It's the SPRITES that piss me off. They're transparent, but after setting offsets just like with skins, they are unaligned. It is especially annoying, this being a throwing weapon. Then, my idle sprite appears in the top right corner. Is it because it is called XXXXA1, which I use in the coding or what? ARG!

January 18, 2011, 09:01:06 PM
Reply #67

Offline MegamanFTW

  • Standard Member
  • Date Registered: November 28, 2010, 03:08:58 PM

    • View Profile
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #67 on: January 18, 2011, 09:01:06 PM »
Quote from: "CutmanMike"
The whole weapon, from color choice to how well the weapon works  :geek:
Fraid not. If two people team up they'll have to decide who did the most work and that people will have to submit it for a medal.
FFFFFF------------- awwww....well could i just let people know what it is?it seems much like the MM10 fire weapon,but its not...

January 18, 2011, 09:10:51 PM
Reply #68

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #68 on: January 18, 2011, 09:10:51 PM »
You're aloud to let people know what it is as far as I know. It's a competition, not a secret santa!

January 18, 2011, 09:17:37 PM
Reply #69

Offline MegamanFTW

  • Standard Member
  • Date Registered: November 28, 2010, 03:08:58 PM

    • View Profile
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #69 on: January 18, 2011, 09:17:37 PM »
Quote from: "Korby"
You're aloud to let people know what it is as far as I know. It's a competition, not a secret santa!
:lol: its MM10 fire weapon thats OP(Shoots in all 8 directions,but,i wanted  it so ya have 3 shots.that would be better)

January 18, 2011, 09:23:56 PM
Reply #70

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #70 on: January 18, 2011, 09:23:56 PM »
Quote from: "MagnetMan497"
K.

On another note... the coding part was easy. It's the SPRITES that piss me off. They're transparent, but after setting offsets just like with skins, they are unaligned. It is especially annoying, this being a throwing weapon. Then, my idle sprite appears in the top right corner. Is it because it is called XXXXA1, which I use in the coding or what? ARG!

I had a problem kinda like this. In Slumped, try getting rid of the .png part of the lump name (hit f2 to rename a lump). Once you're done save it and then try realigning the arm. Save and try again. If this works, it's a bug in SLumped.

January 18, 2011, 09:56:33 PM
Reply #71

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #71 on: January 18, 2011, 09:56:33 PM »
Quote from: "CutmanMike"
I had a problem kinda like this. In Slumped, try getting rid of the .png part of the lump name (hit f2 to rename a lump). Once you're done save it and then try realigning the arm. Save and try again. If this works, it's a bug in SLumped.
Odd, I didn't have this problem here. Dealling with offsets can be quite annoying sometimes, but I doubt it is SlumpEd's fault.

January 18, 2011, 09:59:44 PM
Reply #72

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #72 on: January 18, 2011, 09:59:44 PM »
Tends to happen in pk3 files, usually with directories.

January 18, 2011, 11:47:18 PM
Reply #73

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #73 on: January 18, 2011, 11:47:18 PM »
Hmm...If I can figure out how to make my weapon explode on a second click, then I'll be finished coding.

January 19, 2011, 12:02:29 AM
Reply #74

Offline MagnetMan497

  • Standard Member
  • Date Registered: November 13, 2010, 04:48:53 PM

    • View Profile
Re: MM8BDM Weapon Competiton #1 - Wielding the flame!
« Reply #74 on: January 19, 2011, 12:02:29 AM »
Lemme test that Mike
EDIT: It worked! HUzzah.Now for WCOLORS, some finaltouches and DUN!