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Finally done with my entry, I just need to play around with it and balance it out. I'm not that happy with the outcome but it's worth a try I guess.
Quote from: "Lio"Finally done with my entry, I just need to play around with it and balance it out. I'm not that happy with the outcome but it's worth a try I guess.8-Bit only allow 4 colours in the sprite. This is 5... ZOMG UN-LEGIT 8-BIT WEAPONN
Wrong there, DTD.Megaman had 6 colors in his sprite.Black, white, skin-color, cyan, blue, and transparent. Therefore sprites can have 5 or even 6 colors.
Wrong there, Alucard.Megaman's entire face is on a completely different layer, and also a completely different sprite.
Oh enough you lot. DTD wasn't being serious. I'm pretty sure 90% of the sprites in MM8BDM aren't the right color or have too many colors etc.
8-Bit only allow 4 colours in the sprite. This is 5... ZOMG UN-LEGIT 8-BIT WEAPONN
I can't get BounceType to work as described here http://zdoom.org/wiki/Actor_properties# ... Physics.27I just get "bouncetype" is an unknown actor property
+HEXENBOUNCEbouncefactor 0.6wallbouncefactor 0.0reactiontime 15bouncecount 5