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Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 146085 times)

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April 27, 2011, 04:44:04 PM
Reply #105

Offline SmashTheEchidna

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Re: I-Pack -V3 news update 4/26/2011-
« Reply #105 on: April 27, 2011, 04:44:04 PM »
Well, that's good.
Also last time I was playing, I couldn't refill Triple Blade's weapon energy. Though I'd think something like this would have been pointed out already. Just noting this here because I didn't see it on the changes list on the first post.

April 27, 2011, 05:57:25 PM
Reply #106

Offline Ivory

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Re: I-Pack -V3 news update 4/26/2011-
« Reply #106 on: April 27, 2011, 05:57:25 PM »
No, you can refill it. If your playing with Classes or Roboenza or something along those lines then it breaks Triple Blade. Also yes, I toned down the music a long time ago in Sand Canyon.

Also, the first page is being kept the way it is because that's the current version of the I-Pack. Annoying yes, but I don't want to confuse anyone with what's actually in V2 and what's not.

April 27, 2011, 09:28:05 PM
Reply #107

Offline Alucard

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Re: I-Pack -V3 news update 4/26/2011-
« Reply #107 on: April 27, 2011, 09:28:05 PM »
Quote from: "Ivory"
Also yes, I toned down the music a long time ago in Sand Canyon.

We are saved from the ear-rape that was the obnoxiously loud Sand Canyon theme.

April 27, 2011, 11:19:55 PM
Reply #108

Offline Ivory

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Re: I-Pack -V3 news update 4/26/2011-
« Reply #108 on: April 27, 2011, 11:19:55 PM »
Considering how long Sand Canyon has been out, and how many people played it. I'm shocked this wasn't brought up sooner. Anyways, new update.
IDM05 - Pharaoh's Tomb: On top of the previous changes, it also got a slight size reduction. It's not too big of a change, but it's not as big. Also the light out section is not only more navigable but it also takes longer to become dark(randomly too.) So when it does go Dark, it's way more likely to catch someone off guard.

Also introducing, IDM14 - Cosmic Station
(click to show/hide)

April 28, 2011, 02:33:18 AM
Reply #109

Offline CutmanMike

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Re: I-Pack -V3 news update 4/27/2011-
« Reply #109 on: April 28, 2011, 02:33:18 AM »
Nice texture use there. I do like it when I see maps that stick to a robot master's level tiles, using foreign tiles sparingly.

April 28, 2011, 05:16:46 AM
Reply #110

Offline Ivory

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Re: I-Pack -V3 news update 4/27/2011-
« Reply #110 on: April 28, 2011, 05:16:46 AM »
Thank you. It was part of my self requirements for my map pack.

Incase anyone is interested to know exactly what the tilesets used are, I'll list them here..
IDM01 Sand Canyon - Tomahawk
IDM02 Electrical Plant - Elec, Spark, Bright
IDM03 Sky Way - Gyro, Wind (There are no more air textures in here at all, they always looked like vomit.)
IDM04 Wave Trench - Bubble, Dive, Wave
IDM05 Pharaoh's Tomb - Pharaoh
IDM06 Decommissioning Plant - Metal, Dust, Shadow, Magnet
IDM07 Oceanic Ruins - Centaur
IDM08 Gleaming Overworld - Gemini, Flash
IDM09 Glacier Valley - Ice, Dr Cossack, Blizzard
IDM10 Jungle Base - Napalm
IDM11 Gravity Mine - Drill, Crystal
IDM12 Silent Bog - Plant
IDM13 Rugged Mountain - Guts(Barely), Hard(Barely), Stone(dominate)
IDM14 Cosmic Station - Star, Gravity

CTF Maps are excluded from the above, but two of them happen to be uniquely themed.
ICTF01 Train Riders - Charge
ICTF02 Submerged Base - Only real mixture map (it was also made long before the I-Pack)
ICTF03 Construction Site - Needle

Also something I've always been wondering, every single deathmatch map has a Yashichi in it, much like the official DM maps. Yet I never really heard of anyone finding them. So I'm just curious of anyone has found them all yet.

April 28, 2011, 05:38:41 AM
Reply #111

Offline SaviorSword

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Re: I-Pack -V3 news update 4/27/2011-
« Reply #111 on: April 28, 2011, 05:38:41 AM »
Quote from: "Ivory"
Thank you. It was part of my self requirements for my map pack.

Incase anyone is interested to know exactly what the tilesets used are, I'll list them here..
IDM01 Sand Canyon - Tomahawk
IDM02 Electrical Plant - Elec, Spark, Bright
IDM03 Sky Way - Gyro, Wind (There are no more air textures in here at all, they always looked like vomit.)
IDM04 Wave Trench - Bubble, Dive, Wave
IDM05 Pharaoh's Tomb - Pharaoh
IDM06 Decommissioning Plant - Metal, Dust, Shadow, Magnet
IDM07 Oceanic Ruins - Centaur
IDM08 Gleaming Overworld - Gemini, Flash
IDM09 Glacier Valley - Ice, Dr Cossack, Blizzard
IDM10 Jungle Base - Napalm
IDM11 Gravity Mine - Drill, Crystal
IDM12 Silent Bog - Plant
IDM13 Rugged Mountain - Guts(Barely), Hard(Barely), Stone(dominate)
IDM14 Cosmic Station - Star, Gravity

CTF Maps are excluded from the above, but two of them happen to be uniquely themed.
ICTF01 Train Riders - Charge
ICTF02 Submerged Base - Only real mixture map (it was also made long before the I-Pack)
ICTF03 Construction Site - Needle

Also something I've always been wondering, every single deathmatch map has a Yashichi in it, much like the official DM maps. Yet I never really heard of anyone finding them. So I'm just curious of anyone has found them all yet.

IDM01 - Sand Canyon - Found
IDM02 - Electrical Plant -Found
IDM03 - Sky Way - Not Found
IDM04 - Wave Trench - Not Found
IDM05 - Pharaoh's Tomb - Found
IDM06 - Decomissing Plant - Found
IDM07 - Oceanic Ruins - Found
IDM08 - Gravity Core - Not Found
IDM09 - Glacier Valley - Found
IDM10 - Jungle Base -Found

ICTF01 Train Riders - Not Found
ICTF02 Submerged Base - Found
ICTF03 Construction Site - Not Found

8/13 for me found, but I'd like to add that I would love to see more CTF maps. The current popular CTF map pool is very shallow at best.  :(

When are the new maps up for some testing?

April 28, 2011, 06:24:34 AM
Reply #112

Offline Copy Robot

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Re: I-Pack -V3 news update 4/27/2011-
« Reply #112 on: April 28, 2011, 06:24:34 AM »
Sand Canyon
(click to show/hide)

Electrical Plant
(click to show/hide)

Sky Way
(click to show/hide)

Wave Trench
(click to show/hide)

Pharaoh's Tomb
(click to show/hide)

Decommissioning Plant
(click to show/hide)

Oceanic Ruins
(click to show/hide)

-PAIN- Gravity Core (Yashichi the same for Gleaming Overworld???)
(click to show/hide)

Glacier Valley
(click to show/hide)

Jungle Base
(click to show/hide)

do i get a prize for the Deathmatch ones- *shot*

April 28, 2011, 06:45:24 AM
Reply #113

Offline Ivory

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Re: I-Pack -V3 news update 4/27/2011-
« Reply #113 on: April 28, 2011, 06:45:24 AM »
Well glad to see they were all found one way or another. Though Wave Trench, Decommissioning Plant and Glacier Valley all got new hiding spots due to map overhauls. And yeah, Gleaming Overworld is virtually untouched outside of the where the giant pit used to be changing and weapon layout changes.

April 28, 2011, 09:01:31 PM
Reply #114

Offline Hallan Parva

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Re: I-Pack -V3 news update 4/27/2011-
« Reply #114 on: April 28, 2011, 09:01:31 PM »
I noticed you had Rush Jet in one of the Cosmic Station screenshots. Hate to be a dick but it better not have low gravity... all it takes is one guy camping/hogging all the Rush Jet drops to ruin everyone's day. I've seen it happen on Star Man in servers ALL THE TIME. I don't want another "meh" map, especially from someone as talented as yourself. Please reconsider the Rush Jet + low gravity combo.

Is the Rugged Mountain map literally a mountain with lots of elevation differences, because that would be FUN with Water Wave and Search Snake. :lol: Or is it like Guts Man where you sort of "cut through" a mountain?

Also do Gleaming Overworld and Gravity Mine share the same level theme? Because I think they should. That was personally my favorite song in the entire dang pack. If one of the maps has a different theme I hope it's just as awesome :p

April 28, 2011, 11:18:33 PM
Reply #115

Offline Ivory

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Re: I-Pack -V3 news update 4/27/2011-
« Reply #115 on: April 28, 2011, 11:18:33 PM »
Rush Jet is there, yes. Low Gravity is there as well. However much like the Mirror Buster in Gleaming Overworld(not the current Gravity Core), access to Rush Jet gets locked for a specific amount of time after a player grabs it.

Rugged Mountain is all rugged. It has three main layers of elevation, with some minor elevation differences on each layer. Sadly Water Wave and Search Snake aren't on the maps. Water Wave and Bubble Lead are pitiful due to the elevation differences. Hence why Wind Storm is there, but it's difficult to use effectively.  Search Snake is a possibility, but right now I see Super Arm and Hyper Bomb bombardments outclassing Search Snake.

Also I don't want to make them share the same theme, since Gravity Mine is now a mine with gravity. Gleaming Overworld keeps the music due to having the same air as the original Gravity Core.

April 28, 2011, 11:38:28 PM
Reply #116

Offline Awbawlisk

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Re: I-Pack -V3 news update 4/27/2011-
« Reply #116 on: April 28, 2011, 11:38:28 PM »
I just wonder... Is this version of I-Pack gonna include another weapon? (or powerup?)

April 29, 2011, 11:14:26 AM
Reply #117

Offline Hallan Parva

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Re: I-Pack -V3 news update 4/27/2011-
« Reply #117 on: April 29, 2011, 11:14:26 AM »
Responding inside of quotes is the coolest, yo :cool:
Quote from: "Ivory"
Rush Jet is there, yes. Low Gravity is there as well. However much like the Mirror Buster in Gleaming Overworld(not the current Gravity Core), access to Rush Jet gets locked for a specific amount of time after a player grabs it.
Ah, didn't know. Okay then, that's fine, if the Rush Jet usage is kept to a minimum.

Rugged Mountain is all rugged. It has three main layers of elevation, with some minor elevation differences on each layer. Sadly Water Wave and Search Snake aren't on the maps. Water Wave and Bubble Lead are pitiful due to the elevation differences. Hence why Wind Storm is there, but it's difficult to use effectively.  Search Snake is a possibility, but right now I see Super Arm and Hyper Bomb bombardments outclassing Search Snake.
Super Arm might be fun, but a surprise bomb in the face exploding half a second after it lands? NOT FUN. Maybe if it's hard to get, then it might be fair, but... still.

Also, every map with fun top-tier weapons also has a lot of lesser-tier weapons that are much easier to get to "even things out". Please consider Search Snake, it's great for hitting guys waaaaaay higher than you are (like campers in ElecMan).


Also I don't want to make them share the same theme, since Gravity Mine is now a mine with gravity. Gleaming Overworld keeps the music due to having the same air as the original Gravity Core.
Ah, gotcha. I hope Gravity Mine has some sweet music though, nonetheless. ;)

May 03, 2011, 09:58:44 PM
Reply #118

Offline Ivory

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Re: I-Pack -V3 news update 4/27/2011-
« Reply #118 on: May 03, 2011, 09:58:44 PM »
Update Time. I've been busy lately, so progress has slowed down a bit. None the less, I am able to present IDM15 - Maple Castle!
(click to show/hide)

So what is left to do before V3's release?
    Music for IDM11-15
    Tweaking all the maps if need be
    Beta Testing
    I know I'm probably forgetting something

May 05, 2011, 07:22:31 PM
Reply #119

Offline -RanRan

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Re: I-Pack -V3 news update 5/03/2011-
« Reply #119 on: May 05, 2011, 07:22:31 PM »
The - is always here to help. Just add and contact me on Skype. :3

All you'll need to do is just tell everyone a time and a server hoster. I'll be happy to host if need be.