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Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 146087 times)

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June 02, 2011, 06:18:25 PM
Reply #120

Offline Ivory

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Re: I-Pack -V3 news update 6/02/2011-
« Reply #120 on: June 02, 2011, 06:18:25 PM »
Well, you may wonder where Version 3 is. Everything is done, I mean I have nothing left to do for it outside of testing. With the MM7 Expansion right on our doorsteps, I'm putting off testing and release so I can make use of the MM7 weapons and other new additions to improve the maps. I don't really see I-Pack V2 being played much anymore anyways, so I doubt the extra wait is going to kill anyone. For now I'll post the Pre-MM7 change log.

    Version 3

        -IDM01's music is less loud
       -IDM01's cliff areas are no longer accessible. No more hiding up there.
       -IDM01 has a new weapon layout
       -IDM02's Missing Gemini Laser added. Quick Boomerang and Rolling Cutter #2 switched places.  Layout redesigned a specific stairwell.
       -IDM02's Search Snake pit is gone.
       -IDM03's Goblin exploits fixed and Rush Jet was removed due to other exploits.
       -IDM03's layout was adjusted. Instead of side open islands, you have two mini structures like the main area on the left and right side.
       -IDM04's 100% Redone.
       -IDM05 heavy redesign to reduce death trolling and increase fluidness.
       -IDM06 is slightly smaller, however the upper and lower half have been completely redone.
       -IDM07 now has a staircase out of the water to go along with the pillars.
       -IDM07 Triple Blade moved underwater with Knight Crush, Blizzard Attack moves to Triple Blade's location and Bubble Lead is moved up the stairs in the middle of where the Blizzard Attacks used to be.
       -IDM08 has been split into two levels. The Top Half is now the new IDM08, while the concept of the old one will be moved to IDM11.
       -IDM09's Upper half has been omitted and redesigned to be smaller, and keeps the combat in the two main areas.
       -IDM10's Various layout tweaks to improve fluidness.
       -Updated W-Colors so Ballade Cracker has the new official colors.
       - CTF Maps removed from I-Pack
       - +Five New Maps! IDM11-15
       - Music Changes: IDM02, 09 and the first boss music have been changed.
       - Secret![/list]

    June 02, 2011, 08:56:25 PM
    Reply #121

    Offline Alucard

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    Re: I-Pack -V3 news update 5/03/2011-
    « Reply #121 on: June 02, 2011, 08:56:25 PM »
    Quote from: "Ivory"
    Secret!

    I wonder if it was my suggestion...Probably not though. Like, .000000000000000000000000000000000000000000000000000000 *infinite zeros* 1 % chance of it being that.

    June 02, 2011, 10:39:39 PM
    Reply #122

    Offline SaviorSword

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    Re: I-Pack -V3 news update 5/03/2011-
    « Reply #122 on: June 02, 2011, 10:39:39 PM »
    Quote from: "-RanRan"
    The - is always here to help. Just add and contact me on Skype. :3

    All you'll need to do is just tell everyone a time and a server hoster. I'll be happy to host if need be.

    /me advertises and manage to bring everyone toward his server and starves out other servers.
    I'm also curious about somethin'. Has Ivory ever seen how my server is like? Yes? No? Maybe?

    June 13, 2011, 12:03:08 AM
    Reply #123

    Offline MasterXman

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    Re: I-Pack -V3 news update 5/03/2011-
    « Reply #123 on: June 13, 2011, 12:03:08 AM »
    The map looks great. ( IDM15 ) CAN'T WAIT FOR THE RELEASE OF THIS PACK. By the way......... why did you remove the CTF maps?

    June 13, 2011, 12:18:54 AM
    Reply #124

    Offline Ivory

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    Re: I-Pack -V3 news update 5/03/2011-
    « Reply #124 on: June 13, 2011, 12:18:54 AM »
    Well just a bit longer. I'm currently working on some final map revisions, additional MM7 weapons and such.
    I removed the CTF stages because I the I-Pack is predominately just played for DM, so it makes sense not to bog down the weight with CTF maps that get barely played. Not to mention ICTF03 got reworked and included as MMCTF10, and the other two CTF maps I'm not that fond of. I'll release those two as separate downloads, but I'm not going to include them in anymore.

    June 13, 2011, 03:25:53 AM
    Reply #125

    Offline Ivory

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    Re: I-Pack -V3 news update 5/03/2011-
    « Reply #125 on: June 13, 2011, 03:25:53 AM »
    LolDoublePost

    New Poll: IDM07 has underwent some changes to the layout. However with doing so, I feel like the underwater arena is to much of a dead end and pointless trip. I'm feeling like removing it all together, but I want to find out the public opinion on it.

    June 13, 2011, 04:07:51 AM
    Reply #126

    Offline Shade Guy

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    Re: I-Pack -Poll Added, Please Vote!-
    « Reply #126 on: June 13, 2011, 04:07:51 AM »
    I'm going to say keep it, but not just for the sake of having an underwater segment. I'd think it would be nice if you could hop into the water, take some passage and be able to teleport back to the surface at a vantage point. So, you'd need to go underwater to get some of the better goodies.

    June 13, 2011, 04:11:12 AM
    Reply #127

    Offline Ivory

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    Re: I-Pack -Poll Added, Please Vote!-
    « Reply #127 on: June 13, 2011, 04:11:12 AM »
    Oh you get me wrong, there would still be water on the map, just not there. Also I think I will get rid of it, because it's existence is really killing the flow of the new changes.

    June 13, 2011, 05:05:24 AM
    Reply #128

    Offline NemZ

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    Re: I-Pack -Still in progress-
    « Reply #128 on: June 13, 2011, 05:05:24 AM »
    Which water section are you talking about... the little room with Centaur Flash or the big room with Knight Crush?  The problem with both areas is that they don't really lead anywhere else.  I'd suggest a one-way teleport out of the flash room and side passageways looping back around to the rest of the map from the bigger one on either end, maybe long wide slopes up to the main floor with a few columns or some such in the way so it's not just an open shooting gallery from either end.

    June 13, 2011, 09:06:38 AM
    Reply #129

    Offline Shade Guy

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    Re: I-Pack -Still in progress-
    « Reply #129 on: June 13, 2011, 09:06:38 AM »
    Oh, this is awkward. I was talking about the water in another map.

    Okay...If I'm thinking of the right map, I'd also suggest making it lead through a tunnel or something and connect it to the centaur flash area I guess, since that spot is too easy to camp in LMS.

    June 14, 2011, 10:31:14 PM
    Reply #130

    Offline Tesseractal

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    Re: I-Pack -Still in progress-
    « Reply #130 on: June 14, 2011, 10:31:14 PM »
    He's talking about the Knight Crush spawn, gentlemen. Two large pillars are the only escape from it in V2.

    I think removing it would be fine. It decentralized the map a bit - it's rather large and naked, and it took a lot of focus away from other areas of the map. If people are attached to it for some reason you could just cut the size of the area down- an easy way to make it more accessible would be just to raise the entire sector(water included) or make an exit at the bottom (such as a teleport or "tunnel" as Shade suggested) but removal all together seems the safest bet.

    I wouldn't miss the other CTF maps, either. Quick question about V3 - Are horizontal MM7 weapon bars present?  when I hosted V2 and Ipack simultaneously, the horizontal weapon energy bars were absent for MM7 weapons(with the exception of Freeze Cracker). I'm highly suspicious of the buggy Triple Blade, which becomes non-refillable if the X-Pack V2A and I-Pack V2 are hosted simultaneously (in both packs). If the weapon bars don't work horizontally (or "sideways") in V3 it's probably a triple blade error and I'll bug Korby about it.

    June 14, 2011, 11:17:20 PM
    Reply #131

    Offline Ivory

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    Re: I-Pack -Still in progress-
    « Reply #131 on: June 14, 2011, 11:17:20 PM »
    Well, I hope you enjoyed it. It's gone, and the level flow has never been better, especially with a few extra ways around the map to make it less circular.
    The status bars in V3 are all fine. Currently both the I-Pack and the X-Pack are incompatible with MM8BDMV2, due to WColor and SBarinfo reasons. Mr X is rather busy and uninterested in mm8bdm these days, so he has no intentions of updating the X-Pack. He has however given me permission to update the X-Pack to make it MM7 compatible, just don't expect any map updates or anything to appear in it.

    June 15, 2011, 10:14:17 PM
    Reply #132

    Offline SaviorSword

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    Re: I-Pack -Still in progress-
    « Reply #132 on: June 15, 2011, 10:14:17 PM »
    Quote from: "Ivory"
    Well, I hope you enjoyed it. It's gone, and the level flow has never been better, especially with a few extra ways around the map to make it less circular.
    The status bars in V3 are all fine. Currently both the I-Pack and the X-Pack are incompatible with MM8BDMV2, due to WColor and SBarinfo reasons. Mr X is rather busy and uninterested in mm8bdm these days, so he has no intentions of updating the X-Pack. He has however given me permission to update the X-Pack to make it MM7 compatible, just don't expect any map updates or anything to appear in it.

    Are WColor and SBarinfo the thin's that causes team colors to be messed up all the time? I'd like that to be fixed.

    Also if ya update the X-Pack, could ya at least fix a few linedefs to block monsters and give pits the fell to far script, or that's non of yar concer? I hope those few buggers get changed.

    Last thin' to comment, has any of the maps been tested yet?

    June 15, 2011, 10:27:11 PM
    Reply #133

    Offline Ivory

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    Re: I-Pack -Still in progress-
    « Reply #133 on: June 15, 2011, 10:27:11 PM »
    I have updated all the sbar and wcolors related files, V3 is fully compatible with MM8BDMv2.

    As for the X-Pack, I cannot do that. I'm only supposed too update the wcolor,sbarinfo and anything else relating to mm8bdmv2.

    It's almost time for play testing! Before I did all the MM7 additions, my judgment said the balance was reasonably fine. Now my judgment suspects several maps became imbalanced. Especially considering V2b broke the Gravity Press Balls and IDM11 has became difficult to play. That and I am still iffy about IDM04.

    Anyways, as I said above, I still a few smaller details to handle first. I'll make a post about v3 testing some time in the next few days.

    June 21, 2011, 11:25:08 PM
    Reply #134

    Offline Ivory

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    Re: I-Pack -Still in progress-
    « Reply #134 on: June 21, 2011, 11:25:08 PM »
    It is finally released. Sorry for the wait. Changelogs, new screenshots, are on the front page.

    Download Version 3 Below
    MediaFire
    4Shared
    It is also on WadHost for autowad to find.

    The biggest change I want to make clear for hosters is that the I-Pack no longer has Triple Blade in it. Meaning there is no custom weapons or content. The only thing is maps and music. This means it can hosted with MMPU, CSCM, XPack, etc without any incompatibilities due to custom content.

    As usual, feed back and criticism would be appreciated. Preferably in this thread.