Advanced Search

Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 159222 times)

0 Members and 1 Guest are viewing this topic.

August 30, 2011, 12:47:26 PM
Reply #165

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #165 on: August 30, 2011, 12:47:26 PM »
I will shoot down any doubts about this pack:

This is the best map pack ever. Period.

August 30, 2011, 02:21:20 PM
Reply #166

Offline Galaxy Sisbro

  • MM8BDM Extender
  • **
  • Date Registered: December 18, 2010, 05:04:22 PM

    • View Profile
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #166 on: August 30, 2011, 02:21:20 PM »
I love this map pack. Especially the tree world map pack. Everything is looking good: Stages, layouts, weapon, everything.

August 30, 2011, 02:41:31 PM
Reply #167

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #167 on: August 30, 2011, 02:41:31 PM »
I envy your mapping skill, Ivory.

August 30, 2011, 03:18:54 PM
Reply #168

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #168 on: August 30, 2011, 03:18:54 PM »
For some reason the tree map (the one that plays Green Greens in 8-bit) has a MAJOR Hall O' Mirrors effect. Practically everywhere you look there's that darn skybox smudging.

More errors as they show up~

August 30, 2011, 03:22:13 PM
Reply #169

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #169 on: August 30, 2011, 03:22:13 PM »
Solution:

Don't use Softwear.

August 30, 2011, 03:35:45 PM
Reply #170

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #170 on: August 30, 2011, 03:35:45 PM »
Solution:
Use Software because OpenGL crashes SmashBro's comp. :geek:

August 30, 2011, 03:36:13 PM
Reply #171

Offline SaviorSword

  • Standard Member

  • Yar har, fiddle dee dee...
  • Date Registered: January 01, 2011, 02:13:30 AM

    • View Profile
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #171 on: August 30, 2011, 03:36:13 PM »
Quote from: "LlamaHombre"
Solution:

Don't use Softwear.

Don't be insensitive to folks who can't use OpenGL. Maps must work for both kinds of users to satisfy everyone. Not doin' so isolates folks and will turn off some other folks from yar product.

Excuse me from my rant...

August 30, 2011, 03:40:14 PM
Reply #172

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #172 on: August 30, 2011, 03:40:14 PM »
Now if your computer can't run OpenGL, I understand!

But if you can run OpenGL on your computer and you use softwear, it just confuses me.

Anyways, I really like the new I-Pack maps added, especially the Flame Man one.

August 30, 2011, 07:19:19 PM
Reply #173

Offline Nuy

  • Warrior
  • **
  • Date Registered: March 27, 2011, 10:25:22 PM

    • View Profile
    • http://www.youtube.com/NuThetta
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #173 on: August 30, 2011, 07:19:19 PM »
In IDM24 you can fall in the waterfall.
(click to show/hide)

August 30, 2011, 08:32:19 PM
Reply #174

Offline CHAOS_FANTAZY

  • MM8BDM Extender

  • Still Around, But Only Kind Of
  • *
  • Date Registered: November 21, 2010, 08:21:24 PM

    • View Profile
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #174 on: August 30, 2011, 08:32:19 PM »
Pssst, you can start a CTF game on Sand Canyon.  :ugeek:
Molten Lair might have a little *too* much lava; the stage feels like F-Cracker was the only weapon that was there at first.
Jurassic Raceway has a theme that fades out.  :/
Considering how sprawling Missile Base is, maybe sprinkle in some small health/energy capsules?  Also, there's a weapon off the boundaries of the map.  T-Stopper, to be exact.  I understand if the place is still under construction, but it sorta looks unprofessional.

August 30, 2011, 09:04:34 PM
Reply #175

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #175 on: August 30, 2011, 09:04:34 PM »
The Time Stopper is there because Ivory was going to put all weapons in the maps at least once, and because I guess it wouldn't really fit anywhere, it's out of bounds.

Not unlike in my Restaurant maps.

August 30, 2011, 09:12:05 PM
Reply #176

Offline CHAOS_FANTAZY

  • MM8BDM Extender

  • Still Around, But Only Kind Of
  • *
  • Date Registered: November 21, 2010, 08:21:24 PM

    • View Profile
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #176 on: August 30, 2011, 09:12:05 PM »
Quote from: "Korby"
The Time Stopper is there because Ivory was going to put all weapons in the maps at least once, and because I guess it wouldn't really fit anywhere, it's out of bounds.
But-but--
T-Stopper was already in Pharaoh's Tomb.

August 30, 2011, 09:14:50 PM
Reply #177

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #177 on: August 30, 2011, 09:14:50 PM »
In all of the new maps, my boy.

August 31, 2011, 02:07:34 AM
Reply #178

Offline Awbawlisk

  • Warrior

  • I can now see the rest of my medals again.
  • ***
  • Date Registered: January 04, 2011, 02:18:59 AM

    • View Profile
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #178 on: August 31, 2011, 02:07:34 AM »
Cut Trench, Jurassic RaceTrack, and (Tie between Missile base and Knee deep in oil) Are my top 3 favorite maps of the new maps to the I-pack ( I hope that software texture glitch in World Tree Gets fixed.. because this texture glitch just depresses me..  :cry: ) The other new maps are outstanding too :D Terrific Mapping skills Ivory! ( And we have Wave Trench again! WHEEEE! )

Btw.. What is that music in Cut Trench? It just sounds so amazing!

EDIT: Oh and I forgot to ask! Y u no put boss music in any of your new maps? T.T

August 31, 2011, 03:46:59 AM
Reply #179

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: [Map Pack] IX-Pack {V1B Released!}
« Reply #179 on: August 31, 2011, 03:46:59 AM »
Boss Music is glitched. I thought it was working, but turns out it only works if the fragcount is set to 5. It's on my things to fix up for v1c. I'm moving in the next few days so I won't be doing any work on IX-v1c for the next while.

As for Cut Trench, the song is "Anything but Tangerines" First level of Earthworm Jim 2.

Also enjoy, the Legacy Pack has two unreleased maps that I threw in for the heck of it. One was massively huge, the other was a smaller version of wave trench that got replaced with Ocean Base.

I also added a poll for my own feedback.