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Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 159221 times)

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January 10, 2012, 02:58:23 AM
Reply #315

Offline Shmeckie

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #315 on: January 10, 2012, 02:58:23 AM »
I absolutely love what you've done with IDM20. I used to hate that map. It was so cumbersome, unnecissarily large, and needlessly difficult to get around, find people, etc. Now it looks great, there's plenty of room for a good fracas, it's easy to get around, it's all-in-all a thousand times better than it was before!

January 10, 2012, 02:59:32 AM
Reply #316

Offline Tesseractal

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Well, I better retreat before I walk ye planks!
« Reply #316 on: January 10, 2012, 02:59:32 AM »
lol savior

You missed the release!

Nice effort, though.  :geek:

Also XDM weaponsets have improved a bunch. I'm certain Mr. X's ghost would approve.

January 10, 2012, 02:50:16 PM
Reply #317

Offline Galaxy Sisbro

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #317 on: January 10, 2012, 02:50:16 PM »
Something minor, you've forgot to add XDM10 in the contents spoiler of the first post.

Anyway, good job. You're a pretty fast mapper.

January 10, 2012, 08:13:40 PM
Reply #318

Offline Beed28

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #318 on: January 10, 2012, 08:13:40 PM »
Found a texture error in the "new" area of IDM22:


Also, the previous versions of IDM03 and IDM20 need to be added to the Legacy pack.

January 10, 2012, 08:50:47 PM
Reply #319

Offline Ivory

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #319 on: January 10, 2012, 08:50:47 PM »
Do people honestly want to play the symmetrical version over the non symmetrical one? Legacy Pack tends to only be for major changes that people would actually miss. I didn't think making one side not the same as the other was that big of a deal. The community tends to hate symmetry for some reason.

Anyways, I don't really have any intention of doing a v1e. I'm more likely to go forward and finish the IX-Pack with IDM26-30 as the next major update. Which I plan to do for the early summer. If Time permits.

Unless of course something outstanding pops up and makes the need for a v1e to be released. Then I'll address details like that missing texture, maybe improved bot apoc support, etc. Or if enough feedback pops up that warrants a new release. Whatever comes first.

Thank you everyone for the feedback. I appreciate hearing from everyone.

Also Savior, IDM06. Those block monsters in the junk section are there to keep the roaches from falling in pits, nothing to do with the bots. Sorry but Roaches out prioritize  Bot Apoc support.

January 11, 2012, 08:50:39 PM
Reply #320

Offline Mr. Sean Nelson

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #320 on: January 11, 2012, 08:50:39 PM »
I've downloaded this new .pk3 three times and Doomseeker still doesn't recognize that I have it!
It's where all my other MM8BDM files are, I just don't get it.

January 12, 2012, 07:02:50 AM
Reply #321

Knux

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #321 on: January 12, 2012, 07:02:50 AM »
I don't know if this is relevant, but:

(click to show/hide)
It was in classes, but I thought I'd post it anyway since it looks wrong. And thus I've ruined everyone's future fun, including mine. D:

January 12, 2012, 07:07:18 AM
Reply #322

Offline Ivory

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #322 on: January 12, 2012, 07:07:18 AM »
Certainly wasn't intended, nope. It will be fixed for next version. Thanks for pointing that out.
You darn flying classes breaking things that aren't a problem in vanilla DM >_>

January 15, 2012, 05:17:59 AM
Reply #323

Offline Mr. X

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #323 on: January 15, 2012, 05:17:59 AM »
I have come to haunt this thread with my ghostly presence, wooooooooo


Savior, not all maps will have compatibility with bots.  XDM08 has to have those block bots lines or else Moby would go wandering throughout the entire level.

January 15, 2012, 06:47:17 AM
Reply #324

Offline SaviorSword

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #324 on: January 15, 2012, 06:47:17 AM »
I can understand that, along with the roach deal that Ivory pointed out too. Well now I know why bots in MM4DIV get stuck on that square now.

January 15, 2012, 07:13:41 AM
Reply #325

Offline Ivory

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #325 on: January 15, 2012, 07:13:41 AM »
Yeah, stage props leaving their locations aren't a good thing.

Anyways, my current major map overhauling todo list:
IDM16: May be redone. Depends on how I feel. The next two items have more priority.
IDM23: New layout, same concept. Less blulky, more navigable.
IDM24: Size cut.

January 15, 2012, 05:17:24 PM
Reply #326

Offline BiscuitSlash

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #326 on: January 15, 2012, 05:17:24 PM »
Quote from: "Ivory"
IDM24: Size cut.
Hmmm, hopefully not too much. How much do you plan to shrink it by?

January 15, 2012, 05:31:48 PM
Reply #327

Offline Magnet Dood

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #327 on: January 15, 2012, 05:31:48 PM »
I want IDM25 restored to its former awesome glory!

Is it in the Legacy Pack, by chance?

January 15, 2012, 06:50:49 PM
Reply #328

Knux

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #328 on: January 15, 2012, 06:50:49 PM »
Ivory, you better check that cliff thoroughly. I found another line unblocked. It's near the Shade Man statue, which makes it easy to get to with Item 1. This one:
(click to show/hide)
How did I not notice that before...?
Also, the cliff on Molten Lair can be climbed to by freezing the lava and using Rush Coil:
(click to show/hide)
Crosshair points at the line responsible.

January 15, 2012, 07:31:37 PM
Reply #329

Offline Ivory

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #329 on: January 15, 2012, 07:31:37 PM »
To answer some questions.

Quote from: "Michael712"
Hmmm, hopefully not too much. How much do you plan to shrink it by?
Probably cut off about 1/4 of the size. Probably the changes are going to occur near the T-Rex area or at the river area. Or both.

Quote from: "Star Dood"
I want IDM25 restored to its former awesome glory!

Is it in the Legacy Pack, by chance?

No, it's not changing back. The reason I changed it in the first place was because of the size. That entire Super Adaptor area was a last second addition. The map needed something else to connect it. I never liked it and it never flowed with the rest of the map. So I changed the layout slightly so there was no need to have that area.  In short, it's staying as it is.

Yes, it is in the legacy pack.

Quote from: "Knux"
This one:
(click to show/hide)

Of course, I already fixed the cliff linedefs

Quote from: "Knux"
(click to show/hide)

Curses, you and your flying classes finding holes in new sections that were added after all the blocking linedefs were added. Easy to fix.