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Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 159221 times)

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January 15, 2012, 09:17:26 PM
Reply #330

Knux

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #330 on: January 15, 2012, 09:17:26 PM »
Quote from: "Ivory"
Curses, you and your flying classes finding holes in new sections that were added after all the blocking linedefs were added. Easy to fix.
Like I said, freeze the lava and use Rush Coil. No flying involved.  :ugeek:

January 27, 2012, 05:51:19 AM
Reply #331

Offline Mr. X

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #331 on: January 27, 2012, 05:51:19 AM »
Time to wake up this topic with some news and stuff!

I am currently in the middle of making changes to the X side of the IX-Pack that I think pretty much everybody will end up liking...hopefully...maybe.  Here's a list of the stuff I've either done or plan on doing.

(click to show/hide)

I haven't really looked at the CTF maps so I can't say anything about them yet.

January 27, 2012, 04:01:23 PM
Reply #332

Offline Beed28

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #332 on: January 27, 2012, 04:01:23 PM »
Quote from: "Mr. X"
(click to show/hide)

So will the old version appear in the Legacy pack, then?

January 27, 2012, 06:02:18 PM
Reply #333

Offline Mr. X

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #333 on: January 27, 2012, 06:02:18 PM »
Sure, why not?  However, given my own opinions and the opinions of those I've shown the new version to, I believe we've all come to the conclusion that the new version makes the old version depressingly awful...assuming it wasn't already.  It takes the same basic idea (fairly small stage with low gravity) and mixes it with a layout that provides more cover and more strategy and some normal gravity parts to keep the pace of battle up a bit.  We all agreed that adding a lower part would only be adding a useless addition nobody would use.

Plus, the changes make the only completely symmetrical XDM map go poof!

February 07, 2012, 04:23:15 AM
Reply #334

Offline Ivory

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Re: [Map Pack] IX-Pack [IX-v1d released!]
« Reply #334 on: February 07, 2012, 04:23:15 AM »
Here are some teaser shots of what major changes to expect from IX-v1e.

X-Deathmatch
(click to show/hide)

I-Deathmatch
(click to show/hide)

Only IDM24 changes is left to do.

February 07, 2012, 04:28:06 AM
Reply #335

Offline Hallan Parva

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Re: [Map Pack] IX-Pack
« Reply #335 on: February 07, 2012, 04:28:06 AM »
Please tell me X put in the clouds from Galaxy 2

PLEEEEEAAAAAASSSSSSEEEEEEE

also that rising/falling lava, so hot

February 07, 2012, 04:29:24 AM
Reply #336

Offline Mr. X

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Re: [Map Pack] IX-Pack
« Reply #336 on: February 07, 2012, 04:29:24 AM »
Dagnabit, it's the SM64 version, not Galaxy 2!  You get floating platforms instead.

February 07, 2012, 04:31:02 AM
Reply #337

Offline Hallan Parva

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Re: [Map Pack] IX-Pack
« Reply #337 on: February 07, 2012, 04:31:02 AM »
I know it's from SM64 but the clouds were so ballin'

they added a side section that WASN'T A DEAD END and had useful things on it

also if it's the SM64 version where's my plant teleporter

February 08, 2012, 06:27:56 AM
Reply #338

Offline Mr. X

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Re: [Map Pack] IX-Pack
« Reply #338 on: February 08, 2012, 06:27:56 AM »
Plant teleporter?  The only teleporter on that map was in the corner near the Metal Cap, and that's still there.  It's now marked though and one way (just as it was in the original course)

MAYBE I'll add the clouds at some other date.  MAYBE.  That's code for "If I remember, then probably yes"


Also, I just created an updated version of the 3rd XBoss music.  It's still the same song, just with the tempo bumped up and parts changed/added to make it more lively.  I'm still looking into replacement music but for now, this'll at least not horribly kill the pace of the music when it starts.

February 08, 2012, 06:39:25 AM
Reply #339

Offline ice

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Re: [Map Pack] IX-Pack
« Reply #339 on: February 08, 2012, 06:39:25 AM »
Actually that teleporter by the metal cap is 2 way in SM64 (no one really bothers to try it though due to how risky it is)

February 08, 2012, 07:04:14 AM
Reply #340

Offline Mr. X

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Re: [Map Pack] IX-Pack
« Reply #340 on: February 08, 2012, 07:04:14 AM »
Really?  For some reason I recall not being able to go both ways.  Oh well, it's one way now.  I figured it was risky anyways but in a match with fewer people it would work easier.  Since that giant staircase near there is now a ramp anyways, it shouldn't be as bad getting out of that area to begin with.  Also, I just updated the Sandopolis remix a bit too.

February 13, 2012, 09:22:02 PM
Reply #341

Knux

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Re: [Map Pack] IX-Pack
« Reply #341 on: February 13, 2012, 09:22:02 PM »
Hey Mr. X, I've been thinking about this for a while, but would you like me to make a wooden fence texture for Whomp's Fortress Remix? Shouldn't take long, but I wanted to ask first before I did anything.

February 13, 2012, 11:16:13 PM
Reply #342

Offline Mr. X

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Re: [Map Pack] IX-Pack
« Reply #342 on: February 13, 2012, 11:16:13 PM »
Not really.  Nothing else in the stage uses custom textures so it would be out of place and unnecessary.  Thanks for the offer though.

February 14, 2012, 12:15:32 AM
Reply #343

Knux

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Re: [Map Pack] IX-Pack
« Reply #343 on: February 14, 2012, 12:15:32 AM »
Oh alright then. Thing is, I have SM64DS and some areas have that texture on them. I thought: "Hey, why not make some for that map?"

Also, the lava rising in Molten Lair looks very interesting. I look forward to it.  :)

February 14, 2012, 01:32:15 AM
Reply #344

Offline Mr. X

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Re: [Map Pack] IX-Pack
« Reply #344 on: February 14, 2012, 01:32:15 AM »
You see, if I were to have 1 custom texture, I'd feel obliged to have them all be custom textures so unless you were willing to make all of them, I have no choice in my mind...unless you did make all of the textures in which case I'd give you a big virtual hug.