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Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 146087 times)

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February 15, 2012, 06:14:24 PM
Reply #345

Offline Knux

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Re: [Map Pack] IX-Pack
« Reply #345 on: February 15, 2012, 06:14:24 PM »
I'd have no problem doing all of the fences (which are about 3 in the DS course), since all the other textures in use already make the map look the way it was. If you still want them, I'll be glad to make them for you, including the ones shaped like this / which you can use along with turning some floors into slopes (Sakugarne area used those in the game) and place those there to the side.

If I'm missing something else you'd like, let me know. I have SM64DS, as I said before. That means I can go see what you want done.

February 15, 2012, 06:27:31 PM
Reply #346

Offline Mr. X

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Re: [Map Pack] IX-Pack
« Reply #346 on: February 15, 2012, 06:27:31 PM »
Nah, I'm good.  BTW, I made a few changes to XDM09 today.  Nothing groundbreaking though.

February 16, 2012, 06:54:17 AM
Reply #347

Offline Shade Guy

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Re: [Map Pack] IX-Pack
« Reply #347 on: February 16, 2012, 06:54:17 AM »
Is the low-gravity-outside-of-water glitch gone for good? If I recall, it still hung around in v1D.

February 16, 2012, 07:27:28 AM
Reply #348

Offline Ivory

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Re: [Map Pack] IX-Pack
« Reply #348 on: February 16, 2012, 07:27:28 AM »
Mr. X claims to have finally beat it. But then again, so did I. But he did bigger changes that I did, so perhaps it was covered this time!

Anyways, at this point in time, I just have a few little changes to make here and there, Mr. X has a few changes to do for some X-Pack maps, and then it's IX-v1e time. This should be the last update of the version 1 branch. I intend to make IDM26-30 for the next update, which would bump it up to v2. So, whoosh. If you have anything to suggest, now would be a great time to get some last words in it, otherwise, I present the current change-log.

(click to show/hide)

February 16, 2012, 07:53:04 AM
Reply #349

Offline Mr. X

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Re: [Map Pack] IX-Pack
« Reply #349 on: February 16, 2012, 07:53:04 AM »
From my testing, I STRONGLY BELIEVE the glitch is gone.  I used to be able to do it reliably once I kind of figured out what was causing it and since the changes, I have not been able to retrigger it.

February 16, 2012, 03:31:13 PM
Reply #350

Offline SaviorSword

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Re: [Map Pack] IX-Pack
« Reply #350 on: February 16, 2012, 03:31:13 PM »
I'd love to scan all the maps before it's release, however I don't get to call those kind of shots though... :(
Changes are lookin' pretty good! Can't wait till it's released! Hopefully with CSCM around the same time, and it'll be Christmas again!

February 16, 2012, 09:42:41 PM
Reply #351

Offline Magnet Dood

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Re: [Map Pack] IX-Pack
« Reply #351 on: February 16, 2012, 09:42:41 PM »
Question, mind putting Flash Stopper where Gravity Hold is in the Crystal Mine place? Put Gravity Hold in a harder to reach or hidden spot, it's too dominating on this map. Gravity Man has it, I know, but it has much lower ceilings in most areas. IDM11 (I think) instead has high ceilings everywhere.

February 16, 2012, 09:44:05 PM
Reply #352

Offline Korby

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Re: [Map Pack] IX-Pack
« Reply #352 on: February 16, 2012, 09:44:05 PM »
But Flash Stopper sucks. Many players have already removed it from their PK3 and it's about as effective as a Blooper in Mario Kart.

February 16, 2012, 09:45:58 PM
Reply #353

Offline Mr. X

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Re: [Map Pack] IX-Pack
« Reply #353 on: February 16, 2012, 09:45:58 PM »
Quote from: "SaviorSword"
I'd love to scan all the maps before it's release, however I don't get to call those kind of shots though... :(
Changes are lookin' pretty good! Can't wait till it's released! Hopefully with CSCM around the same time, and it'll be Christmas again!

We'll let you play it before everyone else if you play your cards right...And by play your cards right, I mean wait for it to be publicly released and then rush to be the first to download it, oh ho ho!

February 16, 2012, 09:59:36 PM
Reply #354

Offline Ivory

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Re: [Map Pack] IX-Pack
« Reply #354 on: February 16, 2012, 09:59:36 PM »
Quote from: "Star Dood"
Weapon Changing Stuff
Quote from: "Ivory"
I present the current change-log.

IX-Pack v1E
   -IDM11 - New Weapon Layout

Reeeaaaadddddd.
treeeeeeees
freeeeeezzzeeee

February 16, 2012, 10:58:17 PM
Reply #355

Offline Mr. X

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Re: [Map Pack] IX-Pack
« Reply #355 on: February 16, 2012, 10:58:17 PM »
BTW, the faster version of XBoss3 that I promised has already been replaced by a new original song.  That was really long lived.

You can hear the new song here:  http://snd.sc/w9rYci

And just for kicks, here was the updated old song:  http://snd.sc/zFQsAY

February 18, 2012, 05:56:56 PM
Reply #356

Offline SaviorSword

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Re: [Map Pack] IX-Pack
« Reply #356 on: February 18, 2012, 05:56:56 PM »
Quote from: "Mr. X"
Quote from: "SaviorSword"
I'd love to scan all the maps before it's release, however I don't get to call those kind of shots though... :(
Changes are lookin' pretty good! Can't wait till it's released! Hopefully with CSCM around the same time, and it'll be Christmas again!

We'll let you play it before everyone else if you play your cards right...And by play your cards right, I mean wait for it to be publicly released and then rush to be the first to download it, oh ho ho!

Awww....... Well, the shot's been called! Time to wait just like everyone else then...   :(

April 15, 2012, 01:17:45 AM
Reply #357

Offline achtung

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Re: [Map Pack] IX-Pack
« Reply #357 on: April 15, 2012, 01:17:45 AM »

April 15, 2012, 01:31:39 AM
Reply #358

Offline Ivory

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Re: [Map Pack] IX-Pack
« Reply #358 on: April 15, 2012, 01:31:39 AM »
Well, wasn't expecting that to happen. So yeah, IX-v1e released.

Changelog v1e
(click to show/hide)

April 15, 2012, 01:32:36 AM
Reply #359

Offline Mr. X

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Re: [Map Pack] IX-Pack
« Reply #359 on: April 15, 2012, 01:32:36 AM »
...we were going to surprise everyone. ; - ;