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Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 146085 times)

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April 15, 2012, 08:12:56 PM
Reply #375

Offline BiscuitSlash

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #375 on: April 15, 2012, 08:12:56 PM »
But XDM06 is a great m- *shot*

Okay, not joking, XDM06 has to stay no matter what happens. There's something about XDM07 that I like, but eh, I see what Mr. X means. I want to like it more than I do.

April 15, 2012, 08:26:45 PM
Reply #376

Offline Atticus

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #376 on: April 15, 2012, 08:26:45 PM »
I don't care what, IDM21 has to stay.

April 15, 2012, 08:33:23 PM
Reply #377

Offline Mr. X

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #377 on: April 15, 2012, 08:33:23 PM »
XDM06 I wasn't too thrilled about until the latest major update to it.  Now I like it.  XDM07 has an underlying "meh"-ness to it.  I think it's better now than it used to be because I can breathe but if any map feels like filler out of the bunch, that's it.

April 15, 2012, 09:01:38 PM
Reply #378

Offline Ivory

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #378 on: April 15, 2012, 09:01:38 PM »
I'm actually not that fond of my 16+ era maps. Which, if it were up to my choice alone, I would probably scrap most of them. I've come to realize that my favorites of my own maps are the ones that aren't overly large or gimmicky.

To be exact, if I were to go through with this, the 15 maps I would want to focus on are.

IDM01: Nostalgic value of being my first good MM8BDM map
IDM02: Though I do want to redo some of the areas.
IDM05: With 95% of the gimmicks stripped out, but I would be doing this next version regardless.
IDM07: Flows very nicely
IDM08: I love the new version of it.
IDM09: I have ideas on how to improve the Cossack base area.
IDM10: Old-fan favorite, I have some ideas on how to improve the flow of this level too.
IDM13: One of my favorite larger stages
IDM14: I think the less-high gravity helps it out a lot.
IDM15: I have some ideas on how to rework it, kill about a 1/4 of the depth.
IDM16: I think the new layout is pretty great
IDM20: Probably my favorite of 16+ era
IDM21: Rework the middle area to be less lag-inducing and flat.
IDM22: I want to rework the outside oil pit area, but otherwise, another favorite.
IDM25: With some work, such as that lovely camping spot by waterwave.

That means I would be killing IDM03,04,06,11,12,17,18,19,23,24.

Of course, in any case, maps get worked on a new version gets released. I also want to kill file size by taking out music tracks. I mean really, with everyone having their own music packs, it's not like they actually listen to the default music anyways. Therefore, IBOSMUS2 all day, every day!

April 15, 2012, 09:06:54 PM
Reply #379

Offline Hallan Parva

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #379 on: April 15, 2012, 09:06:54 PM »
> no more Ocean Lab
> keeping Missile Base
> IBOSMUS2

 :ugeek:  :ugeek:  :ugeek:  :ugeek:  :ugeek:

can't tell if serious or just trolling


Oh, what about my suggestion for the "IX-Classic" pack? What was your opinion on that?

April 15, 2012, 09:10:21 PM
Reply #380

Offline Ivory

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What? Ibosmus2 is the best boss music. (cool)
« Reply #380 on: April 15, 2012, 09:10:21 PM »
Yes, I like that idea a lot. But we'll see, I'm not planning on working on IX until MM8 is close to out the door, so this is all subject to change depending on what I feel up to.

April 15, 2012, 10:22:35 PM
Reply #381

Offline Davregis

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #381 on: April 15, 2012, 10:22:35 PM »
Quote from: "Ivory"
.
IDM05: With 95% of the gimmicks stripped out, but I would be doing this next version regardless

Pharaoh's Tomb uses all of the gimmicks. ALL OF THEM
...That, and the music are what make it so awesome. Please don't kill the stage by taking out the traps.

April 16, 2012, 01:53:22 PM
Reply #382

Offline Hallan Parva

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if it's popular enough I might even make a series
« Reply #382 on: April 16, 2012, 01:53:22 PM »
So, I've taken the time to play through every IX-Pack map and record my initial "first impression" thoughts, as well as share what I liked and didn't like about the changes. Once I finish editing the footage I'll post it up on YouTube or something. Oh, I tend to rant once or twice during the video, so if you hear me start to mention anything involving Silver Tomahawk you should probably not take it seriously. :lol:


GUESS WHERE I GOT THE NAME FROM
Quote from: "Travis"
This is the best idea I've seen, and it would make the IXPack better for everyone. On the Plus side, it'll also save file size incase people don't want to host Classic as often.
I don't know if the capitalization was intentional, but Travis you are a genius.

April 16, 2012, 04:31:02 PM
Reply #383

Offline Mr. X

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #383 on: April 16, 2012, 04:31:02 PM »
It's a nice thought, but I have this phobia of hearing voices of people I know over the internet and will never watch it solely on that fact.  Same reason I don't join Skype calls.

April 16, 2012, 04:44:06 PM
Reply #384

Offline Beed28

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #384 on: April 16, 2012, 04:44:06 PM »
Quote from: "Mr. X"
It's a nice thought, but I have this phobia of hearing voices of people I know over the internet and will never watch it solely on that fact.  Same reason I don't join Skype calls.

Same here too, except it applies to anyone on YouTube, not just people I know, so I often watch YouTube videos muted. Hence why I was asking for a non (audio) commentator playthrough of Mega Man Legends over on the spam thread.

On topic: will there be any more new maps coming our way?

April 16, 2012, 05:08:21 PM
Reply #385

Offline Mr. X

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #385 on: April 16, 2012, 05:08:21 PM »
Same here, I can't stand Let's Plays.

As for new maps, I have nothing in the pipeline and Ivory is wrapped up in MM8 so xe definitely has nothing new for IX coming soon.

April 16, 2012, 06:59:28 PM
Reply #386

Offline Korby

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #386 on: April 16, 2012, 06:59:28 PM »
Unless they decide to put random stuff I make into it, there probably won't be new maps in this for quite some time.

April 16, 2012, 07:53:03 PM
Reply #387

Offline Tesseractal

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Silly Korby. IDM19 is all the random stuff you're getting!
« Reply #387 on: April 16, 2012, 07:53:03 PM »
Pfft. They wouldn't have gotten the Beneath the Well without you!

Although I am against the idea, the kill list isn't as bad as I thought. 06 will be missed for nostalgia factor, I guess. 17, 18, and 23 being on the cusp of getting a spot. (Personally, I would swap anything in for 21.)

And Pharaoh's Tomb without gimmicks... Well. I'll be surprised how much of a map you have left.

April 17, 2012, 02:50:57 PM
Reply #388

Offline xColdxFusionx

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #388 on: April 17, 2012, 02:50:57 PM »


There's something wrong with this picture.
Something terribly, horribly, unforgiveably wrong.
Please tell me this was a mistake. For the love of all that is good and holy, tell me this was a mistake.

April 17, 2012, 03:47:46 PM
Reply #389

Offline Beed28

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #389 on: April 17, 2012, 03:47:46 PM »
Quote from: "xColdxFusionx"
There's something wrong with this picture.
Something terribly, horribly, unforgiveably wrong.
Please tell me this was a mistake. For the love of all that is good and holy, tell me this was a mistake.

It's because they're Big Eyes instead of Thwomps, isn't it?

Or is it because there were patches of flat land right under the Thwomps?