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Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 146085 times)

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April 17, 2012, 04:24:59 PM
Reply #390

Offline Mr. X

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #390 on: April 17, 2012, 04:24:59 PM »
It's a ramp because that was way too much jumping for a section of the map that basically is required for traveling through the map.  It was made for playability's sake.  Do I think it looks stupid?  Yes, yes I do, but I'd rather have it look stupid than have people jump and jump and jump just to get around.

And in response to the islands comment within the picture, the only island not included is the cage island.  It would have only been accessible if I had put Beat/Rush Jet in the map and given that it made getting good items laughably easy when Beat really was in the map, it has been excluded.

April 17, 2012, 04:31:20 PM
Reply #391

Offline DarkAura

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #391 on: April 17, 2012, 04:31:20 PM »
I'll have to agree with the ramp case, it looked better with the stairs. I just got an idea for the same stage: would it be possible to relpace the Big Eyes with 3D floors with the blue thwomp's textures on it? It'll be more truthful to the game it represents PLUS you can stand on it.

Also, for Molten Lair, can the quake sound for when the lava lowers be more quiter? And can it also have the warning sounds that play when the lava rises before it lowers so it doesn't sound so sudden? and scare people?

Copyright: Any ideas made by me are free to be ignored or complained about. Do not worry about trying to not hurt my feelings about these ideas for I have no feelings for anyone anymore. If said ideas were already told and rejected, then ignore this post and move along.

April 17, 2012, 06:04:04 PM
Reply #392

Offline Hallan Parva

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #392 on: April 17, 2012, 06:04:04 PM »
Quote from: "Mr. X"
It was made for playability's sake.  Do I think it looks stupid?  Yes, yes I do, but I'd rather have it look stupid
Oh fucking hell...

Is that why you made Alpha Sector's sewer level look NOTHING LIKE AN ACTUAL SEWER? God, this is exactly what I told Bluebrawl not to do when he needed more "playability" in Lava Lake. You think you can just widen some paths and make a map better? Sometimes narrow halls are GOOD things in a map!

now you made the floors pregnant, good job :I


On an unrelated note, I don't see ANY changes to that sand level whose name escapes me at the moment. It's still "look at my wonderful tic-tac-toe board that moves up and down" in some slow sand next to a small interior section. What exactly was the change I'm missing?

April 17, 2012, 06:12:05 PM
Reply #393

Offline Mr. X

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #393 on: April 17, 2012, 06:12:05 PM »
...I didn't say the sand level changed.  It DIDN'T other than music which I received complaints about before and after changes.  Seeing as how I only remixed it in order to avoid using a version with expansion chips, I'll probably just say "screw it" next version and use the version that uses expansion chips.  As for the map, I've heard from people who love and so far only you who hates it.  If there are more people who want changes, speak up.  I'm serious here, nothing will change if more people don't speak up.

Also, I would likely reduce the size of the sewers a *bit* in Alpha Sector, but the whole map just felt way too claustrophobic for my tastes and I received numerous complaints saying the exact same thing.  Thus, I made it bigger in response.  However, that map is on the chopping block anyways so it doesn't really matter at this point.

And for the record, the more angry/rant-like your posts are, the less likely I am to pay them any attention.  Being blunt/giving opinions does not have to equal "OH FUCKING HELL, THIS SHIT AGAIN, GOD DAMN YOU SON OF A BITCH RAWR RAWR RAWR!"  Ok, that's an exaggeration but it still holds my point.

April 17, 2012, 06:16:00 PM
Reply #394

Offline Hallan Parva

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #394 on: April 17, 2012, 06:16:00 PM »
Quote from: "Mr. X"
However, that map is on the chopping block anyways so it doesn't really matter at this point.
See, this is why I was against just stowing the maps over in Legacy, because once it's in Legacy it's officially dead. Nobody gives a crap about it anymore, and it's painfully evident in this latest post.

IX-Classic or bust.


EDIT: IVORY I CAN SEE YOU DON'T BOTHER HIDING BEHIND THAT MAILBOX

Why didn't you put my idea in the poll? There's either the heartless "I'm cutting out shit if you vote yes" or the ignorant "I hate change so I'm voting no", and Other makes it sound like an effort to explain yourself.

April 17, 2012, 06:26:50 PM
Reply #395

Offline Ivory

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #395 on: April 17, 2012, 06:26:50 PM »
Maybe because that poll was set to two weeks or so, and I'd rather get more results before making a commitment to even going through with the idea of changing it? But fine, if you want to see that poll going up now. Here you go.

April 17, 2012, 06:29:34 PM
Reply #396

Offline Mr. X

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #396 on: April 17, 2012, 06:29:34 PM »
Quote from: "SmashBroPlusB"
because once it's in Legacy it's officially dead. Nobody gives a crap about it anymore, and it's painfully evident in this latest post.

Um...yeah, that was the point of Legacy:  They're maps we ourselves don't like and thus don't want to update.  Classic is a decent enough idea, but the focus would be very primarily on the maps in the main IX-Pack.  Alpha Sector is bland even with smaller hallways, I've come to realize that more and more and really don't care that much about it.  When I'm listing the maps in my pack, half the time I forget it and count Under the Sea as 7.

April 17, 2012, 06:32:42 PM
Reply #397

Offline BiscuitSlash

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #397 on: April 17, 2012, 06:32:42 PM »
I want to like Alpha Sector more than I do. I honestly do like it, as I think it has great music and it's great to have a map like it. It does have a bland-ity to it, and although I don't like it as much as other maps, I'd hate to see it go.

It almost feels as if it's saying "Please! Spare me! I don't want to be alone with XDUEL00!". Or something like that anyway.

April 17, 2012, 06:38:43 PM
Reply #398

Offline Beed28

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #398 on: April 17, 2012, 06:38:43 PM »
Quote from: "Michael712"
"Please! Spare me! I don't want to be alone with XDUEL00!".

Is it wrong that I read that in a squeaky voice?

Anyway, I had to recast my vote. I still think the maps should stay, like Alpha Sector, so that music can stay. It fits perfectly with a Wily Stage in an actual Mega Man game.

April 17, 2012, 06:53:50 PM
Reply #399

Offline Mr. X

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #399 on: April 17, 2012, 06:53:50 PM »
Yeah, I will feel bad about that music leaving as it's the song I'm most proud of. I could always make a music pack with it and random other songs I've (and maybe others? That sounds like a good idea. Note to self: talk to llama and thatguy about this) made.

Also, it wouldn't be lonely with XDUEL00, XDM10 would actually beat it in there.

April 17, 2012, 07:41:47 PM
Reply #400

Offline BiscuitSlash

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Re: [Map Pack] IX-Pack {v1e released! Also new poll}
« Reply #400 on: April 17, 2012, 07:41:47 PM »
Quote from: "Mr. X"
Also, it wouldn't be lonely with XDUEL00, XDM10 would actually beat it in there.
But still, only those two out of the X maps, when it would be happier staying with 8 or 9 others.

Also good to know that I'm not the only one that loves that Alpha Sector music :)

April 18, 2012, 05:05:56 PM
Reply #401

Offline Ivory

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Re: [Map Pack] IX-Pack {v1e released!}
« Reply #401 on: April 18, 2012, 05:05:56 PM »
and I've decided not to go through with IX-Reconstruction. Reason being, all the same maps will inevitably end up back in the pack anyways, might as well keep them all there now. I'll continue development as I've always done. My planned changes for the remaining maps will still go into place. Until MM8 mapping is done on my part, I won't be working on IX any time soon. So thank you for your input, anything you have said will be considered in up coming changes.

April 21, 2012, 01:09:26 AM
Reply #402

Offline Ivory

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #402 on: April 21, 2012, 01:09:26 AM »
For my future notes, I'm looking to see the feedback on this poll option. Should IDM05 - Pharaoh's Tomb get gimmicks cut entirely? Leave them there? Or somewhere between the two?

April 21, 2012, 02:33:46 AM
Reply #403

Offline LlamaHombre

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #403 on: April 21, 2012, 02:33:46 AM »
I think IDM05 should be left alone. It's a change in pace that is rather nice, and it has a great atmosphere installed into the backbone of it.

April 21, 2012, 02:48:34 AM
Reply #404

Offline Mr. X

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #404 on: April 21, 2012, 02:48:34 AM »
Ditch most of them.  In the last DM we had there, I saw exactly zero people enter the dark room because it's so dangerous, and the rising and falling blocks outside do nothing but make it more annoying to get around than it needs to be.  The oil room could also use less oil.