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Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 146083 times)

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April 21, 2012, 03:01:14 AM
Reply #405

Offline Kenkoru

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The quickbeams kill me! They're OP!! Remove from duel!!!
« Reply #405 on: April 21, 2012, 03:01:14 AM »
I like most gimmicks in IDM05 because they add in the element of keeping mind of one's environment, instead of being able to run around holding the fire button; most other maps allow that easily, and can get old rather quickly. One would need to watch where they go while they battle, so that it can have matches differ from most others. It's a map that stands out from the others for its variety of things going on at once.

April 21, 2012, 03:34:16 AM
Reply #406

Offline fortegigasgospel

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Re: The quickbeams kill me! They're OP!! Remove from duel!!!
« Reply #406 on: April 21, 2012, 03:34:16 AM »
Quote from: "Kenkoru"
I like most gimmicks in IDM05 because they add in the element of keeping mind of one's environment, instead of being able to run around holding the fire button; most other maps allow that easily, and can get old rather quickly. One would need to watch where they go while they battle, so that it can have matches differ from most others. It's a map that stands out from the others for its variety of things going on at once.
^ This sums up my feelings perfectly.
And the raising falling blocks protecting flame blast is easy to just run past and jump when you need to.  My only suggestion is maybe getting rid of the holes in the light changing room, the last round I played there (earlier today) we avoided that room, unless we ran in for Screw Crusher or Wild Coil while the lights were on but it was a quick jump in and run out. And maybe once for Drill Bomb.

April 21, 2012, 03:37:00 AM
Reply #407

Offline Magnet Dood

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #407 on: April 21, 2012, 03:37:00 AM »
Keep them all! They make the map so much fun.

April 21, 2012, 03:59:53 AM
Reply #408

Offline Shade Guy

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Sliding scale of environmental hazards vs competency
« Reply #408 on: April 21, 2012, 03:59:53 AM »
I, myself, find no problem with the playing on IDM05 and remaining wary of the many traps. Despite this, I am a bit concerned, as with most of my matches there, there were a number of people on negative frags. I don't want the map to be dumbed down to a level only fitting for the most incompetent platformer, but it could be toned down a little. Besides, wasn't IDM17 given a total overhaul due to a similar situation?

Maybe some of the quick beam traps could be removed, or at least edited. There isn't really any warning before they fire and it is easy for someone to get caught while running across...Unless they wait patiently for the beams to fire before crossing. But who has time for patience these days?

Definitely keep the majority of the traps, though.

April 21, 2012, 06:40:23 AM
Reply #409

Offline Knux

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #409 on: April 21, 2012, 06:40:23 AM »
Voted for the third option because it was the one that was closest to what I want to say: make going into the dark room more worth the trouble than it is now. I generally avoid going in there because it's just not a good idea. You have two big healths, a Screw Crusher and little else. If anything, it's confusing where to go to and makes me go get other weapons and the E-Tank which is a much more accessible form of health (not to mention a lot safer).

You could place something in there like Top Spin, which would work great in those small corridors of the map. I also agree with Mr. X that the oil room needs less oil, as this would help the flow of gameplay. Perhaps by widening the paths? That would make going through there less of a chore.

April 21, 2012, 09:48:47 AM
Reply #410

Offline BiscuitSlash

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Ken is right. Remove those beams from duel
« Reply #410 on: April 21, 2012, 09:48:47 AM »
I say keep them all because having traps and other gimmicks is usually what a tomb would usually have. Not having any would suddenly make it really bland. Sure people are going to get killed and end up having negative frags, but so what? They need to learn to stop running into pits and lasers.

April 21, 2012, 02:11:41 PM
Reply #411

Offline Hallan Parva

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #411 on: April 21, 2012, 02:11:41 PM »
But Ivory, you don't have all the gimmicks like everyone's saying! You're forgetting the best one of them all!

GUTS LIFTS!! :p
also make Time Stopper not impossible to get

April 21, 2012, 04:30:10 PM
Reply #412

Offline Mr. X

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #412 on: April 21, 2012, 04:30:10 PM »
^ Except someone got time stopper 3 times the last DM I had on there.

April 21, 2012, 04:31:47 PM
Reply #413

Offline ice

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #413 on: April 21, 2012, 04:31:47 PM »
just straferun jump over it

April 21, 2012, 04:31:52 PM
Reply #414

Offline Hallan Parva

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #414 on: April 21, 2012, 04:31:52 PM »
Honestly I thought Time Stopper was easier to get when it was in the oil area, but that's just me.

Even with full-speed straferunning and carefully timed jumps I can't get Time Stopper, live, and not have to insta-use it.

April 21, 2012, 04:39:01 PM
Reply #415

Offline TheDoc

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #415 on: April 21, 2012, 04:39:01 PM »
I can never get it. Ever. Never ever.......never

April 22, 2012, 06:13:24 PM
Reply #416

Offline Davregis

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #416 on: April 22, 2012, 06:13:24 PM »
It has all the gimmicks
ALL OF THEM
EDIT:This was intended as a joke on how many the level has, not seriously.

April 22, 2012, 06:15:52 PM
Reply #417

Offline Hallan Parva

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #417 on: April 22, 2012, 06:15:52 PM »
Quote from: "Daveris"
It has all the gimmicks
ALL OF THEM
Quote from: "SmashBroPlusB"
But Ivory, you don't have all the gimmicks like everyone's saying! You're forgetting the best one of them all!

GUTS LIFTS!! :p
learn2read

but seriously add in Guts Lifts

April 22, 2012, 06:56:46 PM
Reply #418

Offline BiscuitSlash

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #418 on: April 22, 2012, 06:56:46 PM »
I can't imagine those Guts lifts with those graphics and sounds in a tomb like IDM05. Maybe if you  change the sprites and remove the sounds or something though.

April 22, 2012, 06:58:15 PM
Reply #419

Offline fortegigasgospel

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Re: [Map Pack] IX-Pack {IDM05 - Poll}
« Reply #419 on: April 22, 2012, 06:58:15 PM »
Quote from: "Michael712"
I can't imagine those Guts lifts with those graphics and sounds in a tomb like IDM05. Maybe if you  change the sprites and remove the sounds or something though.
MM2 Wily Lifts.