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Quote from: "Michael712"I can't imagine those Guts lifts with those graphics and sounds in a tomb like IDM05. Maybe if you change the sprites and remove the sounds or something though.MM2 Wily Lifts.
I can't imagine those Guts lifts with those graphics and sounds in a tomb like IDM05. Maybe if you change the sprites and remove the sounds or something though.
Vastly improved for Bot Apoc, thanks for the support! I've now upped my standards of linedef scannin' and I'll post pictures of places that still lack "block monsters" or if there's excessive amounts of the said property.IDM02- Excessive on that area, and there's a texture offset problem for software. (click to show/hide)IDM03- Lack of on that Rain Flush spot. I did really like the light drizzle instead of "wind" now, however that doesn't show up online. (click to show/hide)IDM05- Excessive on the light room, and lack of on the bridge. (click to show/hide)IDM07- Excessive on those 2 hallways (click to show/hide)IDM09- Excessive on many places. (click to show/hide)IDM12- No problem, however, with the sheer amount of grass around, testin' this map was very frame laggy. I'm afraid I recommend more mowin' the lawn in that map.IDM13- Excessive on a few hallways. (click to show/hide)IDM14- Excessive on that only bridge spot. (click to show/hide)IDM15- Excessive on a few hallways. (click to show/hide)IDM17- Excessive on the bridges and lots of interior problems. (click to show/hide)IDM18- Excessive on hallways and upper areas. Also still missin' block players linedef at where Time Stopper is markin' at. (click to show/hide)IDM19- Questionable excessiveness since MM4TOA follows the same suit, however to the bridges is a different story. (click to show/hide)IDM20- Excessive on that cliff. Lack of to the well. (click to show/hide)IDM21- No excessive. Lack of on that cliff marked by the Time Stopper. (click to show/hide)IDM22- Excessive on lots of areas, the middle pit, hallways, and the ladder place to name a few. The ladder area has somewhat of an invisible ladder problem. (click to show/hide)IDM25- Excessive on the middle pit, and humorously enough, the bots can climb the ladders in thin air. (click to show/hide)No, I didn't forget IDM23 and IDM24, they were flawless.XDM04- Debateable excessive on lower beam area. Lack of on one corner, again, marked by the Time Stopper. (click to show/hide)XDM10- No excessive. Lack of on the those 2 brick areas. (click to show/hide)
Quote from: "SaviorSword"I'd love to scan all the maps before it's release, however I don't get to call those kind of shots though... Changes are lookin' pretty good! Can't wait till it's released! Hopefully with CSCM around the same time, and it'll be Christmas again!We'll let you play it before everyone else if you play your cards right...And by play your cards right, I mean wait for it to be publicly released and then rush to be the first to download it, oh ho ho!And my biggest fear came true...
I'd love to scan all the maps before it's release, however I don't get to call those kind of shots though... Changes are lookin' pretty good! Can't wait till it's released! Hopefully with CSCM around the same time, and it'll be Christmas again!