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Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 116481 times)

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January 19, 2011, 08:00:15 AM
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Offline Ivory

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[Map Pack] IX-Pack {v1g released} [Jan 3 2015]
« on: January 19, 2011, 08:00:15 AM »
Welcome to this corner of the Projects Thread, The IX-Pack.

One of Cutstuffs most high quality map packs in terms of quality and quantity. This pack contains a total of 34 maps. 25 I-Deathmatch Maps and 9 X-Deathmatch Maps. What a deal! These maps are constantly being refined and polished based on feedback from the community. If you want to see some improvements, be sure to let me know. Either by PM or a post in this thread.
There are also yashichis in every deathmatch stage! Find them all!

The IX-Pack only contains Deathmatch Maps, for both size and playability reasons. The rest of the maps, CTF(including the previously pulled I-CTF maps), Racing, Duel have been placed in an optional(and standalone) IX-Misc package. This way the massive IX-Pack doesn't have to be hosted (and downloaded) just to play the CTF or Racing maps.

To top this all off, ever miss old versions of I-Pack maps and X-Pack maps? Well good news - They are back!
Introducing the IX-Legacy Pack; This optional mappack(that requires the IX-Pack to be loaded first) contains numerous old versions of old maps with altered level codes to allow them to coexist with the new versions.

Special Thanks goes to Roc's Creation and King Yamato for all the sit down feedback time they spent with me to fix up the IX-Pack's quality!
Please provide suggestions and feedback. These maps won't have any improvements unless I know about bugs or other issues.

Contents: IX-Pack
(click to show/hide)

IX-Misc
(click to show/hide)
IX-Legacy
(click to show/hide)
Screenshots: Spoilers to reduce size
(click to show/hide)

Download IX-Pack Below
Mediafire
IX-Pack v1g
IX-Misc v1b
IX-Legacy V1c

It is also on WadHost for autowad to find.

Important! Do NOT Modify any of the contents without permission
Do not redistribute this file.


Read Me is located inside the .pk3 file. Music credits is now separate and located in the music.wad files

Change Log
(click to show/hide)

January 19, 2011, 08:28:04 AM
Reply #1

Offline brawlman9876

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Re: Ivory-Pack Released!
« Reply #1 on: January 19, 2011, 08:28:04 AM »
This is greatmazing!
This is awesometastic!
This is Fancredible!
great work i love Ivory minute of it AHAHAHAHAHAHA
inb4someonetellmetostopusingpuns

January 19, 2011, 09:52:50 AM
Reply #2

Offline TERRORsphere

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Re: Ivory-Pack Released!
« Reply #2 on: January 19, 2011, 09:52:50 AM »
Zomg now I wish I wasn't on my Craptop!
*runs to desktop pc*

ok, *downloads plays*
ZOFG SOMEONE HOST THIS
*hosts this*

January 19, 2011, 11:36:44 AM
Reply #3

Offline Emmanuelf06

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Re: Ivory-Pack Released!
« Reply #3 on: January 19, 2011, 11:36:44 AM »
Awesome maps! ^^

January 19, 2011, 11:45:18 AM
Reply #4

Offline Lio

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Re: Ivory-Pack Released!
« Reply #4 on: January 19, 2011, 11:45:18 AM »
This is just awesome beyond words. Like I said on your other thread, I especially loved Wave Trench. Amazing job Ivory, the wait was totally worth it.

January 19, 2011, 03:23:42 PM
Reply #5

Offline Max

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Re: Ivory-Pack Released!
« Reply #5 on: January 19, 2011, 03:23:42 PM »
There was quite a lot of good stuff in there, good job. Some bits didn't look as good as others,  but I won't go into detail.

Skyboxes in Centaur-Styled (I think IDM07?) and Needle-Styled (ICTF03) don't work properly for Software users. I also liked how you put the Triple Blade in.

January 19, 2011, 06:00:06 PM
Reply #6

Offline Korby

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Re: Ivory-Pack Released!
« Reply #6 on: January 19, 2011, 06:00:06 PM »
Dohoho, people finally get to test Triple Blade for themselves.

January 19, 2011, 06:28:12 PM
Reply #7

Offline CopShowGuy

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Re: Ivory-Pack Released!
« Reply #7 on: January 19, 2011, 06:28:12 PM »
So much apparent work went into this, HOW CAN YOU NOT GET IT?!
*gets it*

*EDIT*
A few thoughts after going through the maps alone:
Sand Canyon: Music made me smile.

Wave Trench: I was going to say "This map is too similar to Wave Man's stage.  And why are there useless teleporter pads on the islands?"  But then I fell in the water...so I take back my comments on that one. :lol:

Pharaoh's Tomb: Time Stopper  :cry:.  That is all.

Gravity Core: I don't know if you intended for people to only get the Mirror Buster by going through that spike trap, but you can grab it by jumping up by the ledge that it sits on, skipping that whole spike/gravity area.

Construction Yard: Probably not a good idea to include Skull Barrier + W-Tanks on a CTF map.

Really good maps!  Thanks for letting us try Triple Blade.

January 19, 2011, 07:49:02 PM
Reply #8

Offline Max

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Re: Ivory-Pack Released!
« Reply #8 on: January 19, 2011, 07:49:02 PM »
Quote from: "Yellow Devil"
Skyboxes in Centaur-Styled (I think IDM07?) and Needle-Styled (ICTF03) don't work properly for Software users.

In addition to this the floating platforms in IDM03 have the same blurry problem beneath them.

Well, only the ones with Windman textures.

January 19, 2011, 07:56:25 PM
Reply #9

Offline Ivory

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Re: Ivory-Pack Released!
« Reply #9 on: January 19, 2011, 07:56:25 PM »
And now, I realized what Megaman and Brawlman were talking about. They never mentioned anything about it being a software problem. *slaps forehead*
In any case. It seems my floating platform trick had some drawbacks.

As for those two skyboxes, I have no idea what's wrong there. Both of them were directly stolen from CentaurMan and NeedleMan's stage with no changes. I'll go figure it out.

Since I now have to make an update so soon, it would be wonderful if any more bugs or errors could come in.

January 19, 2011, 08:59:04 PM
Reply #10

Offline Korby

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Re: Ivory-Pack Released!
« Reply #10 on: January 19, 2011, 08:59:04 PM »
Triple Blade uses the same ACS_ExecuteAlways number as Roboenza(255).

If you could modify that, it'd be great.

January 19, 2011, 09:02:43 PM
Reply #11

Offline CutmanMike

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Re: Ivory-Pack Released!
« Reply #11 on: January 19, 2011, 09:02:43 PM »
Ok having played this pack I can safely say that Oceanic Ruins is basically a "Limited textures MY ASS" middlefinger to me  :lol:

January 19, 2011, 09:11:15 PM
Reply #12

Offline brawlman9876

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Re: Ivory-Pack Released!
« Reply #12 on: January 19, 2011, 09:11:15 PM »
Oh wow, i completely forgot about that! software damnit! same thing almost happened with mr.x's Christmas map.DO'H!

January 19, 2011, 09:12:48 PM
Reply #13

Offline Max

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Re: Ivory-Pack Released!
« Reply #13 on: January 19, 2011, 09:12:48 PM »
Ivory, the Time Stopper in Pharaoh's Tomb is really hard to get. Please slow down the reactions speed on the trap! Cheers.

January 19, 2011, 09:13:37 PM
Reply #14

Offline MLDKF

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Re: Ivory-Pack Released!
« Reply #14 on: January 19, 2011, 09:13:37 PM »
I tried to play this after it completely updated, and this showed up on my screen:

Unknown patch 'BUSTB0' in texture 'TRIPB0'
Unknown patch 'BUSTC0' in texture 'TRIPC0'
Unknown patch 'BUSTD0' in texture 'TRIPD0'
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "I-Pack-v1.pk3:actors/tripleblade.txt" line 1:
Parent type 'MegaBuster' not found in TripleBladeWep
Script error, "I-Pack-v1.pk3:actors/tripleblade.txt" line 3:
"weapon.ammouse" requires an actor of type "Weapon"


Execution could not continue.

Script error, "I-Pack-v1.pk3:actors/tripleblade.txt" line 3:
Unexpected '2' in definition of 'TripleBladeWep'


 

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