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Author Topic: Ice's semi map pack  (Read 7894 times)

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January 20, 2011, 10:01:47 PM
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Offline ice

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Ice's semi map pack
« on: January 20, 2011, 10:01:47 PM »
This is my 1st relesed map Ive made

Icy wonderland
http://www.mediafire.com/?b16d3rwh8dtdz71
the only things I find bad is the cave textres but that's just me, I don't care if this is my 1st deathmatch map, I need some honest harsh critique so try it, give some feedback and if you like it enjoy

(click to show/hide)

And I bring to you, the Icepack, a map pack with an amazing 2 maps! :D
http://www.mediafire.com/?rp3276f2p8e82z8

The only maps in it are a slightly edited icy wonderland and a new map called Lunar clash that I have very mixed feelings about. Sadly no screenshots due to my scatterbrainedness and lack of home internet >_<

January 21, 2011, 01:58:51 AM
Reply #1

Offline Alucard

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Re: Ice's atlas of maps
« Reply #1 on: January 21, 2011, 01:58:51 AM »
BROTIP:

Don't make threads unless you have a whatever ready for release, or a planned due date for releasage.

November 02, 2011, 04:29:01 PM
Reply #2

Offline ice

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Re: Ice's maps
« Reply #2 on: November 02, 2011, 04:29:01 PM »
I have finally attempted my 1st (technically 2nd) deathmatch map, I bring you, Icy wonderland (facedesked so hard everyone in the library looked at be because I forgot to bring my screenshots)

November 15, 2011, 04:52:26 PM
Reply #3

Offline ice

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Re: Ice's maps
« Reply #3 on: November 15, 2011, 04:52:26 PM »
there I finnaly added screenshots

November 15, 2011, 05:06:39 PM
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Offline Kapus

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Re: Ice's maps
« Reply #4 on: November 15, 2011, 05:06:39 PM »
That last screenshot looks like it takes inspiration from Mr. X's "Christmas Cape". I do like your choice of textures, though.

November 15, 2011, 05:10:31 PM
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Offline BiscuitSlash

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Re: Ice's maps
« Reply #5 on: November 15, 2011, 05:10:31 PM »
Judging by those snappys, it looks like a great map! I think I'l probably play it later on!

November 16, 2011, 01:35:50 AM
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Offline ice

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Re: Ice's maps
« Reply #6 on: November 16, 2011, 01:35:50 AM »
Quote from: "Kapus"
That last screenshot looks like it takes inspiration from Mr. X's "Christmas Cape". I do like your choice of textures, though.
It's one of my favorite stages, as for the textures, I think there might need to be something to break up all the stoneman textures in the back room, but that's just me. I was going for a natural area not touched by technology look.

February 20, 2012, 10:34:17 PM
Reply #7

Offline ice

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Re: Ice's maps
« Reply #7 on: February 20, 2012, 10:34:17 PM »
Welp, I'm finally going to try my hand at another map that's going to have a zoo theme and probobly make a map pack later, but while I'm finally in the mood to use doom builder again, any critiques on my 1st map? Anything I need to change?

February 21, 2012, 06:19:13 AM
Reply #8

Offline NemZ

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Re: Ice's maps
« Reply #8 on: February 21, 2012, 06:19:13 AM »
huh... makes me think of the upper floors of the lunar dungeon in ff4.  nifty.

February 21, 2012, 08:27:15 AM
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Offline Shade Guy

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This place reminds me of Drill Man's map, but flatter.
« Reply #9 on: February 21, 2012, 08:27:15 AM »
Okay, let's see what we have here.

Winter Wonderland is, well, bland. Lots of flat terrain, especially in the outside portion. It's also pretty small, but that isn't as much of an issue. Cut Man is the smallest map in MM8BDM, but that doesn't mean it's bland. Spice up existing parts of the map. Trust me, it's a better idea than adding more areas.

Visually speaking, the map is also bland in that aspect. Try and spice up some areas, especially the room where there is the same Stone Man rock texture on the floors, walls and ceilings. Be a little more sparse with the icicle textures in the interior area (are those custom?). You don't have to use them on all parts of the ceiling. I think it would also look better if water was on the horizon, instead of snow. At the moment, it just looks like there's a small pool of water separating the battlefield from a giant, flat (and empty) land mass. I'll have to use your screenshots to show you what I'm getting at for the next pointers...

(click to show/hide)

Next, we have the thing layout...Make sure there are at least 32 spawns. Full games rarely happen, but you don't want people being telefragged on spawn on the off-off-off chance it does.

Health! It's everywhere. Considering the size of the map, you could cut the amount of health pellets in half and still have a comfortable amount. Also, what remaining health you have left should be spread across the map more. The most notable example is where there are 8 health pellets all in one small area in the middle, not to mention the spots where there are 3 health pellets in the same corner.

Looking at the amount of ammo, you do have a good health/ammo ratio (a good ratio to me is 1/2), but like the health placement, it's all bunched up. You should only have about 2 ammo drops around a weapon at max. Try moving some of the ammo into the corners...But if you do halve the amount of health, you might want to cut down on ammo as well just to keep the ratio.

ETanks should be harder to get to than WTanks. Here it takes the same amount of effort to get either of them. Your choices would be to make it so you have to cross more ice chunks to get the ETank, or just remove the ETank.

The weapon selection screams to me 'generic snow map weapon layout'...Aside from the Pharaoh Shot. There's also some weapon redundancy in the spawn placement...Why climb up to the upper area of the interior to get Gemini Laser when there's a Gemini Laser out in the open? Cut one of the Freeze Cracker spawns and move Ice Slasher to where the cut spawn used to be. I'd also suggest moving Pharaoh Shot to where the higher Gemini Laser is.

Also, if you fall in the water it says 'fell too far'...When it should be 'can't swim'.

tl;dr version: simple in layout and textures, and has too much health and ammo for its size. Weapon selection could also be improved on.

February 21, 2012, 06:30:41 PM
Reply #10

Offline ice

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Re: This place reminds me of Drill Man's map, but flatter.
« Reply #10 on: February 21, 2012, 06:30:41 PM »
Alright, finally my 1st in depth critique, and you didn't skimp on the honesty. Extra points!

(click to show/hide)

August 12, 2012, 04:00:09 PM
Reply #11

Offline ice

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Re: Ice's maps
« Reply #11 on: August 12, 2012, 04:00:09 PM »
Welp, I'm going to attempt to make another map, this one's based on Sparky now, and once that's done, might make a full on ice pack

Though I need a tad more feedback on my 1st map, what could I add to break up the outside area? I made actors that are shoot-able ice sculptures that can be used for temporary cover (50 HP non ripable sculptures that break, then eventually respawn as a different sculpture), though I can't really think of how to execute it into the map's layout or where to put them unfortunately, any one else have anymore feedback?

December 16, 2012, 08:46:54 PM
Reply #12

Offline Darkus4223

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Re: Ice's maps
« Reply #12 on: December 16, 2012, 08:46:54 PM »
I like it, but did you name it icy wonderland because your username is ice? Just wonderin'

December 23, 2012, 02:00:43 PM
Reply #13

Offline ice

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Re: Ice's maps
« Reply #13 on: December 23, 2012, 02:00:43 PM »
0_0 someone actually posted here!?

But yeah, the stage is more baased on Ice in CSCC, though unfortunately due to the fact that I can't map to save my life and I can't even remember what a zoo even looks like, I don't think Sparky's zoo is coming any time soon. Might however make another map if an idea meraculously pops into my head

August 07, 2013, 06:31:28 PM
Reply #14

Offline ice

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Re: Ice's semi map pack
« Reply #14 on: August 07, 2013, 06:31:28 PM »
Welp, I made a new map listening to the mm10 final level music and now that I have 2 maps, it now sortof qualifies for a demi map pack even though 2 maps barely qualify as a pack

Sadly no screenshots for Lunar clash due to me forgeting them at home, as for icy wonderland, nothing changed except adding ice sculptures

http://www.mediafire.com/?rp3276f2p8e82z8