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Author Topic: GVHv2b5 released  (Read 9375 times)

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October 31, 2009, 06:35:26 PM
Reply #30

Offline Mobius

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Re: GVHv2b5 released
« Reply #30 on: October 31, 2009, 06:35:26 PM »
Aztech is gvh19

October 31, 2009, 07:30:56 PM
Reply #31

Offline Frits

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Re: GVHv2b5 released
« Reply #31 on: October 31, 2009, 07:30:56 PM »
Quote from: "Qent"
Yeah, some people (including Cutman) think that makes it fair, since that's how non-GL users see.

I dislike people forcing me to use software-ish lightning. I like my legacy and forcing me to use something else pisses me off and makes the game less fun for me.

October 31, 2009, 08:18:32 PM
Reply #32

Offline TERRORsphere

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Re: GVHv2b5 released
« Reply #32 on: October 31, 2009, 08:18:32 PM »
Quote from: "pucy100"
i play with software with original gamma!
what's the aztec map? what map name? sorry, i don't know all map names :(
No, you don't know any map names.

November 01, 2009, 06:25:19 AM
Reply #33

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« Reply #33 on: November 01, 2009, 06:25:19 AM »
.

November 03, 2009, 04:24:58 PM
Reply #34

Offline Mobius

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Re: GVHv2b5 released
« Reply #34 on: November 03, 2009, 04:24:58 PM »
Has anyone else discovered that marine bug? It happened to me a week ago. I was in URBAN DECAY and I held a grenade. I tossed it at a passing choke and remained stuck in that speed.

Even going in spectator mode did nothing to solve it. You had to throw another grenade to release the lock on your speed. It only happened to me once, but I figured it's worth mentioning. I don't know how I caused it either.

It was probably a missing packet JUST IN TIME when I released it. Idk. I guess I'll emulate the experience again and post results.

November 04, 2009, 08:46:25 PM
Reply #35

Offline ThaMarine

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Re: GVHv2b5 released
« Reply #35 on: November 04, 2009, 08:46:25 PM »
Honestly, I couldn't stand playing this thing for 10 minutes... it is too unbalanced.

November 05, 2009, 09:18:21 AM
Reply #36

Offline dark-slayer-201

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Re: GVHv2b5 released
« Reply #36 on: November 05, 2009, 09:18:21 AM »
there is still the much more classic GVH v1 servers.

November 05, 2009, 09:06:33 PM
Reply #37

Offline ThaMarine

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Re: GVHv2b5 released
« Reply #37 on: November 05, 2009, 09:06:33 PM »
Another thing for Cutman... he said that the Hunter teleport can teleport you through Ghouls... well, it doesn't work (which really makes it useless against Jitterskulls.)

November 06, 2009, 09:34:20 AM
Reply #38

Offline CutmanMike

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Re: GVHv2b5 released
« Reply #38 on: November 06, 2009, 09:34:20 AM »
You must have been playing more than 10 minutes to have noticed that ;)

Yeah it sucked teleporting into Creepers and getting stuck so I got rid of that little feature.

November 06, 2009, 03:55:50 PM
Reply #39

Offline Possesed

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Re: GVHv2b5 released
« Reply #39 on: November 06, 2009, 03:55:50 PM »
Quote from: "CutmanMike"
I got rid of that little feature.

 :D  Also what are you replacing the lightning with?

November 08, 2009, 10:36:19 AM
Reply #40

Offline dark-slayer-201

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Re: GVHv2b5 released
« Reply #40 on: November 08, 2009, 10:36:19 AM »
Quote from: "Possesed"
Quote from: "CutmanMike"
I got rid of that little feature.

 :D  Also what are you replacing the lightning with?
Sigil?

November 15, 2009, 12:37:57 PM
Reply #41

Offline Xorpedo

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Re: GVHv2b5 released
« Reply #41 on: November 15, 2009, 12:37:57 PM »
CUTMAN!!! What the hell did you do with the spawns in GVH11?  :D
Its so fucked up!

November 15, 2009, 01:07:22 PM
Reply #42

Offline ThaMarine

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Re: GVHv2b5 released
« Reply #42 on: November 15, 2009, 01:07:22 PM »
GvH11 isn't updated yet as it is a part of Endless War expansion, not the original GvH map pack.

November 16, 2009, 10:18:02 AM
Reply #43

Offline CutmanMike

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Re: GVHv2b5 released
« Reply #43 on: November 16, 2009, 10:18:02 AM »
I plan to fix that, along with ghost buster updates and crap, as soooon as GVH:CD is out. But yes they do indeed suck right now.