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Author Topic: How do "I" do THAT in Doom Builder?  (Read 248505 times)

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December 24, 2013, 03:49:18 AM
Reply #555

Offline Messatsu

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Re: How do "I" do THAT in Doom Builder?
« Reply #555 on: December 24, 2013, 03:49:18 AM »
The fraglimit doesn't exactly change? I don't see it ever being 7.  Do you mean when a player SCORES 7 frags?

December 24, 2013, 08:01:48 PM
Reply #556

Offline Megaman94

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Re: How do "I" do THAT in Doom Builder?
« Reply #556 on: December 24, 2013, 08:01:48 PM »
Quote from: "Messatsu"
The fraglimit doesn't exactly change? I don't see it ever being 7.  Do you mean when a player SCORES 7 frags?

yeah

December 25, 2013, 04:50:46 AM
Reply #557

Offline Messatsu

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Re: How do "I" do THAT in Doom Builder?
« Reply #557 on: December 25, 2013, 04:50:46 AM »
So that'd be something like this:
Code: [Select]
Script 7 DEATH //Called when a player dies
{
SetActivatorToTarget(0); // Sets the person running the script to the person who killed the player
If(PlayerFrags() == 7){printbold(s:"Warning: Preparing Missile for launch!!");} //If a player's frags equal 7, then display the message to ALL players (printbold prints to every player, print is only to the activator)
}

In general, this is still kinda sloppy as it will trigger whenever a player's frags equal 7 for any reason, but that's the gist anyway.

December 27, 2013, 07:34:22 PM
Reply #558

Offline Megaman94

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Re: How do "I" do THAT in Doom Builder?
« Reply #558 on: December 27, 2013, 07:34:22 PM »
Quote from: "Messatsu"
So that'd be something like this:
Code: [Select]
Script 7 DEATH //Called when a player dies
{
SetActivatorToTarget(0); // Sets the person running the script to the person who killed the player
If(PlayerFrags() == 7){printbold(s:"Warning: Preparing Missile for launch!!");} //If a player's frags equal 7, then display the message to ALL players (printbold prints to every player, print is only to the activator)
}

In general, this is still kinda sloppy as it will trigger whenever a player's frags equal 7 for any reason, but that's the gist anyway.

Thanks  :)

January 09, 2014, 01:12:10 PM
Reply #559

Offline Duora Super Gyro

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Re: How do "I" do THAT in Doom Builder?
« Reply #559 on: January 09, 2014, 01:12:10 PM »
Okay, I'm trying to figure out something related to the music that plays on the levels outside of the map scripts, I know I can set the music in the MAPINFO, so I don't do that in DoomBuilder anymore, I was looking at the Scripts for the core maps and noticed that the boss music for the maps aren't in the map scripts either, does it have something to do with the Par in the MAPINFO, and can I make my own Par for my maps?

January 10, 2014, 01:18:21 AM
Reply #560

Offline Messatsu

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Re: How do "I" do THAT in Doom Builder?
« Reply #560 on: January 10, 2014, 01:18:21 AM »
Yes, it's PAR.  When a player dies, they give an item to the person who killed them, and that calls a script (203 I think? It's called KilledMe) which then checks the levels par to determine which boss music to play.  Look at any CSCM map, it uses a modified version of the core script to change the boss music so you can (and have permission to) copy that and just alter the names of the music.  You COULD use PAR if you wanted to tackle the scripts in a global sense, but ....that's definitely more complicated and unnecessary.

January 10, 2014, 01:23:44 PM
Reply #561

Offline Duora Super Gyro

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Re: How do "I" do THAT in Doom Builder?
« Reply #561 on: January 10, 2014, 01:23:44 PM »
Alright, thanks a lot Mess, it helped a lot :3

January 12, 2014, 12:34:04 AM
Reply #562

Offline Fr3akGamer

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Re: How do "I" do THAT in Doom Builder?
« Reply #562 on: January 12, 2014, 12:34:04 AM »
Can you please upload a file with every map in MM8BDM? I need them all because I could make some remixes of stages. I am not sure how to rip graphics from other stages.

January 12, 2014, 12:41:55 AM
Reply #563

Offline Russel

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Re: How do "I" do THAT in Doom Builder?
« Reply #563 on: January 12, 2014, 12:41:55 AM »
Ok, here you go. http://static.best-ever.org/wads/mm8bdm-v3b.pk3

Seriously though, do you even have SLumpED or SLADE?
Both of these programs can open .pk3 files and .wad files and are generally the easiest programs to use to do so. I would recommend getting one of those programs and using it to open the 8BDM pk3 and extracting the map files yourself.

As for getting things work in Doom Builder, you should look at this tutorial.

January 15, 2014, 06:01:19 PM
Reply #564

Offline Bokan

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Re: How do "I" do THAT in Doom Builder?
« Reply #564 on: January 15, 2014, 06:01:19 PM »
MM8BDM.pk3 inherits every Map you want to have.
In this pk3 you will find more Wad/Pk3 with the Names of your beloved Robotmaster.
Extract them and after that they are ready to use for Doom Builder.

January 16, 2014, 08:56:48 PM
Reply #565

Offline Fr3akGamer

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Re: How do "I" do THAT in Doom Builder?
« Reply #565 on: January 16, 2014, 08:56:48 PM »
Okay. But I want to make a map from complete scratch with tiles from, say, Gravity Man's stage. Tell me how to rip the graphics and put them on a wall. Also, i need to know how to place the spike balls that go up or down when the gravity switches. Oh, and speaking of gravity switching, how do I get the gravity to switch back and forth just like in the original? I know MM5GRAX will be hard to make, but someone has to do the difficult stuff, and I'm stepping up for that.

January 16, 2014, 10:32:27 PM
Reply #566

Offline Gummywormz

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Re: How do "I" do THAT in Doom Builder?
« Reply #566 on: January 16, 2014, 10:32:27 PM »
Right click on the wall / floor and change the texture. Spike Balls are things and gravity is done with ACS scripts.

January 19, 2014, 11:10:30 PM
Reply #567

Offline Fr3akGamer

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Re: How do "I" do THAT in Doom Builder?
« Reply #567 on: January 19, 2014, 11:10:30 PM »
What's the ACS script?

January 20, 2014, 09:02:54 PM
Reply #568

Offline Fr3akGamer

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Re: How do "I" do THAT in Doom Builder?
« Reply #568 on: January 20, 2014, 09:02:54 PM »
Never mind that, I got it. But now I have another problem. I made a sector for a teleporter, and I added the right texture to the top and all sides, but I'm having trouble matching the top texture to the others. I can't change the offset, as shown in this picture: http://imgur.com/MkZ7x4X

What do I do?

January 20, 2014, 09:28:12 PM
Reply #569

Offline Gummywormz

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Re: How do "I" do THAT in Doom Builder?
« Reply #569 on: January 20, 2014, 09:28:12 PM »
There is more than 1 teleporter texture. You can try and use those. You can also just move the sector.