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Author Topic: How do "I" do THAT in Doom Builder?  (Read 218345 times)

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April 08, 2014, 04:38:48 PM
Reply #600

Offline Knux

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Re: How do "I" do THAT in Doom Builder?
« Reply #600 on: April 08, 2014, 04:38:48 PM »
What do you mean by correct?

April 09, 2014, 03:42:40 PM
Reply #601

Offline PotatoStrike

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Re: How do "I" do THAT in Doom Builder?
« Reply #601 on: April 09, 2014, 03:42:40 PM »
By correct, I mean the textures that moves a little and when I try to correct them, they move alone.

April 09, 2014, 05:39:20 PM
Reply #602

Offline Knux

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Re: How do "I" do THAT in Doom Builder?
« Reply #602 on: April 09, 2014, 05:39:20 PM »
You must be talking about how to align textures. If you want to place them in a neutral position, click them and set all four values in the second tab to 0. Be warned, however, that should NEVER CHANGE THE SECTOR INDEX.

Anyway, once you have set everything to 0, enter 3D mode and start aligning them with whatever controls you have set up for it. I use the directional arrows for it, and ESDF (default) for movement during 3D mode, including mouse aiming.

April 13, 2014, 04:05:41 AM
Reply #603

Offline Megaman94

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Re: How do "I" do THAT in Doom Builder?
« Reply #603 on: April 13, 2014, 04:05:41 AM »
Er, stupid question time.
How do you prevent bots from going over certain ledges?
In one of my maps, they keep falling into the lava.

April 13, 2014, 05:28:18 AM
Reply #604

Offline Russel

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Re: How do "I" do THAT in Doom Builder?
« Reply #604 on: April 13, 2014, 05:28:18 AM »
Bots count as monsters because of how they were set up for 8BDM, so adding block monster to a line [it's a checkbox in the linedef properties] will prevent bots from crossing it.

April 16, 2014, 01:33:41 AM
Reply #605

Offline Megaman94

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Re: How do "I" do THAT in Doom Builder?
« Reply #605 on: April 16, 2014, 01:33:41 AM »
Quote from: "Lego"
Bots count as monsters because of how they were set up for 8BDM, so adding block monster to a line [it's a checkbox in the linedef properties] will prevent bots from crossing it.

Thank you  :)

April 18, 2014, 09:56:01 PM
Reply #606

Offline -FiniteZero-

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Re: How do "I" do THAT in Doom Builder?
« Reply #606 on: April 18, 2014, 09:56:01 PM »
Is it possible to have different music for different rooms, but do it in such a way that it only changes the music for the person in said room and not anyone else?

April 18, 2014, 10:12:01 PM
Reply #607

Offline Gummywormz

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Re: How do "I" do THAT in Doom Builder?
« Reply #607 on: April 18, 2014, 10:12:01 PM »
Use LocalSetMusic instead of SetMusic.

April 26, 2014, 06:55:13 PM
Reply #608

Offline Samario

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Re: How do "I" do THAT in Doom Builder?
« Reply #608 on: April 26, 2014, 06:55:13 PM »
Is there any way to make a texture appear smaller on a wall? I'm trying to make a skybox, and the cloud texture is just too big for where it's placed.

April 28, 2014, 12:08:31 AM
Reply #609

Offline Jakeinator

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Re: How do "I" do THAT in Doom Builder?
« Reply #609 on: April 28, 2014, 12:08:31 AM »
Can someone give me the the rundown on having a 3D floor above water, I've tried it before without help and it turned out really ugly.

April 28, 2014, 01:34:35 PM
Reply #610

Offline Knux

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Re: How do "I" do THAT in Doom Builder?
« Reply #610 on: April 28, 2014, 01:34:35 PM »
If you know how to do both by separate, then what you need to do is draw the 3d floor sector in the water sector, give it a different tag then play around in the scripts lump to change tags. You need to include the 3d floor sector's tag into the water script.

May 17, 2014, 10:25:51 PM
Reply #611

Offline Megaman94

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Re: How do "I" do THAT in Doom Builder?
« Reply #611 on: May 17, 2014, 10:25:51 PM »
When I try to test my map in my pk3 file, i get
Warning: 0XBEEFCAFE Enountered!

What the hell does that mean? :?

May 19, 2014, 12:40:13 AM
Reply #612

Offline Jakeinator

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Re: How do "I" do THAT in Doom Builder?
« Reply #612 on: May 19, 2014, 12:40:13 AM »
Hey anyone know what format the new maps are in? I tried opening Burner Man's map in Doom Builder 2 and it wouldn't show up. Atleast that's what i assume the problem is.

May 19, 2014, 12:45:21 AM
Reply #613

Offline Megaman94

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Re: How do "I" do THAT in Doom Builder?
« Reply #613 on: May 19, 2014, 12:45:21 AM »
Quote from: "Jakeinator"
Hey anyone know what format the new maps are in? I tried opening Burner Man's map in Doom Builder 2 and it wouldn't show up. Atleast that's what i assume the problem is.

Zdoom (Doom in UDMF Format)

May 26, 2014, 09:43:32 PM
Reply #614

Offline Jakeinator

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Re: How do "I" do THAT in Doom Builder?
« Reply #614 on: May 26, 2014, 09:43:32 PM »
Quick question, even if it doesn't involve doombuilder it involves mapping. How do you do the boss music and victory song WITHOUT having to use the "if(PlayerFrags() == GetCVar("fraglimit") - 5){" kind of scripts seperatly in all of your maps, and only have that global type of one. I noticed when checking vanilla maps for some examples of scripts for gimmicks, i noticed none of them used the GetCVar method.

If this is hard to understand and worded weirdly, I'm sorry. I don't really understand coding in general all to well, let alone zandronum's coding