0 Members and 1 Guest are viewing this topic.
Ok, so I was playing around for a while and I still couldn't figure this out. Can you explain how to do the quickbeams?
*The answers to the following should be compatible with Hexen format.(I am aware that maps are now in UDMF but still...)2)Can someone please remind me how to make fences and windows?Thanks in advance.
#include "zcommon.acs"Script 1 OPEN {if (T_ARACHNOTRON=0){Floor_LowerToLowest(1,70);}}
#include "zcommon.acs"Script 1 OPEN {int AracsPresent = ThingCountSector(T_ARACHNOTRON, 0,0);}SCRIPT 2 OPEN{if(T_ARACHNOTRON () == 0) {Floor_LowerToLowest(2,70);}}