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Quote from: "Knux"Turboroaders take curves by going over a line which activates a script for them to face a certain angle. I suggest that you look at Turbo Man's map in Doom Builder and try to copy what it does.I don't mean to be rude, but I tried doing that by extracting the Turboman wad from the MegaMan8-bitDeathmatchv4a file, and I couldn't load it in DoomSeeker for some odd reason.
Turboroaders take curves by going over a line which activates a script for them to face a certain angle. I suggest that you look at Turbo Man's map in Doom Builder and try to copy what it does.
Quote from: "supershadow64ds"Quote from: "Knux"Turboroaders take curves by going over a line which activates a script for them to face a certain angle. I suggest that you look at Turbo Man's map in Doom Builder and try to copy what it does.I don't mean to be rude, but I tried doing that by extracting the Turboman wad from the MegaMan8-bitDeathmatchv4a file, and I couldn't load it in DoomSeeker for some odd reason.Yikes... All you had to do was copy and paste. You may have to download another MM8BDM if you can't find a way to put it back
SCRIPT 4 OPEN{Delay(1);Delay(35*15);Spawnspot("misc/gravitywarn",5,0,0);Delay(16);Spawnspot("misc/gravitywarn",5,0,0);Delay(16);Spawnspot("misc/gravitywarn",5,0,0);Delay(16);Spawnspot("misc/gravitywarn",5,0,0);Delay(16);Spawnspot("misc/gravitywarn",5,0,0);Delay(16);SpawnSpot("misc/gravityup",5,0,0);Sector_SetGravity(6, 0, 50);}
SpawnSpot is used for spawning things, not sounds. You probably want something to do with LocalAmbientSoundAs for hearing it an certain sector, I'm not sure if you mean hearing it when entering a sector, or only when someone is in that sector. For entering a sector you'd need an actor enters / leaves sector object. If you want it to play only in that sector, it's a bit trickier. You need a script that terminates if they players leave / a DECORATE flag item to control it. Look at LMSGame's King of the Red Circle (LMS28) for an example.
Ok. How do I make a sector that damages those that stay in it too long and how do I make a Crusher?
Script 1 OPEN{Sector_setdamage (sector tag, amount, means of death);}
And the crusher?
Script 2 OPEN{Ceiling_CrushAndRaise (sector tag, speed, crush [, crushmode]);restart;}
How do I add music?
I want to add music to my stage without replacing another stage. How do I do that?Already asked in 'How do I do THAT in doom builder?', but my question was just ignored
map MM2AIR "AIR MAN"{ next = "MM2HEA" sky1 = "AIRSKY", 0 music = "AIRMUS" aircontrol = 0.5 par = 2 }
3d floors are really frustrating is there an example anywhere?