Advanced Search

Author Topic: How do "I" do THAT in Doom Builder?  (Read 218343 times)

0 Members and 1 Guest are viewing this topic.

October 10, 2014, 09:01:56 PM
Reply #645

Offline BookofDobson

  • Standard Member
  • Date Registered: September 05, 2014, 11:04:24 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #645 on: October 10, 2014, 09:01:56 PM »
Quote from: "supershadow64ds"
Quote from: "Knux"
Turboroaders take curves by going over a line which activates a script for them to face a certain angle. I suggest that you look at Turbo Man's map in Doom Builder and try to copy what it does.

I don't mean to be rude, but I tried doing that by extracting the Turboman wad from the MegaMan8-bitDeathmatchv4a file, and I couldn't load it in DoomSeeker for some odd reason.

Yikes... All you had to do was copy and paste. You may have to download another MM8BDM if you can't find a way to put it back

@ knux umm what tag for the teleporters? was it the the sector tags or the normal tags?

October 10, 2014, 09:05:29 PM
Reply #646

Offline supershadow64ds

  • Standard Member
  • Date Registered: October 09, 2014, 11:49:45 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #646 on: October 10, 2014, 09:05:29 PM »
Quote from: "BookofDobson"
Quote from: "supershadow64ds"
Quote from: "Knux"
Turboroaders take curves by going over a line which activates a script for them to face a certain angle. I suggest that you look at Turbo Man's map in Doom Builder and try to copy what it does.

I don't mean to be rude, but I tried doing that by extracting the Turboman wad from the MegaMan8-bitDeathmatchv4a file, and I couldn't load it in DoomSeeker for some odd reason.

Yikes... All you had to do was copy and paste. You may have to download another MM8BDM if you can't find a way to put it back

The Turbomad.wad file I had was only extracted; Not extracted and moved. I used SlumpEd. The original Turboman.wad file is still in the Mega Man pk3 file, only the extracted wad file I have just doesn't contain any map data, at least not any readable by Doom Builder.

-facepalm-
And it's just now I'm remembering PK3 files are just renamed Zip files.

Still! Even after renaming the PK3 file to .Zip and copying and pasting Turboman.Wad, It still has no level data in Doom Builder.

Final Edit: Turns out, MM8BDMv4's Turbo Man stage is apparently weirdified and has no readable level data, so I justed used v3b's Turbo Man instead.

October 15, 2014, 02:02:27 PM
Reply #647

Offline BookofDobson

  • Standard Member
  • Date Registered: September 05, 2014, 11:04:24 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #647 on: October 15, 2014, 02:02:27 PM »
Ok how do I make underwater and 3d floors

October 15, 2014, 07:13:49 PM
Reply #648

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: How do "I" do THAT in Doom Builder?
« Reply #648 on: October 15, 2014, 07:13:49 PM »
I am trying to make it so a player only hears a sound (i.e. the gravity warning sound) when they are only in a certain sector. I used Wily 2 from the mega man Powered Up WAD as an example, but I still couldn't get the sound to play. The script works (the gravity is lowered) but the sounds do not play.

(click to show/hide)

October 15, 2014, 10:38:09 PM
Reply #649

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast
  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: How do "I" do THAT in Doom Builder?
« Reply #649 on: October 15, 2014, 10:38:09 PM »
SpawnSpot is used for spawning things, not sounds. You probably want something to do with LocalAmbientSound

As for hearing it an certain sector, I'm not sure if you mean hearing it when entering a sector, or only when someone is in that sector. For entering a sector you'd need an actor enters / leaves sector object. If you want it to play only in that sector, it's a bit trickier. You need a script that terminates if they players leave / a DECORATE flag item to control it. Look at LMSGame's King of the Red Circle (LMS28) for an example.

October 15, 2014, 10:58:45 PM
Reply #650

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: How do "I" do THAT in Doom Builder?
« Reply #650 on: October 15, 2014, 10:58:45 PM »
Quote from: "Gummywormz"
SpawnSpot is used for spawning things, not sounds. You probably want something to do with LocalAmbientSound

As for hearing it an certain sector, I'm not sure if you mean hearing it when entering a sector, or only when someone is in that sector. For entering a sector you'd need an actor enters / leaves sector object. If you want it to play only in that sector, it's a bit trickier. You need a script that terminates if they players leave / a DECORATE flag item to control it. Look at LMSGame's King of the Red Circle (LMS28) for an example.

Weird, The powered up expansion used SpawnSpot for MMPD2 for the tick-toc sound.

October 16, 2014, 06:47:35 AM
Reply #651

Offline crazytobuildmc

  • Standard Member

  • Back and hopefully less cringe
  • Date Registered: October 16, 2014, 06:28:29 AM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #651 on: October 16, 2014, 06:47:35 AM »
How do I add music? :cry:

October 18, 2014, 07:02:26 PM
Reply #652

Offline BookofDobson

  • Standard Member
  • Date Registered: September 05, 2014, 11:04:24 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #652 on: October 18, 2014, 07:02:26 PM »
Ok.
How do I make a sector that damages those that stay in it too long and how do I make a Crusher?

October 18, 2014, 11:21:26 PM
Reply #653

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: How do "I" do THAT in Doom Builder?
« Reply #653 on: October 18, 2014, 11:21:26 PM »
Quote from: "BookofDobson"
Ok.
How do I make a sector that damages those that stay in it too long and how do I make a Crusher?

Code: [Select]
Script 1 OPEN
{
Sector_setdamage  (sector tag, amount, means of death);
}

October 18, 2014, 11:47:28 PM
Reply #654

Offline BookofDobson

  • Standard Member
  • Date Registered: September 05, 2014, 11:04:24 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #654 on: October 18, 2014, 11:47:28 PM »
And the crusher?

October 19, 2014, 01:42:05 AM
Reply #655

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: How do "I" do THAT in Doom Builder?
« Reply #655 on: October 19, 2014, 01:42:05 AM »
Quote from: "BookofDobson"
And the crusher?

Code: [Select]
Script 2 OPEN
{
Ceiling_CrushAndRaise (sector tag, speed, crush [, crushmode]);
restart;
}

Crush is the Damage taken from being crushed. For crushmode, I'd use 0.

October 20, 2014, 10:04:58 PM
Reply #656

Offline BookofDobson

  • Standard Member
  • Date Registered: September 05, 2014, 11:04:24 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #656 on: October 20, 2014, 10:04:58 PM »
3d floors are really frustrating is there an example anywhere?

October 22, 2014, 05:36:45 PM
Reply #657

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #657 on: October 22, 2014, 05:36:45 PM »
Quote from: "crazytobuildmc"
How do I add music? :cry:
Quote from: "crazytobuildmc"
I want to add music to my stage without replacing another stage. How do I do that?
Already asked in 'How do I do THAT in doom builder?', but my question was just ignored :cry:

Whoa sorry dude, I noticed your question but wasn't in an opportune spot to adequately answer [read: I was on my phone and phone typing is dumb.]

Alright...first off you need your music file, preferably looped and compressed. The music file name must be 8 characters or less in length [not including the file extension] and should preferably be in a .ogg format.
In order to add music, you will need a wad editor such as SLumpEd or SLADE. Open your map wad file in one of those editor and click import files at the top. Find your music file and click open.

Next, you need to make sure the music file is not in between your map marker and ENDMAP lumps. This is important. Your map will crash if anything is in between these files that is not supposed to be there.

Finally, create a new lump file, name the file MAPINFO. Again make sure it is not in between the map marker and ENDMAP files. Right click and view as text if you're using SLADE. MAPINFO handles a group of information that maps will use to work properly.

Here's an example of MAPINFO from the map MM2AIR:
Code: [Select]
map MM2AIR "AIR MAN"
{
   next = "MM2HEA"
   sky1 = "AIRSKY", 0
   music = "AIRMUS"
   aircontrol = 0.5
   par = 2
   }

the name is denoted by the map's lump name followed by the full name of the map in quotations.
music is the 8 character song file I told you to make earlier.

If you have any other questions, ask them here or PM me directly.

Quote from: "BookofDobson"
3d floors are really frustrating is there an example anywhere?
LEG05 in my map pack has 3 3D Floors if I remember correctly, two of which are visibly solid and one is completely transparent. This should provide a decent basis for you to work with. Remember Doom Builder has a search option through which you can find things like sector tags and linedef actions.

October 22, 2014, 08:25:40 PM
Reply #658

Offline BookofDobson

  • Standard Member
  • Date Registered: September 05, 2014, 11:04:24 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #658 on: October 22, 2014, 08:25:40 PM »
Oh I forgot and probably sounds like a silly question but how do you extract maps so you can look at them in Doom builder

October 22, 2014, 09:46:59 PM
Reply #659

Offline LlamaHombre

  • MM8BDM Extender
  • ***********
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: How do "I" do THAT in Doom Builder?
« Reply #659 on: October 22, 2014, 09:46:59 PM »
Open up MM8BDM.pk3 itself in Slade or SLumpEd or something like that, scroll down until you find your map of choice, right click, export to wherever, and then open it up in Doom Builder.