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Author Topic: How do "I" do THAT in Doom Builder?  (Read 218329 times)

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October 23, 2014, 11:06:09 AM
Reply #660

Offline BookofDobson

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Re: How do "I" do THAT in Doom Builder?
« Reply #660 on: October 23, 2014, 11:06:09 AM »
Quote from: "LlamaHombre"
Open up MM8BDM.pk3 itself in Slade or SLumpEd or something like that, scroll down until you find your map of choice, right click, export to wherever, and then open it up in Doom Builder.

Doom builder then tells me to pick a list of maps on the wad of choice but there is no map listed therefore I can't open it :?

October 23, 2014, 02:48:37 PM
Reply #661

Offline crazytobuildmc

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Re: How do "I" do THAT in Doom Builder?
« Reply #661 on: October 23, 2014, 02:48:37 PM »
Quote from: "Lego"
Quote from: "crazytobuildmc"
How do I add music? :cry:
Quote from: "crazytobuildmc"
I want to add music to my stage without replacing another stage. How do I do that?
Already asked in 'How do I do THAT in doom builder?', but my question was just ignored :cry:

Whoa sorry dude, I noticed your question but wasn't in an opportune spot to adequately answer [read: I was on my phone and phone typing is dumb.]

Alright...first off you need your music file, preferably looped and compressed. The music file name must be 8 characters or less in length [not including the file extension] and should preferably be in a .ogg format.
In order to add music, you will need a wad editor such as SLumpEd or SLADE. Open your map wad file in one of those editor and click import files at the top. Find your music file and click open.

Next, you need to make sure the music file is not in between your map marker and ENDMAP lumps. This is important. Your map will crash if anything is in between these files that is not supposed to be there.

Finally, create a new lump file, name the file MAPINFO. Again make sure it is not in between the map marker and ENDMAP files. Right click and view as text if you're using SLADE. MAPINFO handles a group of information that maps will use to work properly.

Here's an example of MAPINFO from the map MM2AIR:
Code: [Select]
map MM2AIR "AIR MAN"
{
   next = "MM2HEA"
   sky1 = "AIRSKY", 0
   music = "AIRMUS"
   aircontrol = 0.5
   par = 2
   }

the name is denoted by the map's lump name followed by the full name of the map in quotations.
music is the 8 character song file I told you to make earlier.
I mean music in the game. Not custom. Sorry for not being specific.

October 23, 2014, 05:32:19 PM
Reply #662

Offline Russel

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I don't enjoy nested quotes.
« Reply #662 on: October 23, 2014, 05:32:19 PM »
Quote from: "crazytobuildmc"
I mean music in the game. Not custom. Sorry for not being specific.
Then you would only need to do the steps related to MAPINFO.
To see the music loaded in 8BDM, open MM8BDM-v4a.pk3 in the SLumpEd or SLADE and each of the files in musics.wad are viable for use in maps.

Quote from: "BookofDobson"
Doom builder then tells me to pick a list of maps on the wad of choice but there is no map listed therefore I can't open it :?
Try opening the map with the game configuration set to ZDoom: Doom in UDMF Format as all the maps in 8BDM were converted to that format with v4a's update. The initial tutorial was never updated, but the method of setting it up for 8BDM is exactly the same, just in a different config.

November 09, 2014, 10:49:12 AM
Reply #663

Offline crazytobuildmc

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Re: How do "I" do THAT in Doom Builder?
« Reply #663 on: November 09, 2014, 10:49:12 AM »
How do I show a skybox through a linedef?

November 09, 2014, 11:32:12 AM
Reply #664

Offline Russel

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Re: How do "I" do THAT in Doom Builder?
« Reply #664 on: November 09, 2014, 11:32:12 AM »
Apply linedef action 9 [line horizon] to the linedefs you wish to apply the skybox to.

November 27, 2014, 05:30:51 AM
Reply #665

Offline Knux

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Re: How do "I" do THAT in Doom Builder?
« Reply #665 on: November 27, 2014, 05:30:51 AM »
I seem to have trouble with the testing mode for UDMF format. It always asks for Doom, when it never does that in Hexen format. I checked the setup and it seems to be the same as always. What's up with that?

November 27, 2014, 08:51:32 PM
Reply #666

Offline Russel

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Re: How do "I" do THAT in Doom Builder?
« Reply #666 on: November 27, 2014, 08:51:32 PM »
Under the testing tab in the game configurations menu, check the box that says "customize parameters" and change the line
Code: [Select]
-iwad "%WP" to
Code: [Select]
-iwad "megagame.wad"

November 27, 2014, 11:24:25 PM
Reply #667

Offline Knux

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Re: How do "I" do THAT in Doom Builder?
« Reply #667 on: November 27, 2014, 11:24:25 PM »
That worked, Lego to the rescue.  :ugeek:

December 23, 2014, 12:09:46 AM
Reply #668

Offline Hilman170499

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Re: How do "I" do THAT in Doom Builder?
« Reply #668 on: December 23, 2014, 12:09:46 AM »
Does anyone know how to solve, let's say, this situation?:
Let's say you have multiple DoomBuilder windows active, each with different maps, and you want to transfer the sectors of one map to the other without the paste feature throwing them off the grid. Is there an alternative to perform this successfully?

Thanks in advance.

December 23, 2014, 12:33:08 AM
Reply #669

Offline Russel

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Re: How do "I" do THAT in Doom Builder?
« Reply #669 on: December 23, 2014, 12:33:08 AM »
When pasting sectors in Doom Builder, you are able to drag their vertices in such a way that realigns their sections with the grid.

December 27, 2014, 10:56:15 AM
Reply #670

Offline DMGUYDZ64

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Re: How do "I" do THAT in Doom Builder?
« Reply #670 on: December 27, 2014, 10:56:15 AM »
How are you guys creating Floating slopes ? ,Serisouly slope is easy to do .aswell as 3D Floors but i'm confused about how you done both in same time ...

December 27, 2014, 02:48:04 PM
Reply #671

Offline Hilman170499

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Re: How do "I" do THAT in Doom Builder?
« Reply #671 on: December 27, 2014, 02:48:04 PM »
How do you do the following?:
1) A map script where if a player stands on a tagged sector for too long, they'll get sector damage.
2) How to make burning oil? I did some thorough research and re-created what I saw, but it did not work...

December 27, 2014, 07:56:53 PM
Reply #672

Offline Knux

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Re: How do "I" do THAT in Doom Builder?
« Reply #672 on: December 27, 2014, 07:56:53 PM »
Here's some things that might help:

1) http://zdoom.org/wiki/SectorDamage - you wanna look at the line that says Sector Damage in the example script. The rest is just text that appears in the HUD, but do read the article since it's concise.

2) I guess you looked at Oil Man's map from the core? If so, be wary of the sector tags the sectors with oil have, and check where they are in the script that handles the burning oil. You also want to look for an Actor Hits Floor thing in the oil sectors, along with the Map Spots that spawn the decorative flames. Look at the script, look at the sector and thing tags, figure out how they relate.

December 29, 2014, 10:01:54 PM
Reply #673

Offline BookofDobson

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Re: How do "I" do THAT in Doom Builder?
« Reply #673 on: December 29, 2014, 10:01:54 PM »
I want to delete a map in GZbuilder.
One is a bad map and one is a good one. I take it to slumped and it keeps reading the bad one
help

December 30, 2014, 12:26:42 AM
Reply #674

Offline Russel

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Re: How do "I" do THAT in Doom Builder?
« Reply #674 on: December 30, 2014, 12:26:42 AM »
Take a screencap of your both your SLumpEd and your map select in GZDB for me please.