Advanced Search

Author Topic: How do "I" do THAT in Doom Builder?  (Read 218320 times)

0 Members and 1 Guest are viewing this topic.

January 09, 2015, 04:56:41 PM
Reply #690

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: How do "I" do THAT in Doom Builder?
« Reply #690 on: January 09, 2015, 04:56:41 PM »
Quote from: "Lego"
Couple things to note first.
1) Change "bool bossmusic" to "int bossmusic"
2) Remove "int servermax=32" and "int maxfrags"

Are you running the game through the launcher or through doom builder to test?

I am testing it through doom builder, but it won't change the music to the boss music when I insert it into my pk3 file and play the map via the launcher.

January 09, 2015, 05:01:26 PM
Reply #691

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #691 on: January 09, 2015, 05:01:26 PM »
...Hmm...you said the issue was it's not finding the script...
What's the version listed on your 8BDM launcher version?

Edit: Let me just...explain real quick what I mean.
When you open the MM8BDM launcher, it should show a version number at the top. I'm not sure which one v4b uses because I made my own launcher that allows me to just swap between pk3s without trouble, so I literally only needed the v4b pk3 to play/mod the game.
v4a's launcher version is listed as 4.00, if you have v4b, it should be a higher number than that. If it is not, then you are running the wrong version of the game and you need to update your launcher.

Alternatively, check the map list to make sure MM2DW2 is in there.

January 09, 2015, 05:05:16 PM
Reply #692

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: How do "I" do THAT in Doom Builder?
« Reply #692 on: January 09, 2015, 05:05:16 PM »
MM8BDM Launcher - 4.01

I downloaded v4b from here.

January 09, 2015, 05:08:23 PM
Reply #693

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #693 on: January 09, 2015, 05:08:23 PM »
Ah ok...hrmm...
Would it be too much to ask for you to PM me the map? I'm curious as to what's wrong now and honestly asking these questions isn't getting us anywhere.

January 09, 2015, 05:17:32 PM
Reply #694

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: How do "I" do THAT in Doom Builder?
« Reply #694 on: January 09, 2015, 05:17:32 PM »
Quote from: "Lego"
Ah ok...hrmm...
Would it be too much to ask for you to PM me the map? I'm curious as to what's wrong now and honestly asking these questions isn't getting us anywhere.

It is no problem. I will send you the pk3 because the music is in a different wad in the pk3. the map I am working on is WILY 12.

January 09, 2015, 05:56:38 PM
Reply #695

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #695 on: January 09, 2015, 05:56:38 PM »
I load the mod you sent and the music works just fine.
Set the fraglimit to 6 to and try fragging a bot.

January 09, 2015, 06:03:51 PM
Reply #696

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: How do "I" do THAT in Doom Builder?
« Reply #696 on: January 09, 2015, 06:03:51 PM »
Quote from: "Lego"
I load the mod you sent and the music works just fine.
Set the fraglimit to 6 to and try fragging a bot.

did you try it on map WILY12?

January 09, 2015, 07:00:14 PM
Reply #697

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #697 on: January 09, 2015, 07:00:14 PM »
Of course I tried it on WILY12. It's the map you said you were working on, if I was trying to help you resolve the issue, then I would obviously look at the map you said you were working on.

Either way, the issue isn't with the mod or the scripts, it has to be with your resource loading or something.
I don't know what to tell you bro.

January 09, 2015, 07:20:28 PM
Reply #698

Offline BookofDobson

  • Standard Member
  • Date Registered: September 05, 2014, 11:04:24 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #698 on: January 09, 2015, 07:20:28 PM »
I have a problem:

I had a ladder and past the top I have a fence on a different linedef. somehow I can "climb" the fence to the skys. Why does that happen?

and how do you make slopes?

January 09, 2015, 08:13:23 PM
Reply #699

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #699 on: January 09, 2015, 08:13:23 PM »
Player collision lines have a wider than you set them, but not consistently. This is an issue on the engine side, cannot be resolved, and you have to work around it.
My guess it happens because the player is colliding with the ladder's linedef and some other linedef, but it's still triggering the action.

Action 181 should be slope. Called Plain Align or something.

February 07, 2015, 10:50:54 PM
Reply #700

Offline Atticus

  • Standard Member

  • Dank
  • Date Registered: October 31, 2010, 10:23:41 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #700 on: February 07, 2015, 10:50:54 PM »
I have a couple questions:

1. I'm trying to make trees like the ones in Napalm Man's stage. The textures for the tree are 12 pixels wide, but doombuilder can only make edges 32 pixels wide. How do I make a 12x12 sector?

2. How would I make a texture that stands up (like the top of the trees in Napalm Man's stage [or on any stage tree for that matter])?

3. How do you make a ladder?

February 08, 2015, 12:06:43 AM
Reply #701

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #701 on: February 08, 2015, 12:06:43 AM »
1) You can change the grid's size. The bottom right corner of the window has the map format, followed by the grid size in map pixels. Bear in mind that one map pixel is half the length of a pixel in 8BDM's texture standards, meaning that a texture that is 12 pixels long will instead be 24.
Also no texture in 8BDM is 12 pixels long...there's 16, 32, 48, and 64. Checking in the napalmman map revealed the linedef you were looking at to be 64 map pixels in length, not 12.
...Where did you get 12 from anyway?

2) That is done through middle texture of a linedef of a non-void sector. Simply set the middle texture of a linedef that has two sides to a texture and that texture should appear to be sitting on its own with transparency at the top of the room when looking at it in visual mode. You can then adjust the offsets accordingly.

February 08, 2015, 10:58:54 PM
Reply #702

Offline Atticus

  • Standard Member

  • Dank
  • Date Registered: October 31, 2010, 10:23:41 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #702 on: February 08, 2015, 10:58:54 PM »
Thanks Lego, I was referring to the texture NAPTREE1, and in the texture menu it says it is a 12 x 454 texture. Also check my post again, I added another question in an edit.

February 08, 2015, 11:40:36 PM
Reply #703

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #703 on: February 08, 2015, 11:40:36 PM »
Tag a line with the action 128, Thing Thrust Z. Tag the box that says repeatable action, set the force to 15, and the leave the box that says "Add Set" as the default value. Make sure the activation is set to "player bumps" and if there is a box that says "front side only" tag that, too.

February 08, 2015, 11:57:41 PM
Reply #704

Offline Atticus

  • Standard Member

  • Dank
  • Date Registered: October 31, 2010, 10:23:41 PM

    • View Profile
Re: How do "I" do THAT in Doom Builder?
« Reply #704 on: February 08, 2015, 11:57:41 PM »
How should I texture the ladder? I'm using Aquaman textures and when I set the wall to the AQULDR texture, when I test the map ingame, it just gives the void texture.

I'm still having issues with making stand up textures for the trees. I have the actual base of my tree as a 12 x 12 sector so I can apply the NAPTREE1 texture. When I try to apply the NAPTREE2 texture (the leaves of the tree), it doesn't display properly because it is 128 x 128. So I drew a 128 pixel long linedef as close as possible to the tree and then applied the leaf textures. I set the offsets on both sides to -33 so they would line up with the base. In display mode in doombuilder, this looks fine. But when I test it out, the leaves still float in midair as if I had never changed any offsets. What do I do about that (or am I going about it the whole wrong way with the linedef drawings in general)?