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Mega Man 8-bit Deathmatch
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Kshakas Maps (Intense pk3)
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Topic: Kshakas Maps (Intense pk3) (Read 7455 times)
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January 27, 2011, 11:44:14 PM
Reply #15
Kshakas
Standard Member
Date Registered: January 16, 2011, 08:08:14 PM
Re: Kshakas Maps (Intense pk3)
«
Reply #15 on:
January 27, 2011, 11:44:14 PM »
Bump, new map up, some feedback would be nice, need to get a few people to try the maps, to see how they play.
Logged
January 28, 2011, 03:11:44 AM
Reply #16
Messatsu
MM8BDM Extender
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Date Registered: November 10, 2010, 04:06:39 PM
Re: Kshakas Maps (Intense pk3)
«
Reply #16 on:
January 28, 2011, 03:11:44 AM »
Well I can give a couple of critiques offhand on KSMAP_01
1.) Try to avoid diagonals as much as possible It makes lining up textures a pain and unless there's a need for it it can look messy and unorganized.
2.) The skybox has the F_SKY1 texture within it. The skybox is suposed to project onto F_SKY1 so this is redundant.
3.) Try to keep areas for the player to navigate larger than 96 units wide. At 64 it's very narrow and can make navigation difficult.
These are just my opinions so take them for what they're worth. Except #2, that's actually broken
Other than that it looks like a good start so keep it up.
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January 28, 2011, 11:54:36 AM
Reply #17
KillerChair
Standard Member
Date Registered: August 24, 2010, 11:27:42 PM
Re: Kshakas Maps (Intense pk3)
«
Reply #17 on:
January 28, 2011, 11:54:36 AM »
The weapons are a bit to cluttered... Like that small island is where there lay 4 weapons. Thats just to much.
Also fill the skybox with a top texture... The sky looks black if you look straight up. And you might want to make the skybox round.
It looks a bit crappy if the skybox isnt round.
And you might want to concider randomly putting some health/weapon energy pellets around.
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January 29, 2011, 07:15:56 PM
Reply #18
Kshakas
Standard Member
Date Registered: January 16, 2011, 08:08:14 PM
Re: Kshakas Maps (Intense pk3)
«
Reply #18 on:
January 29, 2011, 07:15:56 PM »
Mmm Tasty feedback, but seriously really good, so i have updated the map, still cant get textures on pipes to look normal, do not know any texture tricks, also the skybox is now somewhat more boring, but not "broken" anymore..or is it?, anyways down it again and more feedback please.
Probably wont fix anymore of the map until i am finished with all the maps for the pack, then ill go back and tidy up.
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January 29, 2011, 08:03:46 PM
Reply #19
KillerChair
Standard Member
Date Registered: August 24, 2010, 11:27:42 PM
Re: Kshakas Maps (Intense pk3)
«
Reply #19 on:
January 29, 2011, 08:03:46 PM »
The pipe at the hard knuckle misses a texture at the backside.
And try making the pipes non diagonal. That way the texture gets better aligned. If that doesn't work try moving the pipe just a 32 grid away.
The skybox looks better now and weapons are less cluttered. Nice
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January 29, 2011, 08:37:57 PM
Reply #20
Kshakas
Standard Member
Date Registered: January 16, 2011, 08:08:14 PM
Re: Kshakas Maps (Intense pk3)
«
Reply #20 on:
January 29, 2011, 08:37:57 PM »
Thanks again
Fixed the problems, and some that i found myself, done with the map for now, if you want to check, down it again, if not thats ok too.
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Mega Man 8-bit Deathmatch
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Kshakas Maps (Intense pk3)