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Mega Man 8-bit Deathmatch
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Maps by Kero-Chan (Amberose)
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Topic: Maps by Kero-Chan (Amberose) (Read 3011 times)
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January 23, 2011, 11:40:22 PM
Read 3011 times
ambrose
Enthusiast
>
Date Registered: December 11, 2010, 09:53:39 PM
Maps by Kero-Chan (Amberose)
«
on:
January 23, 2011, 11:40:22 PM »
I was just gonna edit my skins topic and put this in there when it was finished, but then the editing section got these sections.
Oh well, this is a topic for maps I have made/will make.
My first map, yays!
KERO01 - Kero Palace
(click to show/hide)
This is my first map so I designed it to be small and simple.This map was designed for Last Man Standing/Roboenza, but is fully compatible with Deathmatch. There are items here, but the screenshots were taken in LMS mode.
http://www.mediafire.com/?4zygc32rgaj73z1
Please tell me any criticism you have, and report any bugs you find.
-------------------------------------------------------------------------
SILLY01 - The Product of Boredom
(click to show/hide)
A map made in a little over an hour. It isn't a serious attempt at mapping, I just made it to be silly.
I made some small changes to this map: I made Eddies spawn quicker, and replaced the music with something 8-bit.
http://www.mediafire.com/?mkyq5xdie70f7n5
Music is a remix of Rick's theme from Kirby's Dreamland 2 by a guy called Matrixz, which I found in an archive of
http://www.2a03.org/
Don't really care for criticism on this one, because I'm not messing with it anymore.
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January 23, 2011, 11:50:34 PM
Reply #1
KillerChair
Standard Member
Date Registered: August 24, 2010, 11:27:42 PM
Re: Amberose's maps
«
Reply #1 on:
January 23, 2011, 11:50:34 PM »
Map design is ok.
Though if you want people to have fun in DM also you should remove 3 weapons in each of the 2 places where there are 4 right next to each other.
You could also add some weapon energy/health pellets around.
Logged
January 24, 2011, 12:43:34 AM
Reply #2
ambrose
Enthusiast
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Date Registered: December 11, 2010, 09:53:39 PM
Re: Amberose's maps
«
Reply #2 on:
January 24, 2011, 12:43:34 AM »
The item layout isn't going to be worked on because this map isn't meant for DM. I just put items there to make it possible to play DM without mega buster only.
Edit: Actually now that i think about it I shouldn't Totally ignore this, if I go back and change something, I'll fix these problems while I'm at it.
Double Edit: The map has been updated with these changes, but will be uploaded later. I'll put it in a .pk3 with my next map when I finish it.
Logged
February 01, 2011, 03:00:53 AM
Reply #3
ambrose
Enthusiast
>
Date Registered: December 11, 2010, 09:53:39 PM
Re: Amberose's maps
«
Reply #3 on:
February 01, 2011, 03:00:53 AM »
Due to complications with my next map, I went ahead and uploaded the updated map, so it should play a little better in DM.
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February 01, 2011, 05:57:28 PM
Reply #4
KillerChair
Standard Member
Date Registered: August 24, 2010, 11:27:42 PM
Re: Maps by Kero-Chan (Amberose)
«
Reply #4 on:
February 01, 2011, 05:57:28 PM »
Now its even DM worthy!
Good going. I like the map design btw.
P.S. Make MOAR!
Logged
February 23, 2011, 06:46:37 PM
Reply #5
ambrose
Enthusiast
>
Date Registered: December 11, 2010, 09:53:39 PM
Re: Maps by Kero-Chan (Amberose)
«
Reply #5 on:
February 23, 2011, 06:46:37 PM »
Topic updated with a new map that is pretty silly.
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Mega Man 8-bit Deathmatch
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Maps
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Maps by Kero-Chan (Amberose)