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Author Topic: [CUSTOM EXPANSION] Kirby's Adventure  (Read 84862 times)

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September 25, 2011, 02:08:58 PM
Reply #375

Offline Super Bondman 64

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #375 on: September 25, 2011, 02:08:58 PM »
It seems like maybe the bookkeeping for this expansion is kinda behind, so I'm gonna try to sum up everything in the last 40 pages or so.  I'm sure this is full of all kinds of misinformation and errors, so please feel free to straighten me out.

Decoder Ring
(click to show/hide)
-------------------SKINS-------------------
(click to show/hide)

Enemies
(click to show/hide)

Midbosses
(click to show/hide)

Bosses (and Kirby)
(click to show/hide)

-------------------WEAPONS-------------------
(click to show/hide)

-------------------STAGES-------------------
(click to show/hide)

-------------------MISCELLANEOUS-------------------
(click to show/hide)

Since I just realized that MagnetMan is currently on an indefinite hiatus from Cutstuff (as Roc referenced a page or so ago), I kind of agree that we need someone to take over for him in running the expansion, if that's possible, to keep track of all this stuff and make executive-flavor decisions, so that this thing can eventually get finished.  (If no one else wants to, I would be willing to do it, though admittedly I only have experience making skins and maps with custom textures, so far...)

September 25, 2011, 02:37:44 PM
Reply #376

Offline LlamaHombre

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #376 on: September 25, 2011, 02:37:44 PM »
There's a reason my map was rejected: It sucked.

Also, Lego was, and might still be doing the weapons, but MangetMan rejected them for biased reasons.

September 25, 2011, 04:50:51 PM
Reply #377

Offline Russel

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #377 on: September 25, 2011, 04:50:51 PM »
Actually, I started work on them, but then something happened and I THOUGHT he would have a bias against them, in the end, I got bored with them.

September 25, 2011, 08:09:29 PM
Reply #378

Offline TheDoc

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #378 on: September 25, 2011, 08:09:29 PM »
Are we really going to have Whispy Woods as a skin? That'll be interesting.
And how would Warp Star work as a weapon?

September 25, 2011, 08:54:32 PM
Reply #379

Offline Super Bondman 64

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #379 on: September 25, 2011, 08:54:32 PM »
I think Whispy Woods has been debated about before, but I put him on there in case people still wanted it...
Also, I don't think Warp Star was on Magnetman's original list, but I guess I just left that on there when I was making up the chart since it seemed potentially feasible.  Something like a flying version of the battery powerup from Kirby's Air Ride, maybe?

September 25, 2011, 08:57:29 PM
Reply #380

Offline DarkAura

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #380 on: September 25, 2011, 08:57:29 PM »
Quote from: "TheDoc"
Are we really going to have Whispy Woods as a skin? That'll be interesting.
And how would Warp Star work as a weapon?

Lament - I doubt Whispy would be a skin, probably just an obstacle or a boss in Vegetable Valley. However, someone can try making a skin based off of a Whispy Jr. from Kirby 64. Again, doubting because it's not part of the expansion's original intent.

As for the Warp Star, would not work like a weapon. I'd suggest using Warp Stars as a repacement for teleporters.

September 25, 2011, 09:09:37 PM
Reply #381

Offline ice

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #381 on: September 25, 2011, 09:09:37 PM »
if that chart is accurate I guess I'll try my hand at Sir Slippy Don't worry slippy's here

September 25, 2011, 09:13:32 PM
Reply #382

Offline Super Bondman 64

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #382 on: September 25, 2011, 09:13:32 PM »
Yeah, Whispy Jr. probably would be out of place, but I think a normal Whispy skin (probably sized down quite a bit) might work-- he could walk around like in Kirby's Dreamland 3, and make his grumpy-lookin' face when he attacks.  Definitely he would fit best as an obstacle/boss in the Vegetable Valley level someplace, though.  Maybe both?

Quote from: "DarkAura"
As for the Warp Star, would not work like a weapon. I'd suggest using Warp Stars as a repacement for teleporters.

That might work; another possibility I had thought of was making doors on the wall be teleporters, by having invisible teleporter boxes near wall-textures.  Maybe?

EDIT: Also, I don't think I've seen a Sir Slippy skin anywhere (though I might be wrong), so unless somebody says something it's probably safe, I guess.

September 25, 2011, 09:23:05 PM
Reply #383

Offline Magnet Dood

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #383 on: September 25, 2011, 09:23:05 PM »
I'll take Mr. Tick Tock.

Haven't really been working on my skins, though, mainly trying to become a good mapper now

September 25, 2011, 11:23:51 PM
Reply #384

Offline brawlman9876

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #384 on: September 25, 2011, 11:23:51 PM »
That's a really fancy list, bondman!
anyways, Mr. X did do part of Ping, but i don't remember if he did the whole thing...

September 25, 2011, 11:47:33 PM
Reply #385

Offline Kapus

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #385 on: September 25, 2011, 11:47:33 PM »
Just to clarify some things.

1) Sir Kibble was taken by Lakister
2) Yellow Devil is no longer doing Meta Knight
3) Whispy Woods is a prop for Vegetable Valley and was finished by me a long time ago.
4) Zellough made the Kirby skin.
5) The Grape Garden stage is taken by me.


I don't have any confidence in leading an expansion, but I'm doing my best to keep this one in order.

September 26, 2011, 01:43:28 AM
Reply #386

Offline DarkAura

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #386 on: September 26, 2011, 01:43:28 AM »
Aura - I re-did the trophies to use Doom colors.

Also, I was thinking on doing the sprites for Hammer, but I kinda hit a slump with some of the rotations. If anyone else wants to finisth it, they can.


Lament - I managed to finish ripping the sounds, now who am I sending it too again?

September 27, 2011, 02:12:32 PM
Reply #387

Offline Super Bondman 64

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #387 on: September 27, 2011, 02:12:32 PM »
Brawlman:  Thanks!  I think you're right, Mr. X didn't finish Pengi/Ping/Master Peng.  I do think he left what he had in case someone wanted to finish it, back on page 21 or so, so I guess if someone wants to do that they can pick it up.  I'll mark him as unfinished on the list.

Kapus: Thanks for straightening all that out for me, Kapus; I'll get that fixed on the list. :geek:

Aura: Those look great-- I think they would probably work well in-game!  The Hammer sprites look really good, too.

Lament: I'm not sure who you'd send them to yet; I think we need to designate someone as a leader, who would be willing to assemble all the different parts of the expansion into the final playable wad.  Like I said earlier, if no one else really wants to, I would be willing to take it on...

Also also, Lego, do you want me to take you off of your weapons on the weapons list?

September 28, 2011, 12:08:58 AM
Reply #388

Offline Shade Guy

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #388 on: September 28, 2011, 12:08:58 AM »
I think we should at least 2 people to send maps/skins/weapons to, since if one decides 'oh I'm gonna leave for god knows how long have fun guys', we have someone else who has everything and half of the expansion won't be lost.

September 28, 2011, 12:13:46 AM
Reply #389

Offline Kapus

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Re: [CUSTOM EXPANSION] Kirby's Adventure
« Reply #389 on: September 28, 2011, 12:13:46 AM »
Okay, I'm gonna try and start compiling things into a pk3 now.