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GLOSSARY OF MEGA MAN AND CO'S ARSENALby nicetas_c, kudosforce-----+-----+-----+-----+-----Note: 1. This glossary describes how the weapons attack, NOT HOW THE WEAPONS INTERACT WITH THE STAGE GIMMICKS.2. RMs should be ordered according to the weapon chain WITH THE EXCEPTION MM2 SINCE THERE IS NO WAY YOU CAN REALLY TELL THE WEAKNESS (singular, not plural) OF EVERY RM.3. The x inside the square brackets [x,y] indicates the amount of weapon energy used per shot. Mega Man has 28 energy points for every weapon in MMs and 19 in RWs. The y indicates the (maximum) number of projectiles to be allowed on-screen. Weapons without projectiles are indicated 0 (e.g. MM2 Flash, RW5 Pluto).4. DO NOT IMPLEMENT ARSENAL TEMPLATE II HERE!5. If Mega Man fires one projectile per shot, use singular form for the projectile. For RMs however, use plural form unless it is obvious to use singular form (e.g. Cut Man) or that projectile is part of a long combo (e.e. Galaxy Man).6. Do not use any abbreviated forms other than RM.-----+-----+-----+-----+-----Default BusterMega Man/Rock: Can have 3 bullets on-screen at most. Can be charged in certain gamesProto Man/Blues: Can have 2 bullets on-screen at most. Can be charged. Appears as playable in MM9 and MM10Bass/Forte: Can be rapid fired in 7 directions. Can have 4 bullets on-screen at most. Bass/Forte cannot move while shooting. Appears as playable in MM&B and MM10-----+-----+-----+-----+-----RM Weapons & RMs' Original AttacksMM1Elec: Shoots electrical beams, two vertical and one horizontal [1/3,3]Elec Man: Shoots fast electrical beams forwards***Ice: Shoots an ice projectile that halts enemies for a few seconds [1/2,1]Ice Man: Hovers in the air, firing a total of six slates in a wavy pattern as he ascends and descends***Fire: Shoots a fireball and forms a fire barrier around Mega Man [1/3,1]Fire Man: Shoots big firewalls that travel very fast***Bomb: Throws a slow bouncing bomb that explodes after a few seconds [1/2,1]Bomb Man: Throws bombs that explode upon contact with anything, including Mega Man***Guts: No direct effect on enemies. Thrown blocks are shattered into smaller blocks that travel in random directions [2/4,1/4]Guts Man: A block automaically drops as Gutsman pounds the ground***Cut: Fires a cutter that travels in a circular path [1/2,1]Cut Man: Throws the cutter on his head towards Mega Man MM2Air: Creates small tornados that go in upward arcs [2,3]Air Man: Sends out several tornados in three different patterns, blows his fan so that Mega Man is pushed backwards while the tornados approach Mega Man accelerating their speed***Bubble: Shoots a bubble that tracks the floor [1 per 2nd shot,1]Bubble Man: Shoots bubbles that bounce along the floor***Crash: Fires a pointed bomb that attach to walls and explode after a moment [4,1]Crash Man: Fires pointed bombs towards Mega Man***Flash: Freezes everything in place, but Mega Man cannot fire the buster while the weapon is activated. Persists until weapon energy runs out as the player cannot pause [28,0]Flash Man: Freezes Mega Man in place, then rapidly shoots a burst of shots that go slightly up and down***Heat: Fires a fire ball. Can be charged [1/6/10,2]Heat Man: Fires three small fires at different angles which turn into flame pillars upon hitting the ground***Metal: Throws a metal serrated blade. Can be aimed using up/down [1 per 4th shot,3]Metal Man: Throws metal serrated blades towards Mega Man***Quick: Fires a small projectile that travels in an upward loop [1 per 8th shot,4]Quick Man: ***Wood: Forms a shield that surrounds Mega Man with leaves. Press any key on the D-pad to release the shield towards that direction. Mega Man can still jump while weapon is active [3,1]Wood Man: No differencesMM3Magnet: Fires a missile that turns upwards/downwards once it detects enemy which can be damaged [2,2]Magnet Man: Jumps high and fires three such projectiles***Hard: Fires a projectile that moves slowly. Can be guided by up/down keys [2,1]Hard Man: Fires two projectiles towards Mega Man that retract back to Hard Man and are shot at different moments***Top: Jump and press fire to cause Mega Man spin and damage enemies [1 per hit,0]Top Man: Spins in place and charges towards Mega Man***Shadow: Throws a star-shaped blade that retracts back. Can be aimed using up/down [1 per 2nd shot,1]Shadow Man: Stands still and fires two such projectiles, one forward and one diagonally upwards***Spark: Shoots electric sparks that stun enemies. Cannot damage most enemies [1,2]Spark Man: Forms a large electric spark ball above his head and then throws it towards Mega Man***Gemini: Fires a long laser that bounces off platforms [2,1]Gemini Man: ***Needle: Shoots needle projectiles that go slightly upwards and downwards alternatively. Can be rapid fired [1 per 4th shot,3]Needle Man: ***Snake: Fires snake robots that track floor and walls [1 per 2nd shot,3]Snake Man: Jumps up and fires two such projectilesMM4Ring: Shoots a ring that retracts back to Mega Man [1,1]Ring Man: No differences***Dust: Fires a wad of metal junk that breaks into 4 pieces in 4 directions after hitting an enemy [1,1/4]Dust Man: Fires such a shot, except that it still breaks into 4 pieces even if Mega Man jumps to avoid it***Skull: Forms a revolving shield which does not get fired while Mega Man is walking [2,1]Skull Man: Forms a revolving shield and stands there, until it disappears***Dive: Fires water missiles that are enemy-guided [1,1]Dive Man: Fires water missiles towards Mega Man***Drill: Shoots drill bombs that explode on walls. Can be detonated by pressing fire button before touching a wall [1,1]Drill Man: Shoots drill bombs towards Mega Man, and detonates them manually***Toad: Launches a rocket that lets out acid rain and damages most enemies on-screen [4,1]Toad Man: Does a belly dance to summon acid rain and damage Mega Man***Bright: Freezes everything in place. Persists for a long time [4,0]Bright Man: Freezes Mega Man in place, then resumes his attack pattern***Pharaoh: A chargeable weapon that has 3 different grade levels of power. Can be aimed using up/down. Can be used to protect Mega Man from destructible projectiles overhead [1/1/2,2]Pharaoh Man: Charges up his weapon, then launches it as a wave towards Mega Man (whose version is a ball formed above his head, instead)MM5Star: Forms a revolving shield which does not get fired while Mega Man is walking. Can be fired towards the direction Mega Man faces [3,1]Star Man: Shoots the whole barrier towards Mega Man (not to be confused with the item with the same name from Super Mario series)***Gravity: Changes the gravity force briefly and damages all enemies on-screen and/or send them off the screen [4,0]Gravity Man: Switches the direction of gravity for Mega Man and himself between up and down***Gyro: Fires a propeller-like projectile that travels upwards or downwards as the player presses up or down [1,1]Gyro Man: Fires such a projectile which, depending on his position, either goes forward and upwards or downwards and forward***Crystal: Fires a crystal sphere. Breaks into three smaller spheres which ricochet off walls when it collides a wall [1,1/3]Crystal Man: Fires four small crystal spheres in all four diagonal directions***Napalm: Drops a bomb that explodes after a while. Bounces slowly on floor [1,3]Napalm Man: Fires two bombs towards the air, which explode upon contact with any surface***Stone: Has 3 stones that orbit away from Mega Man in a circular pattern [1,3]Stone Man: ***Charge: Slide kick to create a burst in front of Mega Man and damage enemies [1,0]Charge Man: Uses his feet to grind on the floor and charge (ha, ha ;P) towards Mega Man***Wave: Lets out a wave of water that tracks the floor [2,1]Wave Man: Lets out a small water stream somewhere in front of himMM6Yamato: Fires a spearhead. Travels slightly up and down alternatively [1,3]Yamato Man: Spins his spear, fires the spearhead towards Mega Man and walks towards the spearhead after it collides a wall to pick it up; Jumps high and fires three spearheads in a spreadshot formation***Knight: Throws a mace ball that travels back to Mega Man. Can be aimed with up/down [1,2]Knight Man: Approaches Mega Man and slings his mace towards Mega Man***Centaur: Flashes the screen, damaging every enemy on-screen [4,0]Centaur Man: Flashes the screen, freezes Mega Man in place and spreadfires seven bullets***Wind: Lets out a tornado that tracks the floor. Lifts up enemies upon collision [1,3]Wind Man: Does not shoot tornadoes***Flame: Throws a small fireball that emits a fire pillar perpendicular to the wall upon collision [1,3]Flame Man: Lets out several fire pillars (usually five) in front of him in fixed intervals***Blizzard: Shoots four snowflake-like projectiles, of which two move horizontally and the other two move diagonally outwards [3,4]Blizzard Man: Four snowflake-like projectiles appear randomly and fly towards Mega Man***Plant: Forms a revolving shield which does not get fired while Mega Man is walking. BLATANT SKULL RIP-OFF THAT CONSUMES MORE ENERGY [4,1]Plant Man: Shoots the whole barrier towards Mega Man***Tomahawk: Slings a tomahawk that travels upwards [1,2]Tomahawk Man: Slings a tomahawk in a lower arcMM7Cloud: Fires a spark ball that splits into two smaller spark orbs that travel vertically upon hitting an enemy [1,1/2]Cloud Man: ***Junk: Forms a shield of scrap metal/junk that circulate around Mega Man. Can be fired in 3 random directions away from him [3,3]Junk Man: ***Freeze: Fires a piece of ice that breaks into smaller pieces that fly towards different directions upon hitting a wall. Can be aimed using up/down [1,1/6]Freeze Man: ***Burst: Shoots a land mine encased in a bubble that flies upwards. Press up to fire vertically and down to lay down the mine without a bubble [2,2 mines and 1 bubble]Burst Man: Shoots bubbles that encase Mega Man***Slash: Performs a slash in front of Mega Man [1,0]Slash Man: No differences***Spring: Throws two springs that bounce off high. Can be charged [1/2,2]Spring Man: Points his arm cannon at the ground and shoots two springs that go off in two directions***Shade: Creates a ripple wave that bounces off walls. Can be received by Mega Man after bouncing off once to fire a charged ripple beam [1/0,2]Shade Man: Systematically fires two such shots toward Mega Man (at different heights), then receives them to fire two charges***Turbo: Creates a wheel composed of four fireballs. Hold fire button to release the wheel later [2,1]Turbo Man: MM8Frost: Fires a continuous wave of large sharp ice (kind of like Waveman's weapon)Frost Man: Slams the ground with his fists, to send out a wave of large sharp ice towards Mega Man***Tengu: Drops a device that turns into a fan that can lift you up and it also damages enemies if caught in its pathTengu Man: Drops such device, except it moves along the ground; Tengu Man does a special move if Mega Man is caught in the tornado's path***Clown: A lightning bolt weapon that is fired and retracts back to Mega Man; used for swinging on barsClown Man: Grabs the bar in his arena with his arms and swings, hitting Mega Man with his boots (honestly, i think Mega Man's weapon incorporates two of Clown Man's attacks. can anyone help me sort this out? -KF)***Grenade: Shoots a bomb that can be detonated after pressing fire again, and the explosion lasts a few seconds after detonationGrenade Man: Occasionally fires such projectile diagonally downwards***Astro: A fullscreen attack that has falling meteors/asteroids that destroys enemiesAstro Man: ***Aqua: Fires a balloon of water at enemiesAqua Man: ***Sword: Swipes enemies with a sword engulfed in flames that can kill enemies and ignite/destroy certain obstaclesSword Man: Swings his sword, sending out a cluster of flames towards Mega Man***Search: Enemy-guided missiles that has a targeting system; can fire multiple missiles at one time when chargedSearch Man: MM&BDynamo: A weapon that fills the screen with lightning bolts [7,0]Dynamo Man: ***Cold: Creates a wall of ice that can be used as a moving platform and knock over enemies or run over them. Floats on water [3,1]Cold Man: ***Burner: A flamethrower type of fire weapon. Pushes objects while underwater [N/A,1]Burner Man: ***Pirate: Fires a guided bomb that sticks to anything. Press fire again to make it explode. Can be moved vertically using up/down [3,1]Pirate Man: ***Ground: Fires a giant drill that can be broken into more drills after pressing fire repeatedly [2,1/2/4]Ground Man: Hops into the ceiling, goes above Mega Man and turns into a giant drill***Tengu: Fires a slash which bounces off walls. Slide kick to dash forwards and slash [2,1]Tengu Man: ***Magic: Fires a group of cards that can retract back to Mega Man/Bass; it can also grab items. Can be aimed using up [0.5,3]Magic Man: ***Astro: Creates a hologram that can fire 28 bullets in one straight direction (left/right) [3,1/28]Astro Man: Can create two holograms at a timeRM&F2M Konro: F Konro: Konro Man: ***M Aircon: F Aircon: Aircon Man: ***M Dangan: F Dangan: Dangan Man: ***M Komuso: F Komuso: Komuso Man: ***M Clock: F Clock: Clock Man: ***Compas: No weapon availableCompas Man: MM9Magma: Shoots three projectiles in a spreadshot formation. Can be charged [0.5/3,3]Magma Man: Fires three such shots, which decrease in size and power if Mega Man uses a Tornado Blow beforehand***Galaxy: Lets out an orb that can be controlled pressing up/down. Press fire again to open the hole to suck in all nearby enemies and projectiles [4,1]Galaxy Man: Lets out an orb that goes in a zig-zag formation, then stops near Mega Man and sucks Mega Man towards itself***Hornet: Fires a homing bee that hits enemies and/or grab distant items [1,3]Hornet Man: Lets out three homing bees that pause and home in towards Mega Man's position***Tornado: Creates tornados that lift all enemies off the screen [7,4]Tornado Man: Creates an array of tornados that come up from the bottom of the screen that can hit Mega Man; he also can stay suspended in the air while the attack happens, and then jump down and make more tornados appear***Jewel: Creates a revolving shield around Mega Man composed of four big jewels which can reflect most projectiles and defeat enemies which can be taken in one hit without disappearing. Press fire to shoot the whole barrier forwards [4,1]Jewel Man: Runs back and forth and creates 4 jewels that orbit around him; they are shot at you if you shoot each jewel; he jumps when you jump***Splash: Shoots a trident-like projectile [0.5,]Splash Woman: Fires such projectiles downwards***Plug: Fires electric balls that are guided on platforms [0.5,3]Plug Man: Jumps across the screen slowly and creates spark orbs that follow the ground and fall from where you last stood***Concrete: Throws a blob of concrete and forms a block as it collides a wall which lasts for a short while [2,3]Concrete Man: Throws three such blobs at different angles, which temporarily paralyze Mega Man if they come in contact with himMM10Blade: Fires 3 long sword blades arched at a low angle either up or down (up if Mega Man is standing on the ground, or down if Mega Man is in the air)Blade Man: Grabs any 4 parts of the screen, and throws 3 blades at an angle; throws 5 of them in Hard Mode***Chill: Shoots an ice glob that turns into ice spikes on the ground [1,1]Chill Man: ***Commando: Fires a bomb and makes a surge wave that destroys enemies in its path as it collides a wall. Can be guided with the D-pad twice [3,1]Commando Man: ***Nitro: Fires bladed wheels that follow the floor and the wall. Can be held in front of Mega Man as long as the player does not release the fire button. Put the projectile in a wall while holding to climb up the wall [,3]Nitro Man: ***Pump: Creates a shield of water droplets, and can be fired to release all at once; each droplet can be considered a hit on an enemy [4,8]Pump Man: No differences; only has 4 projectiles in Easy Mode***Sheep: Releases a cloud that lets out a lightning bolt that lasts a few moments (worst weapon ever designed) [4,2]Sheep Man: Turns into four clouds that take random positions and let out lightning bolts, of which the last one releases two extra sparks on the ground; all clouds release lightning bolts simultaneously and two of them release extra sparks in Hard Mode***Solar: Fires a small device that can release 2 waves of solar fire left and right [2,1]Solar Man: ***Strike: Throws a ball that gains power after being rebounded many times on the floor/wallStrike Man: Winds up (either on the ground, or after jumping very high up) and throws such a projectile towards Mega ManMMGBMars: Shoots a missile that halts in mid-air prior being launched at a high speed [1,2]Mars: Shoot***Mercury: Fires a beam that steals energy from enemies [1,3]Mercury: Fires a beam that takes E-chips away from Mega Man***Neptune: Throws a blob of water that breaks into smaller blobs upon impact [2,1/3]Neptune: ***Venus: Throws a bubble that tracks walls [0.5,2]Venus: Creates a bubble that suspends in the air***Jupiter: Fires an electric beam. Mega Man cannot move with the beam hanging out [1,1]Jupiter: Fires a thick electrical beam downwards***Pluto: Causes Mega Man to dash forwards and damage enemies when Mega Buster is charged [2,0]Pluto: ***Saturn: Creates a black hole that sucks most enemies on-screen and then releases energy orbs that orbit away [4,4]Saturn: ***Uranus: No direct effect on enemies. Thrown blocks are shattered into smaller blocks which fly inwards [2,1/4]Uranus: ***Enker: Reflects most projectiles back to enemies as a counter-attack [1 per hit,N/A]Enker: Absorbs Mega Man's Mega buster shots with his spear, then launches a wave at him***Quint: Rides Sakugarne which lets Mega Man jump higher by holding the jump button. Landing inflicts damage [N/A,0]Quint: Rides Sakugarne and homes in towards Mega Man's position, then lands on and hammers the ground to send rocks flying in a very short distance (most ineffective attack strategy ever thought up)***Punk: Throws blades in a tall arch [0.125,1]Punk: ***Ballade: Throws giant bombs that explode on impact. Can be aimed using up/down [0.5,1]Ballade: ***Terra: Fires an enemy-homing beam that changes its direction five times [1,1]Terra: No differencesMMPUElec Man: Ice Man: Fire Man: Bomb Man: Throws a gigantic bomb that might bounce a few times before explosion Throws suchGuts Man: Cut Man: Throws an enlarged cutter that goes around the floor and the wallsTime : Slows down everything on-screen for a while [14,0]Time Man: Oil : Throws a blob of oil which Mega Man can ride on it [1,]Oil Man: -----+-----+-----+-----+-----[this is a template]:MM1: MM2: MM3: MM4: MM5: MM6: MM7: MM8: MM&B: RM&F2: MM9: MM10: MMGB:MMUP: -----+-----+-----+-----+-----Sort by Common Weapon AttributesWeapons w/ Ability to Break Certain BlocksMM1: Guts, ElecMM2: CrashMM3: HardMM4: DrillMM5: N/AMM6: POW Adapter, FlameMM7: TurboMM8: SwordMM&B: Burner, GroundRM&F2: MM9: SplashMM10: CommandoMMGB: Pluto, UranusFullscreen weaponsMM1: N/AMM2: FlashMM3: N/AMM4: Bright, ToadMM5: Gravity, Stone(MM4GB)MM6: CentaurMM7: MM8: AstroMM&B: DynamoRM&F2: MM9: Tornado, GalaxyMM10: MMGB: SaturnMelee WeaponsMM1: FireMM2: MM3: TopMM4: MM5: ChargeMM6: MM7: SlashMM8: SwordMM&B: TenguRM&F2: MM9: MM10: MMGB: Quint, PlutoShield WeaponsMM1: N/AMM2: WoodMM3: N/AMM4: SkullMM5: StarMM6: PlantMM7: JunkMM8: N/AMM&B: N/ARM&F2: MM9: JewelMM10: PumpMMGB: EnkerAimable Weapons [No. of directions]MM1: Bomb(MMPU) [7]MM2: Metal [8], Wood [4]MM3: Shadow [5], Magnet [E]MM4: Pharaoh [6], Dive [E]MM5: Gyro [V]MM6: Knight [6]MM7: Freeze [6], Burst [V]MM8: Search [E]MM&B: Pirate [V], Magic [3]RM&F2: MM9: N/AMM10: Blade*, Strike [6]MMGB: Ballade [8], Terra [E][1]: Full-screen weapon (not listed)[2]: Forward (left/right) (not listed)[3]: Forward/up[4]: [3]+down[5]: [3]+diagonal up[6]: Forward+diagonal up+diagonal down[7]: [6]+up[8]: [7]+down[V]: Vertical velocity can be changed[E]: Enemy-guided*: Direction alters depending on whether Mega Man is in mid-airMulti-directional Weapons [No. of directions]MM1: Cut [2], Elec [3], Time(MMPU) [2]MM2: Quick [2]MM3: MM4: MM5: Stone [3]MM6: Knight [2]MM7: Freeze [6], Junk [3]MM8: MM&B: RM&F2: MM9: Magma [3]MM10: Pump [8], Solar [2]MMGB: Chargeable Weapons [Level]MM1: N/AMM2: Heat [3]MM3: N/AMM4: Pharaoh [3]MM5: N/AMM6: POW Adapter [2]MM7: Shade [2], Spring [2]MM8: Search [2]MM&B: N/ARM&F2: MM9: Magma [2]MM10: N/AMMGB: N/ARetracting WeaponsMM1: CutMM2: QuickMM3: ShadowMM4: RingMM5: MM6: KnightMM7: ShadeMM8: MM&B: MagicRM&F2: MM9: HornetMM10: N/AMMGB: MercuryWeapons with Further Interaction (i.e. those which the player can (or is obliged to) press some button again for different moves)MM1: GutsMM2: WoodMM3: HardMM4: DrillMM5: Gyro, StarMM6: MM7: ShadeMM8: GrenadeMM&B: Pirate, Cold, GroundRM&F2: MM9: GalaxyMM10: Pump, CommandoMMGB: UranusSustainable WeaponsMM1: MM2: QuickMM3: NeedleMM4: MM5: MM6: MM7: TurboMM8: MM&B: BurnerRM&F2: MM9: MM10: NitroMMGB: Enker, Quint-----+-----+-----+-----+-----Sort by ElementNote: Weapon only; For example, Turbo Man's stage is not fire themed but its weapon is; For another example, Dive Man's stage is water themed but its weapon is not.Fire:MM1: FireMM2: HeatMM3: MM4: PharaohMM5: MM6: FlameMM7: TurboMM8: SwordMM&B: BurnerRM&F2: KonroMM9: MagmaMM10: SolarMMGB: Ice/Water:MM1: IceMM2: BubbleMM3: MM4: ToadMM5: WaveMM6: BlizzardMM7: FreezeMM8: Aqua, FrostMM&B: ColdRM&F2: MM9: SplashMM10: Pump, ChillMMGB: Mercury, VenusElectricity:MM1: ElecMM2: MM3: SparkMM4: BrightMM5: MM6: CentaurMM7: CloudMM8: MM&B: DynamoRM&F2: MM9: PlugMM10: SheepMMGB: JupiterWind:MM1: MM2: AirMM3: MM4: MM5: GyroMM6: WindMM7: CloudMM8: TenguMM&B: TenguRM&F2: AirconMM9: TornadoMM10: MMGB: Space:MM1: MM2: MM3: MM4: MM5: StarMM6: MM7: MM8: AstroMM&B: AstroRM&F2: MM9: GalaxyMM10: MMGB: SaturnLiving Things:MM1: MM2: WoodMM3: SnakeMM4: SkullMM5: MM6: PlantMM7: MM8: MM&B: RM&F2: MM9: HornetMM10: MMGB: Explosive:MM1: BombMM2: CrashMM3: MM4: Drill, DiveMM5: NapalmMM6: MM7: BurstMM8: GrenadeMM&B: PirateRM&F2: MM9: MM10: CommandoMMGB: MarsHard weaponary:MM1: GutsMM2: MM3: HardMM4: MM5: StoneMM6: MM7: MM8: MM&B: GroundRM&F2: MM9: ConcreteMM10: MMGB: UranusWeaponary:MM1: CutMM2: Quick, MetalMM3: Shadow, NeedleMM4: RingMM5: MM6: Tomahawk, YamatoMM7: MM8: MM&B: BurnerRM&F2: MM9: SplashMM10: MMGB: -----+-----+-----+-----+-----NamelistsNote: +s are page dividers. DO NOT ADD THEM YOURSELF!MM1Hyper Bomb | BThunder Beam | ESuper Arm | GIce Slasher | IRolling Cutter | CFire Storm | FMM2 + Time Stopper | FAtomic Fire + Metal Blade | HMAir Shooter + Crash Bomber | ACLeaf Shield + | WBubble Lead + | BQuick Boomerang + | QMM3 Gemini Laser | GENeedle Cannon Hard Knuckle | NE HAMagnet Missile Top Spin | MA TO+++++++++++++++++++++++++++++Search Snake | SNSpark Shock | SPShadow Blade | SHMM4 Dive Missile | DIVEFlash Stopper Skull Barrier | BRIGHT SKULLRain Flush | TOADDrill Bomb | DRILLPharaoh Shot | PHARAOHRing Boomerang | RINGDust Crusher | DUSTMM5 Power Stone | P.STONEWater Wave Gravity Hold | W.WAVE G.HOLDGyro Attack Charge Kick | G.ATTACK C.KICKCrystal Eye Star Crash | C.EYE S.CRASHNapalm Bomb | N.BOMBMM6 Plant Barrier | PLANT.BYamato Spear Knight Crush | Y.SPEAR KNIGHT.CWind Storm Silver Tomahawk | W.STORM SILVER.TBlizzard Attack Centaur Flash | B.ATTACK C.FLASHFlame Blast | F.BLASTThunder Bolt [T.BOLT]Freeze Cracker [FREEZE.C]Danger Wrap [D.WRAP]Junk Shield [J.SHIELD]Slash Claw [S.CLAW]Noise Crush [NOISE.C]Scorch Wheel [S.WHEEL]Wild Coil [W.COIL]Ice WaveTornado HoldThunder ClawFlame SwordAstro CrushWater BalloonFlame SwordHoming Sniper Ice Wall | I.WALLCopy Vision Spread Drill | C.VISION S.DRILLWave Burner Remote Mine | W.BURNER R.MINELightning Bolt Tengu Blade | L.BOLT T.BLADEMagic Card | M.CARDRockn VulcanFlame ShowerBarrier WindDoppel CrashTime SwitchForte VulcanFlame Mixer [FM]Forte CycloneDoppeler AttackTime BombHornet Chaser [H.CHASER]Laser Trident [L.TRIDENT]Concrete Shot [C.SHOT]Black Hole Bomb [B.BOMB]Jewel Satellite [J.SATELLITE]Plug Ball [P.BALL]Tornado Blow [T.BLOW]Magma Bazooka [M.BAZOOKA]Triple Blade [T.BLADE]Solar Blaze [S.BLAZE]Chill Spike [C.SPIKE]Commando Bomb [C.BOMB]Water Shield [W.SHIELD]Thunder Wool [T.WOOL]Wheel Cutter [W.CUTTER]Rebound Striker [R.STRIKER]Mirror Buster [MIRROR B.]Screw Crusher [S.CRUSHER]Ballade Cracker [B.CRACKER]Mirror Buster []MM2GBTop Spin Air Shooter | TP ARLeaf Shield Metal Blade | WD MECrash Bomber Needle Cannon | CL NEHard Knuckle Magnet Missile | HA MGSakugarne | SGMM3GB Screw Crusher | PU | Spark Shock Dive Missile | SP DIGemini Laser Skull Barrier | GE SKSearch Snake Drill Bomb | SN DRShadow Blade Dust Crusher | SH DUMM4GB Ballade Cracker | BA | Rain Flush Crystal Eye | TO CRFlash Stopper Napalm Bomb | BR NAPharaoh Shot Power Stone | PH STRing Boomerang Charge Kick | RI CHMM5GB Spark Chaser | EA | Grab Buster Electric Shock | ME JUBubble Bomb Black Hole | VE SAPhoton Missile Break Dash | MA PLSalt Water Deep Digger | NE URMMTT OLD Neuro Whip | N.WHIPNova Flame Auger Bomb | N.FLAME A.BOMBSpell Bind | S.BINDRazor Feather | R.FEATHERCryo Freeze | C.FREEZETorrent Blast | T.BLASTDash Laser | D.LASER(Project Blue Phoenix new) (suggestion)-----+-----+-----+-----+-----Other Weapons / ItemsMega Buster Normal:MM1MM2MM3MM9MM10RW1RW2RW5Mega Buster Chargeable:MM4MM5MM6MM7MM8MM&BRW3RW4E-Tank:MM2MM3MM4MM5MM6MM7MM9MM10RW1RW2RW3RW4RW5M-Tank:MM5MM9MM10W-Tank:MM7MM10RW4RW5 (S-Tank)Yashichi:MM1MM8MM10RW5 (Proto Man)Rush Coil:MM3MM4MM5MM6MM7MM8MM9MM10RW2Rush Jet Normal:MM2 (Item-2)MM8RW4RW5Rush Jet Y Controllable:MM3MM9MM10Rush Jet XY Controllable:MM4RW2Rush Marine:MM3MM4RW2Rush Search:MM7MM&BRush Adapter:MM6 JetMM6 POWMM7Eddie Call:MM4MM5MM6MM7MM&BMM9MM10Beat Attack:MM5MM6MM&BBeat Rescue:MM7MM9MM10Misc.:Magnet Beam MM1Item-1 MM2Item-3 MM2Wire MM4Balloon MM4Super Arrow MM5Tango RW5Mega Arm RW5Energy Equalizer:MM7MM9MM10MM&BShock Guard:MM9MM10MM&BExit:MM7MM8MM&BPower Generator:MM8MM&BRW5-----+-----+-----+-----+-----