Advanced Search

Author Topic: The Hunter: My thoughts on him in V2B5  (Read 20878 times)

0 Members and 1 Guest are viewing this topic.

October 29, 2009, 05:13:37 PM
Read 20878 times

Offline Wartorn

  • Standard Member
  • Date Registered: August 13, 2009, 02:32:20 PM

    • View Profile
The Hunter: My thoughts on him in V2B5
« on: October 29, 2009, 05:13:37 PM »
First off, I just got around to play V2B5 online, decent stuff Cutman :)

Buuuut there is some stuff that isn't really decent; namely the Hunter's balance. Mainly, back a few versions ago, pretty much the only thing the Hunter class had was his over-powered Fire [which is still over-powered btw], super-accurate Railgun-like thing, and annoying close ranged shotgun, and, of course, his speed. When the new abilities were introduced [Anti-Creeper thing, Anti-Sjas following thing, super speed hax respectively], this just seriously threw his balance out of the fucking window, and there is no point playing anything else on the Humans side, since the Hunter seems like he's got everything goin' on for every situation.

I'm not proposing that you should cut the new abilities, but they really do require some attention. First off, the Anti-Creeper fire thing is fine, but it needs a limit. Last night, I saw 8 guys get dominated as a Creeper by a single Hunter, because all he was spamming was Fire-related attacks. This really could use a delay in usage.

Next up, the spikes aren't that annoying and are sometimes kind of useless against a good Sjas/Jitter, but the Creeper falls kind of short of countering it with the spikes' range. Not big of an issue though.

Lastly, and this is the biggest issue, the teleportation magic. The Hunter is already ridiculously fast [One of the fastest class out of everything else] and the fact that there is no delay/decrease in speed really does not help. My suggestion for remedying this is to severely slow down his speed for a couple of seconds, and include a delay as well after using it. [Or really, one or the other.]

That pretty much sums up my only thoughts on the new abilities. You don't have to agree with it all, but that's just how I feel about it.

October 29, 2009, 05:21:31 PM
Reply #1

Offline Xorpedo

  • Standard Member
  • Date Registered: August 14, 2009, 07:53:32 AM

    • View Profile
    • http://moonlightkillers.freeforums.org/
Re: The Hunter: My thoughts on him in V2B5
« Reply #1 on: October 29, 2009, 05:21:31 PM »
The hunter's lighting magic attack is ridicoulous becasue you can annoy some enemies, especially jitterskull with that teleportation magic. Example:
*Jitter charges at hunter, hunter just uses the magic attack to dodge it, jitter says WTF and charges again, hunter annoys him with magic, and all over*

October 29, 2009, 05:40:41 PM
Reply #2

Offline Frits

  • Standard Member
  • Date Registered: October 01, 2009, 02:21:34 PM

    • View Profile
Re: The Hunter: My thoughts on him in V2B5
« Reply #2 on: October 29, 2009, 05:40:41 PM »
The new hunter is no where near his old power. Fire arrows are strong, but there are incredibly hard to hit a jitterskull/creeper/choke with. A creeper just has to make sure he doesn't get hit. He ain't all that powerfull, when an arrow is loaded he walks slower than the cyborg and between firing there is a reasonable delay. It's just that when he hits he hits hard. I don't mind nerfing the magic attacks as long as you don't touch his speed. Because that's what he needs to survive.

October 29, 2009, 05:59:07 PM
Reply #3

Offline CarThief

  • MM8BDM Extender
  • **
  • Date Registered: August 21, 2009, 10:31:00 PM

    • View Profile
Re: The Hunter: My thoughts on him in V2B5
« Reply #3 on: October 29, 2009, 05:59:07 PM »
Hmm... I didnt get a decent fight out of a hunter yet because of all the JITTERRAPE!!!!! :P

But, seriously now, the teleportation thing does seem a bit... spammable. Small delay to it, they could just teleport to your back and backstab you with a dirty lightning arrow (or so i assume), if any still have the skill left, as they still rely on ice.
Speaking of ice, the spread was way smaller then expected, but on decent range i can only hope it wont drain 150 hp in one go, rather a big amount.

Meh, his speed is serverly annoying, but any human thankfully can be sandwitched between ghouls or caught in a corner, GVH requires more strategic thinking then you see at first glance.
And perhaps... Killing 2 or more ghouls with normal arrows should give archivement? I mean, who ever uses those? It might encourage more use.

October 29, 2009, 06:54:36 PM
Reply #4

Offline ThaMarine

  • Standard Member
  • Date Registered: August 13, 2009, 09:13:47 PM

    • View Profile
Re: The Hunter: My thoughts on him in V2B5
« Reply #4 on: October 29, 2009, 06:54:36 PM »
Well, I have to say I disagree with many things you said here.

First things first: Lightning arrows aren't super accurate. To the contrary: they're super innaccurate (and not many people were using it in 2b3), the only thing they're capable of hitting is a Jitter (but right after he chomps, because of the delay you actually have time to aim). Sometimes I use them against Creepers (again, in 2b3), but that's just because I think in 2b3, fire arrows were overpowered against Creeper.

Next thing, I almost never use the Ice arrows (not even in tight spaces), because I find them (honestly) a waste of ammo.

I have to agree with the fact fire is slightly overpowered even now, but it's the only thing that I can succesfully use against Sjas (because the Sjas has a too small hitbox, and because all other arrows are unefficient against him).

Now, about the magic thing: the Ice and Fire magics look more dangerous than they really are, IMHO.

Again, I haven't played alot of 2b5, so I can't say. Actually, the Hunter looked quite underpowered (but that's just because I played 2b5 once, against D'Sparil, well known for hacking in GvH).

October 29, 2009, 08:40:48 PM
Reply #5

Offline Mati

  • Standard Member
  • Date Registered: August 18, 2009, 04:16:51 PM

    • View Profile
Re: The Hunter: My thoughts on him in V2B5
« Reply #5 on: October 29, 2009, 08:40:48 PM »
I think hunter needs his magics limited. Like I dunno... he can use it 5 times then he have to stand to recharge ammo for it like cyborg. And maybe lighties arrows a bit faster.

October 29, 2009, 08:50:58 PM
Reply #6

Offline CarThief

  • MM8BDM Extender
  • **
  • Date Registered: August 21, 2009, 10:31:00 PM

    • View Profile
Re: The Hunter: My thoughts on him in V2B5
« Reply #6 on: October 29, 2009, 08:50:58 PM »
He hacks? No wonder why he spotted a creeper in the winter map, what was completely white, ON THE WHITE HILLS, probaly the usual sprite being replaced by something else, well, not technically hacking, but cheating.
Damn, i wish ST had a detection method if anything on the files where different, that they couldnt join, and obvious proof in the server log.

Anyway, i cant recall who said lightning arrows accurate, but indeed, they're only good if you can aim like a god or do it on a Jitterskull (or tight spaces), meh, atleast its more difficult to pull off then ice.
Hmm... And ice as well as fire are more dangerous (for me atleast), as anyone could easily hit you with it on a bad spot or when stuck.

As for limiting, if there's gonna be any, why not make it mana? Like the cyborg's fuel, could recharge, but shouldnt be too fast. Magic is serverely strong, even if its the only good thing he has.

October 29, 2009, 09:39:08 PM
Reply #7

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: The Hunter: My thoughts on him in V2B5
« Reply #7 on: October 29, 2009, 09:39:08 PM »
A mana system would be lovely, it also gives more use to the under appreciated normal arrows.

Quote from: "ThaMarine"
First things first: Lightning arrows aren't super accurate. To the contrary: they're super innaccurate (and not many people were using it in 2b3), the only thing they're capable of hitting is a Jitter (but right after he chomps, because of the delay you actually have time to aim). Sometimes I use them against Creepers (again, in 2b3), but that's just because I think in 2b3, fire arrows were overpowered against Creeper.

I'm get I abit annoyed at the wrong terms being used. Lightning arrows ARE super accurate. It's a railgun essentially after all. Your complaining more about the time it takes to use it, I think. None the less, I rarely ever see people use Thunder Arrows right. You don't aim at where the Ghoul is, you aim at where there going to go. It's all about prediction, same way you use Chokes Blood  Ball efficiently. Also never trust the crosshair, everything tends to fire about two or three crosshairs under the crosshair, sometimes I even get it bottom right of the crosshair. Doing some testing, it is in fact bottom right of the crosshair. Know these facts, predict the movements, and Thunder Arrows have deadly Efficiency.

October 30, 2009, 03:08:41 AM
Reply #8

Offline Qent

  • Standard Member
  • Date Registered: August 14, 2009, 02:44:51 PM

    • View Profile
Re: The Hunter: My thoughts on him in V2B5
« Reply #8 on: October 30, 2009, 03:08:41 AM »
I don't think the teleport is overpowered. It doesn't really make the hunter faster, it just makes ghouls lose track of him. Also he's not shooting while he's teleporting, so that removes a big threat. Teleporting is a completely new method of locomotion for humans, so I suggest allowing a little time to learn how to defeat it.

October 30, 2009, 08:04:36 AM
Reply #9

Offline ThaMarine

  • Standard Member
  • Date Registered: August 13, 2009, 09:13:47 PM

    • View Profile
Re: The Hunter: My thoughts on him in V2B5
« Reply #9 on: October 30, 2009, 08:04:36 AM »
Quote from: "Ivory"
I'm get I abit annoyed at the wrong terms being used. Lightning arrows ARE super accurate. It's a railgun essentially after all. Your complaining more about the time it takes to use it, I think. None the less, I rarely ever see people use Thunder Arrows right. You don't aim at where the Ghoul is, you aim at where there going to go. It's all about prediction, same way you use Chokes Blood  Ball efficiently. Also never trust the crosshair, everything tends to fire about two or three crosshairs under the crosshair, sometimes I even get it bottom right of the crosshair. Doing some testing, it is in fact bottom right of the crosshair. Know these facts, predict the movements, and Thunder Arrows have deadly Efficiency.

Accuracy is measured by the percentage of how many arrows have hit out of how many have you fired, which is for lightning, terribly low.

October 30, 2009, 12:02:19 PM
Reply #10

Offline Qent

  • Standard Member
  • Date Registered: August 14, 2009, 02:44:51 PM

    • View Profile
Re: The Hunter: My thoughts on him in V2B5
« Reply #10 on: October 30, 2009, 12:02:19 PM »
Quote from: "ThaMarine"
Quote from: "Ivory"
I'm get I abit annoyed at the wrong terms being used. Lightning arrows ARE super accurate. It's a railgun essentially after all. Your complaining more about the time it takes to use it, I think. None the less, I rarely ever see people use Thunder Arrows right. You don't aim at where the Ghoul is, you aim at where there going to go. It's all about prediction, same way you use Chokes Blood  Ball efficiently. Also never trust the crosshair, everything tends to fire about two or three crosshairs under the crosshair, sometimes I even get it bottom right of the crosshair. Doing some testing, it is in fact bottom right of the crosshair. Know these facts, predict the movements, and Thunder Arrows have deadly Efficiency.

Accuracy is measured by the percentage of how many arrows have hit out of how many have you fired, which is for lightning, terribly low.
On the other hand, if you measure accuracy by the amount of spread you get at long range (the inherent precision of the weapon), lightning is perfectly accurate.

October 30, 2009, 02:42:28 PM
Reply #11

Offline ThaMarine

  • Standard Member
  • Date Registered: August 13, 2009, 09:13:47 PM

    • View Profile
Re: The Hunter: My thoughts on him in V2B5
« Reply #11 on: October 30, 2009, 02:42:28 PM »
Quote from: "Qent"
On the other hand, if you measure accuracy by the amount of spread you get at long range (the inherent precision of the weapon), lightning is perfectly accurate.

Isn't that recoil?

October 30, 2009, 02:57:16 PM
Reply #12

Offline Qent

  • Standard Member
  • Date Registered: August 14, 2009, 02:44:51 PM

    • View Profile
Re: The Hunter: My thoughts on him in V2B5
« Reply #12 on: October 30, 2009, 02:57:16 PM »
Quote from: "ThaMarine"
Quote from: "Qent"
On the other hand, if you measure accuracy by the amount of spread you get at long range (the inherent precision of the weapon), lightning is perfectly accurate.

Isn't that recoil?
No. Recoil is the amount of "kick" caused by firing the weapon. The only GvH weapon with recoil is the machinegun.

October 30, 2009, 05:09:10 PM
Reply #13

Anonymous

  • Guest
Re: The Hunter: My thoughts on him in V2B5
« Reply #13 on: October 30, 2009, 05:09:10 PM »
Eh, as for the OP I agree in some ways but disagree in others.
(Sorry, this is going to be a long one.)

I find the new teleport ability pretty much unnecessary. As someone who loves to play as the hunter, I found that it really actually hindered my movement rather than enhancing it because it doesn't allow for floor-hugging as with the jitter... (which is a good thing, don't get me wrong...) Accidental teleporting into obstacles is pretty easy to do, this can actually make you a sitting duck for a jitter or sjas. Not only that, but you need to have lightning arrows equipped to use the teleport ability, which, as mentioned before, are only used for certain situations, not really ones in which you're being chased by a ghoul close range, which is the only time I can think of that teleporting would be useful.

Ice arrows are one of my favorites, actually. Using ice at close range means instant death for ghouls almost all of the time with good accuracy. However, if you miss, you're screwed. A fun gamble, IMO.

Fire arrows don't seem that overpowered to me, except in the case of creepers. As far as I know there's no way to make the damage of the arrow conditional based on what it's hitting, and even if there was, it wouldn't make sense. I don't really know what to make of them in this case, so that's pretty much all I have to say about that.

What I think it all comes down to is, every class has its exploits. I mean, this happens in any game with different classes, look at the complaints the creators and programmers of MMORPGs get.

A good player of any class can be tough to beat, and yes, there are technically moments in which some things may be regarded as "unfair", but the whole point is to play and have fun, and if we can't look past some of the little things, it becomes hard to do this. I'm not saying "no more updates, this is perfect" or "the game is perfectly balanced". It's just when it comes to all things being considered, we're all different. I mean, look just in this thread. Some people have said certain arrows (Ice and Lightning, namely) are fantastic while others have called them useless or awkward to handle, we've all got different opinions and ideas of how it should work in our heads, and there's no way to assimilate all of them. It never hurts to share your ideas, just don't get upset if Cutty decides he doesn't want to use them.

Oh, one last thing. If you're going to make a point, please, PLEASE use proper grammar. It just looks so much better. Here's a quick lesson, write it down:

You're = You are (with the exception of sentence endings or other like phrases. "You're a cool guy." is correct, while "What a nice person you're." is incorrect.)
Your = Implies possession. For example, "Hey Jim, you left your shovel over here!" Is correct, while "Hey Jim! Your an idiot!" is incorrect.

There = Implies location. For example, "It's over there." Is correct.
Their = Implies possession. For example, "The ball landed in their field." Is correct.
They're = Literally means "they are". For example "They're a bunch of jerks!" Is correct. (Same rule applies as "you're, no end of sentence use or anything similar.)

It's = Literally means IT IS. DOES NOT IMPLY POSSESSION. For example, "It's the best place to eat in town!" Is correct.
Its = Implies possession. "That boat is nice, but its sail is torn." Is correct.

Phew. That took a while, you'd better appreciate that.

October 30, 2009, 05:12:25 PM
Reply #14

Offline Possesed

  • Standard Member
  • Date Registered: August 14, 2009, 11:26:24 AM

    • View Profile
Re: The Hunter: My thoughts on him in V2B5
« Reply #14 on: October 30, 2009, 05:12:25 PM »
I find that ice spikes could last a little longer because lasting about a second isnt going to shake a ghoul off your tail because creeper can jump over most of it (or simply move around it in some cases), choke can eaisily jump over it with his speed, jitterskull wouldn't be too effected because he has 150 health and sjas will just fly over it (but thats more about hight).