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Author Topic: The Hunter: My thoughts on him in V2B5  (Read 20880 times)

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October 31, 2009, 05:33:01 PM
Reply #30

Offline Mobius

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Re: The Hunter: My thoughts on him in V2B5
« Reply #30 on: October 31, 2009, 05:33:01 PM »
My idea is becoming popular. xD Sith lightning would be the ultimate compensation for lightning arrow usage.

If you increase the range of the teleport than I don't see it being useless. You still have to worry about your height in relevence to your timing and any obstacle that might impede you. The slightest, and I've experienced this, the slightest inch of wall stops you dead in your tracks. It's actually effective against sjas and creepers.

We can't make one ability good for all situations (as I believe Hunters were intended to be a good generalist class, but with specialized utilities). With jump tricks, platforms, and some timing, you can evade a chase. Jitters have to rely purely on glimpses of sight to estimate where to chump. With their slight reduce in damage radius, hunters can provide a window of opportunity to escape.

My fear is people spamming hunters with them becoming more like a tool-box class. We still have a jitter infestation.

October 31, 2009, 09:19:36 PM
Reply #31

Offline Ivory

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Re: The Hunter: My thoughts on him in V2B5
« Reply #31 on: October 31, 2009, 09:19:36 PM »
Give the teleport a break. I mean this is a beta, the first beta all these changes have been in. Then your going about screaming for change? What gives. You're not even giving Cutty a chance to tweak these changes and make them workable. Even worse beta 5 has only been about for a few days. So how about we all just calm down. Give it a chance to be tweaked a bit, THEN if it continues to be a problem it can be changed.

Sorry but I'm just getting rather annoyed at the impatience around here.

October 31, 2009, 10:39:55 PM
Reply #32

Offline CarThief

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Re: The Hunter: My thoughts on him in V2B5
« Reply #32 on: October 31, 2009, 10:39:55 PM »
Well, i've seen the rape side of the hunter, and the usual word overpowered should say enough.

But regarding details... The lightning is WAY too spammable and i've seen it happen over and over and over on a sjas, might be a tad map dependant, but in the right conditions, assuming they dont mess up, the teleport could be used repeatedly to get away and damage the ghoul. The only suggestion is to put a longer cooldown on the actual alt-fire, if thats possible.

And fire... Actually seems acceptable? Altrough creepers are still chanceless when spotted by a hunter, i havent seen it utterly destroy non-creepers.

And regarding ice, the spread is way too small! Having the spread twice or 3 times larger then currently might do, enough spread that it actually might hit a sjas hovering above you (even if it means you have to add more arrows and reduce damage to them, or so seems a good idea to me).

Cant say i've actually been hit by lightning very often, so not sure if that needs changes. But i'm sure some will resort to lightning if ice is actually spread out and fire stays the same or grows even weaker. And then i'd probaly call it overpowered if i get 2-hit in short time.
(Future suggestion: Change damage to 60/70-ish and not more? Just about enough to 2-hit Sjas, one-hit creeper, 3-hit Choke/Jitter. Completely ignore this if lightning currently does not (and shall not) do more damage then 70.)

And slightly off-topic: The new openGL settings on Oblacek SUCK! I cant play well when i cant see nor confirm what i'm looking at (or its too late). And as much as the glowing eyes in the dark sound fun, its only gonna give away a Jitterskull's position in the dark.
And bear in mind that the post was made during a HUNTARDRAPE!!!!! instead of an JITTERRAPE!!!!! :P (I couldnt resist.)

November 01, 2009, 08:18:02 AM
Reply #33

Offline Frits

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Re: The Hunter: My thoughts on him in V2B5
« Reply #33 on: November 01, 2009, 08:18:02 AM »
Quote from: "CarThief"
Well, i've seen the rape side of the hunter, and the usual word overpowered should say enough.

And jitterskull isn't?

November 01, 2009, 01:14:18 PM
Reply #34

Offline Possesed

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Re: The Hunter: My thoughts on him in V2B5
« Reply #34 on: November 01, 2009, 01:14:18 PM »
I think jitter needs a nerf but the only problem is how he should be nerfed

Most ideas for nerfing like make his chomp need 2 hits to kill will just turn him from a tank to a pussy. If there was away to nerf jitter without him ending up getting owned over and over again i think it might have happened a while ago.

I know the radius has been decreased but to be honest i hardly even notice it

I still see jitters romping around the maps warping over obsticles, slowly gaining on thier prey then CHOMP! JITERAAAAAAPE!!!

Health decrease?

November 01, 2009, 01:24:57 PM
Reply #35

Offline CarThief

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Re: The Hunter: My thoughts on him in V2B5
« Reply #35 on: November 01, 2009, 01:24:57 PM »
Quote from: "Frits"
Quote from: "CarThief"
Well, i've seen the rape side of the hunter, and the usual word overpowered should say enough.

And jitterskull isn't?

You do realise this topic is about the hunter? Sure, He's strong, effective (and OH SO VULNERABLE), but you could make your own topic about Jitterskull, too. :P
Edit: Infact, i dare you! Its all good for the balance if everyone can find flaws and solutions to them. And i'm highly curious at the possible results.

And this kinda reminds me, what possible weakness does he possibily have against ghouls? He has arrows for every situation, his speed is unmatched, and his abilities make him an all-rounder with overpowered attacks, having him weak against certain ghouls or strategies would be nice.

Edit: Health decrease on Jitter is unacceptable, he is way too huge and takes too many hits (due to his size). A ghoul is useless if he CANNOT reach his opponent, some make that an actual strategy... But a seperate topic for Jitterskull or something might work...

November 01, 2009, 01:39:34 PM
Reply #36

Offline Frits

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Re: The Hunter: My thoughts on him in V2B5
« Reply #36 on: November 01, 2009, 01:39:34 PM »
Quote from: "CarThief"
Quote from: "Frits"
Quote from: "CarThief"
Well, i've seen the rape side of the hunter, and the usual word overpowered should say enough.

And jitterskull isn't?

You do realise this topic is about the hunter? Sure, He's strong, effective (and OH SO VULNERABLE), but you could make your own topic about Jitterskull, too. :P
Edit: Infact, i dare you! Its all good for the balance if everyone can find flaws and solutions to them. And i'm highly curious at the possible results.

And this kinda reminds me, what possible weakness does he possibily have against ghouls? He has arrows for every situation, his speed is unmatched, and his abilities make him an all-rounder with overpowered attacks, having him weak against certain ghouls or strategies would be nice.

Edit: Health decrease on Jitter is unacceptable, he is way too huge and takes too many hits (due to his size). A ghoul is useless if he CANNOT reach his opponent, some make that an actual strategy... But a seperate topic for Jitterskull or something might work...

Play him and you'll know.

November 01, 2009, 02:33:52 PM
Reply #37

Offline CarThief

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Re: The Hunter: My thoughts on him in V2B5
« Reply #37 on: November 01, 2009, 02:33:52 PM »
Nah, i like sticking to the ghoul side, makes creepers less annoying. Besides, not like i'd instantly rape people with hunter either, or atleast not against pro ghouls, maybe i would rape normal ones with ice arrows. (Why, just find a good spot and you could take down ANY ghoul, and an Jitterskull makes for a sitting duck frequently, too...)

Hmm... Who knows, but i'm not gonna mess with creepers even for the sake of balance. :P
Oh, and i wonder if anyone can mention a actual weakness of the hunter. Seriously, something as bad as Jitterskull being a sitting duck after attacking, or worse.

November 01, 2009, 04:07:57 PM
Reply #38

Offline Frits

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Re: The Hunter: My thoughts on him in V2B5
« Reply #38 on: November 01, 2009, 04:07:57 PM »
His weakness is the same as the jitter miss = die in most cases. That and attacks need to be spot on, low fire rate, slow movement when an arrow is loaded, when surprised without an arrow loaded you die, arrow supply is gone quickly. In fact I could write a whole page of specific situations.

Also if you never play human your opinion on the other side is invalid. Because you don't have the slightest idea what it's like.

November 01, 2009, 04:14:29 PM
Reply #39

Offline TERRORsphere

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Re: The Hunter: My thoughts on him in V2B5
« Reply #39 on: November 01, 2009, 04:14:29 PM »
Jitterskulls need 110 health, chokes need to have 150 health.

Think of 2 Jitterskulls. They both have 150 health, that's 300 health, double the firepower and they aren't easy to hit either.

Now if they were slighty slower to jitter and had let's say 115 health each then that's 230 health, still double the fire power and actually possible to land a hit.

Chokes are hard to hit because of speed but actually possible to hit them. Their attack is weak, they are the ones that need more health.

November 01, 2009, 04:51:42 PM
Reply #40

Offline CarThief

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Re: The Hunter: My thoughts on him in V2B5
« Reply #40 on: November 01, 2009, 04:51:42 PM »
Oh, like you know anything about Jitterskull either, or are actually good at playing it. I could call your opinion about it crap too.

Hmm... I'm not sure if an actual HP reducement would work, but as long as his attack isnt made useless, he should work fine as long as he actually gets to his target.
Guess chokes can use some HP as they are easily highly damaged on point blank or when approaching, as they just move normally, no fancy teleporting, flying, or stealthy movement.

Hmm... Not every miss equals death, but i dont think that was the main topic at all, it was about the hunter's abilities and weapons. And of course, suprise attacks are effective, altrough REGARDLESS of what side your on, wether its lightning arrow sniping or waiting at the corner with an ice arrow. Both sides can pull cheap moves, the only complaint i got is that the Hunter's cheap moves are ranged, not melee, yet with the same result: instant death. (Altrough in some cases just massive damage)

Are you capable of making this a decent discussion without resorting to insults to one's skill?
Just try to put up a good reason why said suggestions shouldnt be applied to the hunter.

November 01, 2009, 05:16:43 PM
Reply #41

Offline Qent

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Re: The Hunter: My thoughts on him in V2B5
« Reply #41 on: November 01, 2009, 05:16:43 PM »
Quote from: "DoomThroughDoom"
Jitterskulls need 110 health, chokes need to have 150 health.
At this instant, the only thing the choke needs is his own thread.

I agree with Frits. Know your enemy. I don't remember if he's done jitter, but I can say that he knows both sides of creeper vs. hunter.

November 01, 2009, 07:03:19 PM
Reply #42

Offline CarThief

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Re: The Hunter: My thoughts on him in V2B5
« Reply #42 on: November 01, 2009, 07:03:19 PM »
Ah, you dont have to be the enemy to know him. If you play alot, you'll probaly notice all sorts of different tactics along the way.
I certainly dont have to be a hunter to know that if your attack messes up while getting really close to one, chances are your fried.

Thats pretty much why Jitterskull could use his HP quite well, too. Often enough to damage a human but they dont die and you end up getting shot in the face point blank before they run away, leaving you with almost no HP ussually.

I dont think it takes alot anyway to know your enemy anyway. Just mess around with the abilities a bit on your own, see what they do and your set. Altrough each player has his own method of using them, making for interesting matches.

November 01, 2009, 07:04:34 PM
Reply #43

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Re: The Hunter: My thoughts on him in V2B5
« Reply #43 on: November 01, 2009, 07:04:34 PM »
jitterskull's health is fine 150!
no need less or more! like choke!
only sjas needs some health because it's a ghoul!
like 120!

November 01, 2009, 07:07:48 PM
Reply #44

Offline Wartorn

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Re: The Hunter: My thoughts on him in V2B5
« Reply #44 on: November 01, 2009, 07:07:48 PM »
Go away Pucy, we don't want you to threadshit on this one.