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Author Topic: The Hunter: My thoughts on him in V2B5  (Read 20884 times)

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November 01, 2009, 07:12:28 PM
Reply #45

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Re: The Hunter: My thoughts on him in V2B5
« Reply #45 on: November 01, 2009, 07:12:28 PM »
not again people vs me, he commented first about hp and i commented second!
he commented about same thing! i didn't nothing wrong or maybe i commented about sjas more hp!
why me?

November 01, 2009, 08:03:22 PM
Reply #46

Offline TERRORsphere

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Re: The Hunter: My thoughts on him in V2B5
« Reply #46 on: November 01, 2009, 08:03:22 PM »
Quote from: "pucy100"
not again people vs me, he commented first about hp and i commented second!
he commented about same thing! i didn't nothing wrong or maybe i commented about sjas more hp!
why me?
Because you provide shitty reasons and shitty comments.

November 01, 2009, 08:53:50 PM
Reply #47

Offline Frits

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Re: The Hunter: My thoughts on him in V2B5
« Reply #47 on: November 01, 2009, 08:53:50 PM »
Quote from: "Wartorn"
Go away Pucy, we don't want you to threadshit on this one.

Meh, he means well but he just doesn't realize it. Cut him some (more) slack.

November 01, 2009, 09:05:26 PM
Reply #48

Offline Xorpedo

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Re: The Hunter: My thoughts on him in V2B5
« Reply #48 on: November 01, 2009, 09:05:26 PM »
Quote from: "pucy100"
only sjas needs some health because it's a ghoul!
like 120!
I wont insult you like some so ill say that:
#1 He has a reflection/godmode for 1 sec/ shield
#2 He is fast like hell
#3 He can fly
#4 He can be almost invisible while standing still

So no need for moving his health up. ;)

November 01, 2009, 11:55:55 PM
Reply #49

Offline Ivory

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Re: The Hunter: My thoughts on him in V2B5
« Reply #49 on: November 01, 2009, 11:55:55 PM »
Jitterskull's are fine. There is a huge difference between a good Jitterskull and  a bad Jitterskull. A bad jitterskulls are the ones that go straight for you, lunge, lunge and lunges again. and either manages to kill everyone, or die at the start of the map. Good Jitterskulls tend to be masterful tacticians. They know how the Jitterskull works inside and out, knows each level. Humans are in control, keeping jitters at bay. It tends to be that one good Jitterskull who breaks that control. Causes Humans to scatter and flee. And soon that Jitterskull won the match, all because humans lost control.

I know that all too well because I had a 2v4 match, and I was the last one alive rather quickly. Those four humans sat about camping in GvH15 at the forest. Now I couldn't get close to them, they just fired away at me. So I snuck behind them. Managed to kill one. So they all scattered. from there I just killed them one by one. I won the match. Now if I were a "Bad Jitterskull" I would have simply came charging in there and most likely would have killed myself.

People complain about jitterskulls, hunters, marines, cyborgs, creepers, sjas, ghost busters, and chokes. Finding reasons why to nerf them because they just want to have an unfair advantage? ITS RANGED VS MELEE! You say the jitterskull should get nerfed HP? Yet your also the ones who get so sit far away shooting at ghouls from long distances? [sarcasm]sounds fair to me [/sarcasm]
Another Reason. GvH can be played with any amount of players. However I rarely ever see anyone consider smaller matches. 2v2-4v4 range. Jitterskull with 110hp?  Stop to consider how classes work when you don't have massive 6v6+ brawls. They need to be functional in a 1v1 just as much as a whatever else. If you want to nerf a class, and suddenly when there's less players, it has a massive unbalance. That's also a problem.
Point remains, Jitterskull is fine. People just need to stop complaining.
To add to that point. Marine has 50 Shotgun shots, 150 bullets, 10 grenades, infinite Pistol. Hunter has 30 arrows. Which if a hunter plays smart and picks them back up, can last a really long time. Then two classes with recharging ammo. Two Jitters combined to make 300 HP? Feels very irrelevant when you look how much. How often do you see a Marine use up all 50 shots? A hunter loosing all his arrows? and so forth. Not very often.

And another matter I would love to point out while I'm at it. Some of you guys just go off demanding change and expect it to happen? Balancing is not an easy thing to do. With these new human abilities, Cutty has even more balancing to do. Fine and dandy. Give suggestions. Just stop expecting the change to happen. In my opinion, as of right now. Beta 5 is the most horribly unbalanced beta yet. All these new abilities need tweaking, changes need to be done. So let's try to be more helpful to Cutty and stop demanding irrelevant changes like Sith Lighting or Jitterskull HP loss. After all, Teleport has just came out, give Cutty time to play about with it. It could work, it could not. If it isn't working, then it will come apparent in later betas. Jitterskull HP? JITTERSKULL IS SUPPOSED TO BE A BULKY HIT TAKER! Now please stop being impatient, and give Cutty a chance to tweak these new changes.

One last point I would like to make. Look how good we have it. Cutty could have easily been done with GvH after V1, even after EW could have also been quits. He continues to work on it, we're getting a new Expansion. Hes working on upgrading GvH and EW making it a more fun experience. Hes giving up his free time to work on GvH because we like it. He could be putting full time into his Megaman Deathmatch project, or something else. However hes being dedicated to fixing up GvH. I thank you so much for that Cutty. However what is getting to me is how much people complain and demand changes to suit their needs. How inconsiderate is that? Giving suggestions and expecting it to happen are two different things. Remember. Cutty really doesn't have to be doing this. He made GvH and EW. Could have called it quits, but continues to work on it for the fans. So can we please be a little more respectful? After all, we may be the ones giving the suggestions, but Cutty ultimately has final say and has to do all the work.

November 02, 2009, 12:02:58 AM
Reply #50

Offline Robjoe

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Re: The Hunter: My thoughts on him in V2B5
« Reply #50 on: November 02, 2009, 12:02:58 AM »
The entire previous statement is entirely correct.

EDIT: It's even more correct, now.

November 02, 2009, 02:32:07 AM
Reply #51

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Re: The Hunter: My thoughts on him in V2B5
« Reply #51 on: November 02, 2009, 02:32:07 AM »
lol nice speech ivory, touché  ;)
I might have to point the importance of being able to avoid ghoul attacks as well. Staying alive in LMS is more important than actually running rampant and killing everyone. Above all I think the classes are fine, it's probably just about as good as it's gonna get. I beleive that the gameplay of GvH relies greatly on the maps. I'd rather see more mapping work than anything else.

November 02, 2009, 09:45:53 AM
Reply #52

Offline Frits

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Re: The Hunter: My thoughts on him in V2B5
« Reply #52 on: November 02, 2009, 09:45:53 AM »
You said so much but actually nothing.
With the HP thing in 6vs6+ ,there is more than one ghoul. you're sayong in 1vs1 it would be okey but in 6vs6 what's 110 hp? Well in 6vs6 there might be 6 jitters raping around. Same goes for the humans, there might be 6 hunters with 30 arrows but i assure you, you don't just go and retrieve your arrow you just shot into a back of jitters.

November 02, 2009, 10:28:49 AM
Reply #53

Offline Ivory

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Re: The Hunter: My thoughts on him in V2B5
« Reply #53 on: November 02, 2009, 10:28:49 AM »
Did you even read the whole thing? Think about it. If a Jitterskull has 110 hp in a smaller battle where you don't have shotgun blasts, arrows, plasma firing about everywhere, that lack of HP would really show up. Jitterskull was meant to be a bulky class. Hes a big target, and almost always takes hits. Of course one other fact I may point out you missed.
6 hunters vs 6 Jitters.
That's a total of 180 arrows. That can be divided into any combination of Normal, Fire, Ice or Thunder combos. Then you have 900 Hp Jitters in total. While that sounds like a lot, keep in mind a single ice arrow at point blank range can be all it takes to drop a Jitter. Then Fire arrows have radius damages in flight. A direct hit from one hurts.
So Picking up arrows wouldn't be as necessary when you have team mates to rely on. Of course, at the same time loosing allies right and left...
Which is what happens really. Either hunters blow all the Jitterskulls apart, or the Jitters crunch all the Hunters. 110HP will only tip things into the Hunters favor. What I'm getting at is a HP reduction is just going to cause more imbalance, in the Hunters favors. Which is ridiculous. Its Melee vs Ranged. Jitterskull needs the heath because he does loose quite a bit of HP by the end of the match, if he lives. Hunters have the luxury of running off and firing. So Jitterskulls best bet is to pursuit and attempt to cut off.z

This is assuming they are the only two left, 1v1 or excluding any other ghouls or humans still alive.

So to sum up. A Jitterskull HP reduction is a horrible idea, and Humans have more then enough ammo to deal with 150HP Jitterskull and everything is based on personal skill.

November 02, 2009, 12:02:58 PM
Reply #54

Offline Frits

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Re: The Hunter: My thoughts on him in V2B5
« Reply #54 on: November 02, 2009, 12:02:58 PM »
This is kinda pointless, i can turn your whole post around in the hunter's perspective and then you'll turn it around again etc etc.

November 02, 2009, 05:37:51 PM
Reply #55

Offline CutmanMike

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Re: The Hunter: My thoughts on him in V2B5
« Reply #55 on: November 02, 2009, 05:37:51 PM »
Please carry on. I haven't made any changes yet (been ill) and I haven't played enough to really know what needs changing other than what I suggested earlier.

I think it may help if everyone posted what they would like to happen with each class and I can round up the similar opinions (including my own when I get chance to play) and make changes based on the top demands etc

November 02, 2009, 07:14:41 PM
Reply #56

Offline Possesed

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Re: The Hunter: My thoughts on him in V2B5
« Reply #56 on: November 02, 2009, 07:14:41 PM »
Marine: Check his attacks i dont know whats happened but his shotgun has turned much more powerful.

Hunter: .......

Cyborg: I find that it doesnt respond that well when side dodging (which i find is the most practical use of it)

Sjas: Is fine

Jitter: Well i dont want people yelling at me just because i say what i think so ima not going to bother here

Creeper: Hunter fire arrow magic is like a turbosphere for him (fire arrow magic + Full Health Creeper Which has good attack timing = Suicide)

November 02, 2009, 08:29:22 PM
Reply #57

Offline ThaMarine

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Re: The Hunter: My thoughts on him in V2B5
« Reply #57 on: November 02, 2009, 08:29:22 PM »
You forgot to mention that the Creeper is a lot more silent which makes him overpowered.

November 02, 2009, 09:32:35 PM
Reply #58

Offline CarThief

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Re: The Hunter: My thoughts on him in V2B5
« Reply #58 on: November 02, 2009, 09:32:35 PM »
Hmm... Guess i'll make a short post about what i feel about the classes.

Marine: Dont know any shotgun changes, seems fine as normally would be. Grenades are usefull but more difficult to use long ranged.

Cyborg: Fine. Extremely vulnerable after dashing, due to being incapable while and a moment after having boosted in a direction. But anyone who can put it to good use should do fine. (Welcome to Jitterskull charging. :P)

Hunter: Annoying. Ice arrows may do with a change, more spread, perhaps? To make it more comparable to riot gun in terms of damage, not instant kill. Also in general well buffed and ready for EVERYTHING, but might turn out useless if something is taken away. Not that i'd mind. :P

Creeper; cant say he's changed alot, didnt notice any bugs, same for Sjas.
Jitterskull: I like it so far, no spectacular changes, less pushing (so, less unworthy cheap deaths), i love less pushing. Shouldnt be needing a change, even if JITTERRAPE!!!!! occurs. :P
(You cant stop it by simply nerfing Jitterskull, blame team setup! (or use an actual strategy!) :P)

Oh, and perhaps ghouls could use some love and new tricks in the future, just something usefull in rather specific situations would even make me happy, like something to lure/flush humans out.

Hmm... Is creeper really different to other people? I really have no problems here. Neither noticed any gameplay bugs in general.
And i'd say OpenGL beats listening to creeper whispers in terms of locating the little bugger.

November 02, 2009, 10:04:40 PM
Reply #59

Offline TERRORsphere

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Re: The Hunter: My thoughts on him in V2B5
« Reply #59 on: November 02, 2009, 10:04:40 PM »
Creepers are perfectly balanced.

Chokes are almost balanced, they need slightly more health because they seem do die after 2 melee frags. 150 anyone?

Cyborg is balanced (alias djump "+altattack;wait 1;-altattack;wait 2;+altattack;wait 1;-altattack" FTW!! makes dodging a lot easier).

Marines I would say are balanced. Grenades are so powerful!

Hunter's power is fine. Just the speed. I'll say make the hunter as slow as the marine. The marine slightly faster and the Cyborg slightly faster. When ever I'm a creeper and see a cyborg it's so easy to get a frag. Hide behind a wall, hear their steps, as they run past ball from behind, FRAG!

Jitter has too much darn health, 120hp please.

Sjas are balanced without fly-up fly-down jittering.

Ghostbuster is slightly underpowered. Just needs more ammo and more damage or faster projectiles. Faster projectiles will give him a machine-gun, awesome! More damage would give him a plasma-rifle kind of weapon.