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Creepers are perfectly balanced.
Ghostbuster is slightly underpowered.
Cyborg is balanced (alias djump "+altattack;wait 1;-altattack;wait 2;+altattack;wait 1;-altattack" FTW!! makes dodging a lot easier).
Hunters aren't that strong.
Jitters aren't that strong.
Oh, and 150 HP is fine for Jitterskull. He takes hits, alot. Not to mention, he's slow...
Quote from: "CarThief"Oh, and 150 HP is fine for Jitterskull. He takes hits, alot. Not to mention, he's slow...The Jitterskull is far from slow. All he has to do is camp behind a wall and then lose like no health at all because the human is dead and all other humans aren't ready.
Your first idea is bit excessive. The push was initially our way of escaping them, especially for the jumping humans (like myself).Your 2nd and 3rd idea is great. Your 4th idea confused me a little. So you have a cool down between bites, but you can still roam about right? Now if that is the case, I am down for it.
I think I can mostly agree on the human side on this one.
The only thing i can say after the topic title is:... - overpowered?
I'd say he's pretty slow compared to what a human can run at if say, they where both in a large flat area. Of course, a good use of enviroment to get around will get you there pretty fast, charging is a more risky form of movement.
Meh, ok not that slow, but capable of being outrunned if the map allows for it. (Altrough most humans just lock themselves up in dead ends, waiting for the ghouls to invade.)
Reducement of the radius would probaly lead to having hell on earth trying to catch an human out in open area's, not too sure if that'll work out.
Having a reduced charge rate seems only good to implement if he can charge like 3-4 times, or so, before having a cooldown.
They're both powerhouses capable of instant kills