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Hmm... Pretty much speaking from experience, i do say Jitter charges around alot for alot of reasons, not just one charge means its gonna kill a human, or is even meant to do so. You might want to use it to get around faster, it does help.
Often you end up missing, or they magically survive, or you just go past them. Hmm...
I wouldnt mind an explanation on why 3-5 or so charges before the limit kicks in would still be considered overpowered.
I would find the above system rather annoying to actually use.
But i dont see what is wrong with the original idea, is the limit too large? Is even 3 bites perhaps too large?Hmm... Or was something else "insane"? I do wonder, do you have any idea's for Jitterskull, perhaps?
Oh, and with powerhouses i meant Jitter and Hunter, Marine would be really lucky to make quick work of an Sjas (in about the speed of an instant kill). And i mean with targets 100 hp and higher.
I dont think Jitterskull would be actually usefull if the system was just like this: Lets say, he has 4 bites before cooldown kicks in, and it stays like that untill limit is reached. For whatever reason, he bites 3 times, he spots a human, he tries to bite it, and fails. Then what? He tries again, and it doesnt work, as much as he had the oppertunity or maybe had to bite to get away, he cant do anything but move, and might get hit while running, if unlucky.
One server had the flag that weapons drop upon death on, and well... That kinda made the gameplay go to hell. :P
I think that the normal arrows make a litle bit too much damage.